Two quick questions:PvP settings
Spells will effect what you can target (i.e. don't have to be hostile first), friendly fire for area effects.
1. Does this rule apply to melee PBAOEs such as whirling attacks?
2. Is this rule open for discussion? I understand that it may have been implemeneted to add to realism, but (imho) it simply restricts AOE classes. A good majority of Sorceror and Wizard damage spells are AOE centric and this rule would very often tie their hands behind their backs.