Amount of PK-ing tolerated?

Talk about Neversummer 4 with your fellow players.
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Gil-Este
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Post by Gil-Este »

i was wondering that too. i think maybe it stands for effortless challenge rating, but if so its a really lame abbreviation IMO :P
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bongoblue
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Post by bongoblue »

Well, pk just for the sake of pk seems like a waste of time to me.

I would rather be adventuring, not attacking someone just standing outside a shop. That seems rather a boring thing to do.

As for modern world vs. claw attack claw world... I've been in situations in the real world that were not a safe place to be.

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Post by Throst54 »

hmm, how about this, pretty simple stuff

if you are dotn want to fight someone, dont have a weapon equipped. Yes, i know but a lot of monks and mages and such dont need to have a weapon equipped. ok, but if you people can just show some common respect and not spaz out when you see someone hostile you shoudl be fine...

make sure you call your summons to you so they dont attack...

and instread of trying to type out a long line of speach while instead they equip thier weapons to attack say hello.... if someoen says hello to you you can generally assume they dont intend attacking you, unless; of course the conversation goes arye and you draw blades and duel.
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bongoblue
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Post by bongoblue »

I think I do have 'Hello' in one of my quickslots. Seems one of the voice packs says a rather surly 'What do you want ?!' instead of 'hello <first name>' when you type vss.

At least I think so... I've been very tired this week.

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Post by Paddy »

Good post Wolfarus too long to quote tho!

some things to think about i hope...
Psycho Dordt wrote: to all the carebears, you all knew that PvP was a large part of NS4 when you read the forums (what you do if you read this), or when you joined a faction, they are obviously at war. If you dont like PvP go to Trinity, there ppl get Banned if they PvP outside of the arena
PvP as part of any games is just fine and dandy but if, for exapmle you played FPS you'd join in games of a similar player standard to you to have fun. In NS some players have 6 hours a day to play, some won't have that much time in a week. It the guys with more time have the right to slap on anyone the people with little time are gonnna have a rough time.
Souldin wrote:hmmm I think that unless this gets to be a really big problem that the DMs are going to leave it up to the players to take care of their own problems
THis subject is generating more forum posts than just about anything else, regardless if its an issue for you or me (read my earlier posts) it is a biggest issue for many players. Self policing wont work if some playes are determined to do there own thing.
Gil-Este wrote:You guys are all thinking about some kind of a modern world where the weak are supposed to be protected, and you get to choose when to take the training wheels off. This is a world of warfare and warlords, feudal lords, bitter rivalries, and other such cliches.
We come back here to the argument between realism and fun covered in such issues as stores shut at night, limits on when you can rest all the way down to oldy worldy english. All these things certainly add some level of depth and realism to the game (less so with the oldy worldy stuff!) but can be a major pain for various reasons. Same thing here, sure realisticly it would be a total free for all but in the name of keeping the a large part of the player base happy it should not be.
Throst54 wrote: if you are dotn want to fight someone, dont have a weapon equipped. Yes, i know but a lot of monks and mages and such dont need to have a weapon equipped. ok, but if you people can just show some common respect and not spaz out when you see someone hostile you shoudl be fine...
Things like this are a good idea! and indeed have found a similar sort of mutal respect in 99.9% of all my encounters with other PC's but the players who are cause this discusion are not gonna abide by these rules if they don't abide by others so it does not solve the problem for these people.
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Alanthaleous
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Post by Alanthaleous »

So with DD's coments this means axon as broken this unspoken rule servreal times... he takes out entires bases of noobs at a time.... hardly my idea of fun... you get no exp from pvp but they lose exp... can you say grief factor?

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Post by LoZen »

Any online multiplayer game that has PvP areas is going to have griefers. The most infamous of them may get banned, but they're always going to be around. My personal favorite way of dealing with them is getting revenge on the battlefield.

You're a noob getting slaughtered by a 15th level character? You have a whole faction (or 2) as your allies. Send out a shout to see if any of them can help deal with the problem. You might not have a chance, but if there's some level 10+ friendlies who are sympathetic to your cause, take advantage of that resource.

If you're in enemy territory, well it's enemy territory. If you're not prepared to defend yourself, then you shouldn't be there (especially not alone). I always stay extra alert whenever I portal to another server.

I've been having an absolute blast with the PvP. When I hear a shouted "Invaders at the gates!", I grab my axe and run to defend my faction. When I'm deep in hostile lands with a hunting party and we're attacked by the natives, I'm willing to give my life to defend my companions.

You win a few, you lose a few. Just try to have fun with it, and don't let the lamers get you down. If you have problems with an abusive PK'er, try to make some powerful friends and get some payback. Or just team up 10-1 against them and watch them run off crying "no fair!"
Last edited by LoZen on Fri Apr 30, 2004 2:07 pm, edited 1 time in total.

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Post by Agent Shiny »

have you played at dungeon eternal x or something like that... (well the abrev is Dex)... ? there are alot of mass PVPers there like a level 20 repeatedly killing a level 1 character over and over again as in camping that same dude all throughout. now THAT for me is not right.

if a level 20 kills a 1 level char, no problem. its a faction war doh.
but of course in killing that level 1 char, I AM SURE that the level 20 knows that the one he/she killed is so lowwww that he/she poses no threat so...go fight someone on your own size.
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Post by cyberman »

Paddy wrote: Self policing wont work if some playes are determined to do there own thing.

I wholy and completely beg to differ.

When I was playing shadowbane, policing of griefers did work (at least, for removing the largest griefers). In fact, an effort by a large number of people from different clans/guilds managed to annihilate the most annoying griefer guild from the server I played on.

Ok, so ns4 may not be on the same scale as shadowbane (dozens of players vs. hundreds), but do believe that self policing will work, once there's a large enough player base and characters of sufficiently high level.


Also, I think one thing that helped in shadowbane was that all newbs were spawned on newb island, a safe zone were players couldn't attack each other. Once they reached level 20 (max level is around 70 or so) they could choose to leave via teleport to any of the safe zone cities on the world map. Of course, if they got to level 21, they would be forced to leave the island at next log in.

Perhaps the devs could create soemthing like this?

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Post by TC-GTRF »

Well, if the guards in the Faction HQ cities and areas one out from there are bolstered enough, the new players should have a haven to run to if a band of roving narcs attack. I think this is sort of what you are talking about above.

One of the things that has happened in the first couple weeks here is that certain weaknesses of the city guards as designed was found and are gradually being eliminated.

A small sortie on Daeron last night certainly ended quickly....
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Post by Lothy »

1. its OK to kill other faction members, in fact NS4 script encaurages players to do so (enemy players are made hostile)

2. this is medieval warfare, so there is no Geneva Conventions. so, its OK to perform mass genocide of low lvl characters, rapier women and children.

3. killing merchants in enemie towns is compared to bombing german weapon factories in 1943. these strategic assaults can cripple enemy economy thus giving your faction some temporary advantage.
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Post by Lothy »

[quote="bongoblue"]I dislike PvP.

If its free for all PvP on NS4, I wont be paying NS4.

[/quote]

its not free for all PvP, its party PvP.

you can think of NS4 as a "team deathmatch"
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Post by metastasis »

I say kill each enemy faction! Isn't that what the denominations represent... And also PK then kill, slaughter, and mame low lvls if they are on your turf, It's your land, fight for it, use it, when on enemy turf, TAKE IT! MAKE IT YOURS! And never take any crap from an OKIE! Nuff said. Dick Sennessen




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Vargarot
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Post by Vargarot »

Well after waiting for NS4 and attempting to play it, all I can say what a disappointment. The revamping of the areas are fantastic only to be totally screwed up by this Faction vs Faction crap. I can't believe with all the talent that went into this module that you end up with a totally open end PvP with the notion the the players will governed themselves on ethics. What were you thinking ! I said this way before its release that if you have an open end PvP that it would lead to total chaos. Those of you who are casual player don't stand a chance to those that can play 24/7. And what a joke of those that made the comments to enter an area unarmed etc. I've already seen and or heard of the multi PP killings looting corpse's etc, and not lets forget the multi char group that decides to kill ya for a camp after you just spent what time you do have to play getting it cleared. Yes we knew of the faction PvP when it was being developed , and thought you guys would consider limits, like level limit on who you can fight and or PP, level limits on grouping and or even a neutral city or other means for those who do not want the aggravation of spending what little time you have to dodge the non ethical morons who would abuse the system. Of course lets not forget the so called "Roleplayers" who use that as an excuse to do what they please. Give me a break, NWN does not have the built in features needed to really govern "Roleplay" as it should be and at best is a one sided "Pseudo Roleplaying". I have a hard time imagining that I can't understand what your saying cause your "Roleplaying" an elf and I don't speak elven. Its almost laughable to hear or read the comments on roleplaying except that in the game it can be disruptive, and I'm still looking for the OOC button. I suppose next time I get a arrow stuck in my head and can tell the group to hold up I have to "Roleplay" that I'm dead. Sorry but that isn't roleplaying nor is killing or pp or anything else that a disrupts a player, it sure as hell isn't right to have to listen to those who are trying to shove it down other players ears. Hopefully the developers will see what this is going to really do to NS4 and make some changes to promote better game play rather than this wolf guarding the hen house style of playing. Oh yea almost forgot. I thought this was going to be a first 4 + servers with 1 login aspect so you might get to play when another server is full, but instead you made it 4 differant faction servers so now if that area is full you can't get into the area to hunt which on top of dodging the faction players you limited also to that aspect as well.


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Vargarot
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Post by Vargarot »

One other opinion if this is going to be a faction vs faction module, don't you think once you join a faction it should be semi-permanent based on your first character. If you want to switch to another then you have to delete your all other faction characters. Whats the point in the faction vs faction when you can pop in with another friendly character to see whats going on with the other side. And please don't hit with the "Roleplaying" notion of its a spy thing.

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