NS4 Change Log

Official announcements about NS4 from the Developers and DMs.
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Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Rogues are now a playable class in The Circle.


The Circle Jobs are now available.
Do you have the skill required to become a...
Forest Empath,
Mercy Advocate and
Liberator?
Speak with The Bear to get started.


TimeStop has been reworked.


Happy new year
Last edited by Zing on Wed Jan 24, 2007 6:35 am, edited 3 times in total.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

- Slave and BB guild halls should be working again
- Broken transitions in Dwarf Home: Forge should work
- Faction specific transition between Melencia Forest and Daeron: Crevasse should be working again (let me know if it's not working for both factions)
- TC jobs installed on Reflections server now
Flailer
NS Developer

None of us is as dumb as all of us.

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

All transistion releated errors should now be corrected.

Let us know.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

I added a small feature to the NS Diary last night.

It will now tell you which Manuals and Tomes of Training you have used.

Credit to player Midnite for sending me the idea.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Time Stop level 40 feature modified to count caster levels only.

Wolf Den made more friendly to Dragon Shapes.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Death Express NS Diary feature added.

For details go here:
http://www.nsrealm.com/public/ns4/viewtopic.php?t=6479
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Post by Metis »

Greater Dispel cap raised from 20 to 25

Earthquake is now party friendly
May be tweaked to effect a certain radius

All DragonKnight summons have been slightly tweaked
"Wheresoever you go,
go with all your heart." - Confucius

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Hostile animals source should now be corrected.

Please request a DM hit you with the Faction Wand to fix any problematic characters.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Post by Sparky »

The following Barbarian feats have been changed and have been live for some time. Figured it was time to clue you guys in. Also, Pure Class Bonuses aren't live yet.

Reworked
Mighty Rage: Mighty Rage must now be activated in addition to regular Barbarian Rage. Mighty Rage provides the following bonuses while active.
+1 AB, +1 all Saves, +5 Bludgeon Damage, Hit Die + 1 Temp HP.

Tweaked
Terrifying Rage: Barbarians of level 30 or higher now debuff their enemies to the tune of 5% vulnerability to Slash/Pierce/Bludgeon damage to any enemies entering their aura.

Thundering Rage: DC raised to 26 and now the enchantment is provided to weapons wielded in the offhand as well. As well, enchantment now grants a bonus 1D4 Sonic damage to the weapons wielded at the beginning of the Rage. (Caveat, the bonus damage seems to dissapear prematurely before the rage ends. We're working on the issue.)
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Post by Sparky »

Barbarian Pure Class bonuses are now live! Pure Class Barbarians go to Chuck in the Guild of the Purist in Avendell, and start down the path of destruction! You will gain the following bonuses:

Level 21 (March) +20% Movement Speed, Level +7 Bonus to Heal Skill. +1 Regen
Level 22 (Greatest Rage) +8 STR/CON, +6 Will, -2 AC while raging, +10 HP.
Level 25 (Lasting Rage) +5 Rounds Rage Duration, +1 AC, +1 Regen per 4 levels while raging. +10 HP. +1 Regen.
Level 30 (Whirling Rage) +2 Dex, +1 AC, and Haste while Raging. +10 HP, +1 Regen.
Level 34 (Bloody Roar) The Barbarian lets out such a yell as to terrify even the souls of the Gods. No one is safe from his scream. Those closer he is, the more you suffer.(Fort save of = 15+1/2 Level + CON mod to avoid taking full damage. Will save of =15+1/2Level + CON mod to avoid disability.)
Level 35 (Destructive Rage) +1D6 Magic Damage, +1 AB While raging. +10 HP, +1 Regen.
Level 40 (Enduring Rage) +1 AC, 10% Immunity to Slash/Piece/Bludgeon Damage, +15% Immunity to all other damage sources while Raging. +10 HP, +1 Regen.
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

Zing
Developer
Posts: 1422
Joined: Tue Oct 25, 2005 8:44 am
Location: ...Looking for a new Chew Toy

Post by Zing »

Nexus areas which are considered to be very close to relic cradles are now subject to our automatic 'Log in to Defend' penalty.

Guild Colour NPC's may now have separate colours for armour/robe, helms and cloaks.
Talos - God of Rebellion.


...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

Implemented diminishing returns on healing potions and scrolls.
They'll be 15% less effective per use down to a floor of 50%. Effect is cleared on resting.

This only affects PCs.

The 50% floor is a first draft, we'll see what the effect is and hopefully may lower it later.

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

Toned down diminishing returns on pots to 10% per chug - floor at 65%.

Metis
Dungeon Master
Posts: 1290
Joined: Fri Jan 06, 2006 4:17 pm
Location: Entering the dark world where devs live

Post by Metis »

I stopped by for a day here are some tweaks, as usual I havent been around so they still might need a couple changes.

Aura of glory
- now has a shield damage is lvl/5 +4 divine

Meteor swarm
- added equal bludgeon damage as fire

dirge
- duration lowered to caster lvl/4 (from 2) drain to perform/12(from 8 )

Divine wrath:
level dr amount
6-9 3/5
10-14 4/10
15-19 5/15
20-24 6/20
25-29 7/25
30+ 8/30
duration cha mod+CoT level/rounds

Shadow evade:
lvl DR
5=9 2/5
10-14 3/10
15-19 4/10
20-24 5/12
25-29 7/14
30 8/16
"Wheresoever you go,
go with all your heart." - Confucius

Binkyuk
Absentee Ballot Dev
Posts: 1012
Joined: Wed Mar 09, 2005 6:01 pm
Location: Cambridge, UK

Post by Binkyuk »

Healing change take 2.
Now pots have a cool-off period - you can drink one in that time but it'll be 30% less effective at 0 seconds, up to no penalty at 60+ seconds.

So that's 70% effective, 30% penalty.

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