Heal and Harm
Heal and Harm
According to some of the posts and bug reports that I have read, heal and harm have been changed to do a certain amount, one mentioned 50 points for a level 16. Could someone explain the rationale behind this change as I am having trouble understanding it.
i don't know if the devs changed heal and harm to correspond with the 3.5 PnP rules, but if they did (which makes sense because they seem to have done similarly in other things) then the changes are as follows. heal will heal 10 hitpoints per caster level to a maximum of 150 points at 15th level, and harm will deal 10 points of damage per level up to 150. the reason for this change is because a spell that lets you reduce a target of all but a tiny fraction of their hit points gives clerics a somewhat heightened ability to beat foes who normally would be too tough for them to hope to bring to their knees by conventional damage alone.
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Gil-Este wrote:i don't know if the devs changed heal and harm to correspond with the 3.5 PnP rules, but if they did (which makes sense because they seem to have done similarly in other things) then the changes are as follows. heal will heal 10 hitpoints per caster level to a maximum of 150 points at 15th level, and harm will deal 10 points of damage per level up to 150. the reason for this change is because a spell that lets you reduce a target of all but a tiny fraction of their hit points gives clerics a somewhat heightened ability to beat foes who normally would be too tough for them to hope to bring to their knees by conventional damage alone.
So if the enemy shouldn't be beaten that easily, give them harm immunity
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