RK Relic Transport

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kingfatzo
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Post by kingfatzo »

Thank you Banny for seeing my simplistic logic...... :)
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and once again. mephistophilies displays no consideration in this matter:

AGAIN:

1. RK deserves the short-cut tunnle since the normal walk to their city is quite long
2. RK does NOT deserve this shortcut when transporting relics. PERIOD.
3. this has NOTHING to do with how often RK caps relics OR how many people play RK ..... NO RELEVANCE.
4. stop beating around the bush...
5. i sincerely hope the devs modify your little shortcut to prohibit relics in the near future.....it is ONLY FAIR to everyone else.....so enjoy it while it lasts....
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Post by Amoenotep »

the TC/NC tunnel should have been fixed by now. if its not, we need to know. relics are allowed thru that tunnel and do allow swift transport to those places. i still don't understand this argument....you can't run to someone's relic cradle as fast as they can so its a bad thing? they are dwarves and dig in the dirt, be glad they don't have secret outlets into all the faction cities in order to steal all their Ale.
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Post by cely »

Amoenotep wrote:they are dwarves and dig in the dirt, be glad they don't have secret outlets into all the faction cities in order to steal all their Ale.
LOL! Screw the relics, I want to steal me some ALE!

/me submits feature request for +10 shovel and pickaxe.
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kingfatzo
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Post by kingfatzo »

Example:

if a LA member is persuing an RK member who stole their relic, then why is it that the RK member can suddenly step through a portal which ports them to their home city, while the LA presuint has to travel many maps to reach that same locale?...... Simply put: it is unfair and imbalanced.
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Dynmi
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Post by Dynmi »

By TC/NC tunnel fixed, does that mean I can get to Dearon faster from Melencia again?
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Post by P. Fricebottle »

Wow, I did not expect that. I think I'm too used to everything I know and love being nerfed (lol).

Fatz, its more like a portal. It skips the multiple caves. If you can intercept the relic raider at Silver Road: Avendell then you don't have to catch him.
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Post by Amoenotep »

this would probably be a real concern if:

1: relics were actually the focus of NS4

2: relics were so important that you couldn't get xp without them..there are factions that actually never have relics and those players seem to do ok.
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kingfatzo
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Post by kingfatzo »

....yah ok.. so now when i am trying to chase a pure level monk in the high 30s or even just a regularly hasted cleric that manages to keep just ahead of me; (and sucks down 20 full heals as i take swings at his back) and he slips into his CHEESE transport cave While carrying a relic, i have to revert to the alternate route
....in the time it takes me just to get to the RK stronghold, that individual could have capped the relic and been back on silver rd evendell before i even reach the city....

nevermind the focus or signifigance to the relic system -- it could be rarley used and provide no xp bonus and this would still be a very valid argument...
...imagine how many threads would never have been started if the system was thrown out :shock: i would just feel bad for the devs who made it in the first place....
but there again this just validates the true significance of the relic system simply because of the number of threads and issues that do exist 8) ..not to mention its popularity in game.
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P. Fricebottle wrote:If you can intercept the relic raider at Silver Road: Avendell then you don't have to catch him.
ehehehehee, maybe if you would all stand your ground rather than running away, we wouldnt have to catch you....
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but nevermind, i have had enough of this topic.....this whole thread is like arguing with a brick wall. :x :roll:
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Post by P. Fricebottle »

It was hell leveling Sandy as a pure monk. Having a running advantage in the side-game of relic raids is rather small considering what how painful it is to level one.
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Post by watchwood »

Considering that it seems that some of the loudest complaints about the caves that TC/NC and RK get seem to from the players whose factions seem to usually hold the relics most of the time, you'll have to forgive me for showing a certain degree of unconcern.
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Post by kingfatzo »

*yawns* i guess i wasnt done :lol:
watchwood wrote:Considering that it seems that some of the loudest complaints about the caves that TC/NC and RK get seem to from the players whose factions seem to usually hold the relics most of the time, you'll have to forgive me for showing a certain degree of unconcern.


again, in order to not be bias you cant look at the factors of which you (plural) insist on hiding behind :
i.e. the number of times RK has had relics in the past is IRRELIVANT, so is the frequency of times which LA or AO has held them ; that has nothing to do with this..... :shock: :twisted:

EDIT: post below: aye seems the redundancy is my desprate hope to find a rationale in which you can clearly understand....sadly it isnt working, and so far the dev's havent made any ultimatiums..... :cry:
Last edited by kingfatzo on Mon Nov 20, 2006 2:20 am, edited 2 times in total.
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Pech tunnels.

Post by Mestophalies »

Please for the love of all thats sane. Lock this if only to stop the redundancy. :!:
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Post by n00bie »

P. Fricebottle wrote:It was hell leveling Sandy as a pure monk. Having a running advantage in the side-game of relic raids is rather small considering what how painful it is to level one.
i doubt monks are that hard to level. infact i think they may even be the best. non-prestige class. Good saves (which will save you on alot of occasions). may it be STR-based or DEX-based monk. has insane AC even without the help of any buff.

with regards to PvP. monks can withstand KD's. STR or DEX based. sure one can go 80+discipline but one dont really ahve to go that high right? with topaz and ruby ring. thats +discipline and +parry to you. and Parry if am not mistaken uses DEX modifier. so a monk can have both high Disciplien and high parry.

ok a monk may not dishout insane Damage as compared to Melee class that does Heavy crit. but am pretty sure that you know that most monsters or whatever you call them on the Planar areas are Crit immune. so basically your damage will be the same as those STR based guys who wont be critting much.
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Post by Mestophalies »

n00bie wrote:[quote="i doubt monks are that hard to level. infact i think they may even be the best. non-prestige class. Good saves (which will save you on alot of occasions). may it be STR-based or DEX-based monk. has insane AC even without the help of any buff. .
Not true. In fact, Monks have less ac and in some cases worse saves then most mages when you take into account Epic Mage Armor, shadow armor and such. Check it for yourself. Then come back and let me I'm right. :shock:
n00bie wrote:[quote="with regards to PvP. monks can withstand KD's. STR or DEX based. sure one can go 80+discipline but one dont really ahve to go that high right? with topaz and ruby ring. thats +discipline and +parry to you. and Parry if am not mistaken uses DEX modifier. so a monk can have both high Disciplien and high parry.
So. Many other classes can do the same. Try looking at a Druid. :roll:
n00bie wrote:[quote="ok a monk may not dishout insane Damage as compared to Melee class that does Heavy crit. but am pretty sure that you know that most monsters or whatever you call them on the Planar areas are Crit immune. so basically your damage will be the same as those STR based guys who wont be critting much.
This is also not true. I have witnessed myself dishing out 20-45hp of damage while a maylee fighter who was 3 levels lower then myself was doing 60-80hp damage without critting and I actualy critted almost as often thus was doing far less damage over all. :shock:

Please check this out for yourself. I am sure you will be amazed at what you see. :wink:
Gabrial (Fists of RK) [DW]
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Post by Kirg »

n00bie wrote:SNIP and Parry if am not mistaken uses DEX modifier. so a monk can have both high Disciplien and high parry.

SNIP
Read, what Mest. wrote, because he is right, and Parry doesn't really work.

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