Planar Observations

Talk about Neversummer 4 with your fellow players.
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P. Fricebottle
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Post by P. Fricebottle »

I have, its happened to me twice. I just assumed it had been fixed, haven't been there in a while.
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Alkapwn
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Post by Alkapwn »

I feel totally discouraged by the negative plane....
We put together a well rounded party of 8 and spent 45 mins fighting 1 giant and a handful of voids. made about 400xp and a handful of change.
Next time we might have to make a player event of it. perhaps 14-20 toons and maybe we might be able to move at faster then a snails pace.
Anyone with any information on vunerablities and attack strategies I implore you to share them. (PM me if yer shy)

Amoenotep
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Post by Amoenotep »

i'll just go ahead and repost this here, some of you just don't really see the concept of the Amniotes.

the aura it has deals damage...it makes a split when the aura does a set amount of damage. thats it in a nutshell.

now lets take this logic one step further and we'll see why some have an easier time than others.

if i take a party of 3 after an Amniote it will deal damage on just the 3 ppl fighting it. therefore it won't split very fast because its only a few ppl.

if i take a party of 9 after an Amniote it deals damage to all in the aura....thats 3 times faster it will split. the subsequent Amniotes split at almost the same rate and we see how they build up very fast.

when you look back thru this thread on who had the worst times with the Amniotes you'll see a pattern. very large groups get over run with more Amniotes than smaller groups....its because it deals out more damage if there are more ppl to damage. not that hard to figure out.
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kingfatzo
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Post by kingfatzo »

that is logical logic, however what is unlogical is when the logical logic you have put forth leads to illogical individual's crashing , and from what i believe was a logistic server crash caused directly by a locical yet massive simultanious explosion of insane logic.... the logical split makes perfect logical sense, but maybe it is logically overkill on a hardware and bandwith level, not to mention the logicity of player capabilities..... :wink: :P :D
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Post by JesterOI »

So, small groups then.

:P

Maybe bring some archer buddies.
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Amoenotep
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Post by Amoenotep »

or...use your brain and get a little smarter. they aren't that hard.
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MLoki
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Post by MLoki »

The problem was when we all jumped on ONE Amniotes to kill it quickly it divided and perhaps did extra damage when it did so. So when it did this it did enough damage to multiply again which caused it to divide again ect... Several of our members were killed by this explosion of Blood Amniotes which I guess stopped it from multiplying as quickly and those who survived the "Explosion" found themselves grossly outnumbered. Thump and Kapwn tried to fight them one at a time on a bridge but they were still multiplying as they did so. We eventually all died to the swarm just because we couldn't kill them faster then they divided. Just seems a bit overpowering for one creature to be able to kill off a party that size with no real way to come back. On a brighter side Kapwn did hit 40th level from the 20 or more Blood Amniotes that they did kill.

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minielvis
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Post by minielvis »

The blood jello's are nasty. I was there with a group of about 6 the
other day. We were successful by splitting up our group and pulling
some of the jello's one way, while the remainder of our group fought
the one's that stayed.

Amoenotep
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Post by Amoenotep »

i don't know about the jello.....i found a very effective way to fight them so i always win.

just a note, i'm talking as a player and not as a dm killing things.
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Mestophalies
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Amnoites

Post by Mestophalies »

Just so you know;

There was a time in this battle when I was the only one of the party alive. I ran to a small room where I made a stand. I was fighting against 2 Vampires, 2 Crypt Keepers, 1 Mummy and there was a Amnoite at the doorway behind them. Now from what I saw the Amnoite could not reach me to do damage.

I will say this again: THE AMNOITE COULD NOT REACH ME TO DO DAMAGE! Well the thing split twice!!!!!!! THE THING SPLIT TWICE!!!!

I was the only player on screen. Durring this time I had killed only one of the mobs facing me, (A Crypt Keeper). I saw the Amnoites splitting and after their second split which ment the one that had followed me was now 6. I ran for it. I resurrected Kapwn and Desciple Red. I was killed in the next few instances when the 5 amnoites on screen instantly went to 15 and by the way, more amnoites arrived from out of no where. I saw 20+ Amnoites on me when I counted and am sure I did not count them all.

I just want all to know that I was taking no damage from the Amnoites when they split and there was no one else on screen that could have been the cause of their split. So I thought they just split on a timer. :shock:
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Celorn
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Post by Celorn »

Amoenotep wrote:i don't know about the jello.....i found a very effective way to fight them so i always win.

just a note, i'm talking as a player and not as a dm killing things.
Yeah, I did point that out (in another thread) when it was just a party of 2, we never had any trouble, but with a large party almost every time we ran into a mass-multiplication.

The main thing the devs should be worried about is that this actually causes SERVER CRASHES -- we caused the server to crash because more than 20 of these things spawned within 1 second and they all got stuck trying to chase us as everyone crashed and died and relogged.

Yesterday's run was way more successful! We had a mass spawn of about 15-20 of the jellos, but were able to split up and kill them all off, and continued to the end and killed Draco too.

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I took this shot after we had smashed some of them, there are more off-screen chasing others down the hallway ;).

As for the negative plane -- perhaps a party of 8 PM (mixed builds) could handle it best... except for the boss (The Black Lord) which reminds me of Poxx on ns3.5 when you try to solo him with a melee build, you can't damage him faster than he can regenerate.

Pos plane is fine, it's a lot easier to deal with mobs there if you use the right techniques and strategies for each one.
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Binkyuk
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Post by Binkyuk »

i like the comedy expletive from someone lying underneath an amniote.

Amoenotep
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Post by Amoenotep »

Celorn wrote:it's a lot easier to deal with mobs if you use the right techniques and strategies for each one.

to quote celorn...and modify it a bit..this holds true for everything on the mod. believe it or not, even the Amniotes have a strategy.
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Lorkar1

Post by Lorkar1 »

Just curious but has anyone tried healing the damn things? I am thinking on the whole HoD thing where everything is "dead" and amoenotep is clearly trying to say something albeit obliquely. Does the Amniote store the damage it does before it splits? If so then healing spells ought to absorb the damage. I would think flesh to stone might be helpful too as well as cold based attacks or maybe someone needs to summon a Bill Cosby to eat it.

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Post by cely »

Lorkar1 wrote:Just curious but has anyone tried healing the damn things?
I was wondering the same thing last time I was in HoD, but didn't have the guts to actually try it. :oops:
Lorkar1 wrote:amoenotep is clearly trying to say something albeit obliquely.
Amoenotep (and others) have said that the Blood Amniote strategy is to hit them with 1 or 2 high damage output meleers, but not 7 meleers. And as Jester pointed out, bring some Archers that can damage the Amniote from outside the blood aura. It's a similar thing with Heat Stealers in the Fire Plane except they just regen rather than multiply. I don't think Amoenotep was suggesting there's an "I win" button.
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