Or if that is too much still, switch the neg/pos dmg up with a random elemental one like currently.JesterOI wrote:No Focus: +2 enhance, +1d4 magic, +1d4 negative/positive
Focus: +3 enhance, +1d6magic, +1d6 pos/neg
GFocus: +4 enhance, +1d8magic, +1d8 pos/neg
EFocus: +6 enhance, +1d10magic, +1d10 pos/neg
Could look like:
No Focus: +2 enhance, +1d4 magic, +1d4 elemental
Focus: +3 enhance, +1d6magic, +1d6 elemental
GFocus: +4 enhance, +1d8magic, +1d8 elemental
EFocus: +6 enhance, +1d12magic, +1d12 elemental
It might be worth looking at again but 1d12 magic & 1d12 elemental is to high
Edit: I've been switching between using a staff and a rapier on my bard/rdd. Have to say that using the staff is a definite disadvantage. Even at amazons where they have lower tolerance for bludg dmg.
No weapons feats for rapier at all.
Was using a Merfolk Rapier of Pain and a MA Arcane Staff, the one with 3d6 elemental on it (4d6 with blackstaff acid)
The definite advantage was to the rapier all the way through. And, I didn't even have flame weapon on the rapier.
Can't see why I would switch to using a staff, even with current black staff on it (maybe not even with the magic/elemental dmg combo above). Especially if I would have to spend a level 8 or 9 slot for casting it, instead of a level 2 or 3 slot for flame weapon and being able to use a WAY better base weapon type that could more easily fit the situation (rapier, scimitar, or warhammer).