NS4 Change Log
Anvil added to Avendell:
This anvil will update any items you hold with the latest version on the server.
Open it, put your items inside and then close it. Reopen it to get the updated versions of your gear back. Of course if there are no updates then it will be exactly the same as it was.
Don't forget that the anvil can have multiple pages of inventory when retrieving your stuff.
EDIT: Divine Might tweaked punched and kicked into submission.
This anvil will update any items you hold with the latest version on the server.
Open it, put your items inside and then close it. Reopen it to get the updated versions of your gear back. Of course if there are no updates then it will be exactly the same as it was.
Don't forget that the anvil can have multiple pages of inventory when retrieving your stuff.
EDIT: Divine Might tweaked punched and kicked into submission.
Talos - God of Rebellion.
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
-
- Dungeon Master
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- Location: Entering the dark world where devs live
Druid/Shifter forms given major overhaul!
Some of the items may be repeated information from Yowne's previous adjustment. Weapons never merge with an unarmed form so keep that in mind when I write merge all. These are subject to modification like everything else you can test all you want but sometimes things are much stronger/weaker then expected when published. If you dont know gauntlets can never merge so that is the reason of strength buffs on most everything
All base druid wildforms:
Merge items
+2 ac
+2 each stat
Elder elemental form
Merge items
+2 ac
+4 str
+2 other stats
+20 disc
Wyrmlings:
+4 ac
1d6 elemental damage (unique to each form)
+4 str
Greater widshape II & III:
Merge all
+4 str
+6 ac
Humanoid all:
+5 str
+10 disc
+2 ab
+4 ac
Lizard:
Dr 5/-
Kobold:
+2 dex
Wildshape IV:
+5 str
+10 disc
+2 ab
Tiger:
Merge items
+2 dex
Epic wildshape II & III:
Merge all
+6 str
+15 disc
+4 ab
+4 ac
Mino:
Change +3 axe to +4
Epic humanoid:
+6 str
+15 disc
+10 ab
+6 ac
Epic Lizard & kobold:
+4 dex
Undead:
+6 str
+20 disc
+8 ab
+10 ac
Risen:
Dr 15/5
Vampire:
Dr 5/-
1d4 neg energy damage
Vampire regen +5
Outsider:
+6 str
+20 disc
+10 ac
Slaad:
DR 30/+5
Regen. +10
Slash 25%
Bludge 25%
15% Vuln. to Pierce
75% Immunity to Sonic
Dragon
- Bump DR from 30/+5 to 30/+6
- Add elemental vulnerabilities to Green(electric vulnerable) and Blue(acid vulnerable) forms
- Bump Discipline +40
- Add 10 AC
-add elemental damage bonus of 1d8 of corresponding dragon type
-Merge items
Expect some additional adjustments over the next day, mostly some typos but feedback welcome!
Some of the items may be repeated information from Yowne's previous adjustment. Weapons never merge with an unarmed form so keep that in mind when I write merge all. These are subject to modification like everything else you can test all you want but sometimes things are much stronger/weaker then expected when published. If you dont know gauntlets can never merge so that is the reason of strength buffs on most everything
All base druid wildforms:
Merge items
+2 ac
+2 each stat
Elder elemental form
Merge items
+2 ac
+4 str
+2 other stats
+20 disc
Wyrmlings:
+4 ac
1d6 elemental damage (unique to each form)
+4 str
Greater widshape II & III:
Merge all
+4 str
+6 ac
Humanoid all:
+5 str
+10 disc
+2 ab
+4 ac
Lizard:
Dr 5/-
Kobold:
+2 dex
Wildshape IV:
+5 str
+10 disc
+2 ab
Tiger:
Merge items
+2 dex
Epic wildshape II & III:
Merge all
+6 str
+15 disc
+4 ab
+4 ac
Mino:
Change +3 axe to +4
Epic humanoid:
+6 str
+15 disc
+10 ab
+6 ac
Epic Lizard & kobold:
+4 dex
Undead:
+6 str
+20 disc
+8 ab
+10 ac
Risen:
Dr 15/5
Vampire:
Dr 5/-
1d4 neg energy damage
Vampire regen +5
Outsider:
+6 str
+20 disc
+10 ac
Slaad:
DR 30/+5
Regen. +10
Slash 25%
Bludge 25%
15% Vuln. to Pierce
75% Immunity to Sonic
Dragon
- Bump DR from 30/+5 to 30/+6
- Add elemental vulnerabilities to Green(electric vulnerable) and Blue(acid vulnerable) forms
- Bump Discipline +40
- Add 10 AC
-add elemental damage bonus of 1d8 of corresponding dragon type
-Merge items
Expect some additional adjustments over the next day, mostly some typos but feedback welcome!
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
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- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
Forgot to post Constructs, these will go in next server reset.
Constructs:
- Immunity to KD on all forms
- AC upped by 10 on all forms
- Split elemental immunity types on Demonflesh and Stone to Acid and Cold, respectively, and added corresponding 50% vulnerability to Demonflesh (now Pierce on Demon and Bludge on Stone)
Constructs:
- Immunity to KD on all forms
- AC upped by 10 on all forms
- Split elemental immunity types on Demonflesh and Stone to Acid and Cold, respectively, and added corresponding 50% vulnerability to Demonflesh (now Pierce on Demon and Bludge on Stone)
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
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- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
MORE NERFS!
PW Kill:
Indivual target
Old: if target has <100 hp then death
New: it target has <150hp then death
As an AoE
Old: any creature with <25hp killed up to 200 hp total
New: any creature with <75 hp killed up to 300hp total
PW Stun:
Old: target has <150hp stunned for caster lvl/4
New: Target has <250hp stunned for caster lvl/5
TimeStop: No longer stacks to give super speed
Note on PW spells all other factors are same spell reist, etc.
PW Kill:
Indivual target
Old: if target has <100 hp then death
New: it target has <150hp then death
As an AoE
Old: any creature with <25hp killed up to 200 hp total
New: any creature with <75 hp killed up to 300hp total
PW Stun:
Old: target has <150hp stunned for caster lvl/4
New: Target has <250hp stunned for caster lvl/5
TimeStop: No longer stacks to give super speed
Note on PW spells all other factors are same spell reist, etc.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
- Flailer
- -2 Penalty in Daylight
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- Location: Central Virginia
From Zing's Hand:
Timestop spell now actually stops time! (only in that area) Effects hostiles, not friendlies. A Time Crystal (now dropping in the wild) is required to cast the spell.
Duration is 1 round, greater focus in Transmutation gets you an additional round, and concentration over 60 will get you an additional round. So, max duration is 3 rounds.
From Metis' and Flailer's Hand:
Added about 2 dozen more artifacts to the drops.
Timestop spell now actually stops time! (only in that area) Effects hostiles, not friendlies. A Time Crystal (now dropping in the wild) is required to cast the spell.
Duration is 1 round, greater focus in Transmutation gets you an additional round, and concentration over 60 will get you an additional round. So, max duration is 3 rounds.
From Metis' and Flailer's Hand:
Added about 2 dozen more artifacts to the drops.
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
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- Location: Entering the dark world where devs live
More changes
Always wanted to be a shifter?
Spell changes to polymorph self and shapechange.
Balor: given sword
Fire giant: cold spear, burning hands spell
Pixie: invis spell
Umber hulk: confusion gaze (dc 16)
Mummy: proper undead skin and a flail
Troll: regen (5 now instead of old 3)
Spider: cast web spell
They were all given a slight boost also for survivability but definitely not designed to make them super tanks just something fun for a change of pace.
And the big change.
Dedicated shifters attaining dragon form will now have the ability to use the (in)famous dragon fear aura. It is reachable in the spells once you are shifted.
Moving on...
The great crafting revamp begins, all current craftable weapons armors and shields have been modified. You will find they have weight reduction, a slight boost in massive crits, earlier keen a total of 203 items have been converted.
We are aware there some weapons missing that list is being compiled and implemented.
Always wanted to be a shifter?
Spell changes to polymorph self and shapechange.
Balor: given sword
Fire giant: cold spear, burning hands spell
Pixie: invis spell
Umber hulk: confusion gaze (dc 16)
Mummy: proper undead skin and a flail
Troll: regen (5 now instead of old 3)
Spider: cast web spell
They were all given a slight boost also for survivability but definitely not designed to make them super tanks just something fun for a change of pace.
And the big change.
Dedicated shifters attaining dragon form will now have the ability to use the (in)famous dragon fear aura. It is reachable in the spells once you are shifted.
Moving on...
The great crafting revamp begins, all current craftable weapons armors and shields have been modified. You will find they have weight reduction, a slight boost in massive crits, earlier keen a total of 203 items have been converted.
We are aware there some weapons missing that list is being compiled and implemented.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
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- Dungeon Master
- Posts: 1290
- Joined: Fri Jan 06, 2006 4:17 pm
- Location: Entering the dark world where devs live
Spell changes:
Earthquake:
Old
max 10d6 bludge damage
reflex save for 1/2 damage
SR does not matter
New
max 20d6 bludge damage
reflex does 1/2 damage
SR does not matter
Sunbeam
Old
vs undead max 20d6 divine
vs non-undead set at 4d6 divine
blindness 3 rounds
reflex save does 1/2 damage avoids blindness
SR can apply
New
vs undead max 25d6 divine
vs non-undead casterlevel/2 * 1d6 divine (max 12d6)
blindness 3 rounds
reflex save 1/2 divine damage avoids blindness
SR can apply
Quillfire
Old
2d8 + 1 point /2 levels (max 5) acid
no save
SR does not help
New
2d8 + 1 point /2 levels (max 8 ) acid
no save
SR does not help
Bladebarrier
Old
Max 15d6 slashing damage
Reflex for 1/2 damage
SR does apply
New
Max 20d6
Reflex for 1/2 damage
SR does apply
Earthquake:
Old
max 10d6 bludge damage
reflex save for 1/2 damage
SR does not matter
New
max 20d6 bludge damage
reflex does 1/2 damage
SR does not matter
Sunbeam
Old
vs undead max 20d6 divine
vs non-undead set at 4d6 divine
blindness 3 rounds
reflex save does 1/2 damage avoids blindness
SR can apply
New
vs undead max 25d6 divine
vs non-undead casterlevel/2 * 1d6 divine (max 12d6)
blindness 3 rounds
reflex save 1/2 divine damage avoids blindness
SR can apply
Quillfire
Old
2d8 + 1 point /2 levels (max 5) acid
no save
SR does not help
New
2d8 + 1 point /2 levels (max 8 ) acid
no save
SR does not help
Bladebarrier
Old
Max 15d6 slashing damage
Reflex for 1/2 damage
SR does apply
New
Max 20d6
Reflex for 1/2 damage
SR does apply
Last edited by Metis on Mon Sep 11, 2006 1:18 pm, edited 1 time in total.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
All cloaks updated to their colorized versions. If you find any that are missing, let me know.
Oh, you'll need to either re-obtain your cloak or use the Anvil in Avendell to update your cloak to the colorized version.
Also, added a cloak to the NC guards - they needed one.
Oh, you'll need to either re-obtain your cloak or use the Anvil in Avendell to update your cloak to the colorized version.
Also, added a cloak to the NC guards - they needed one.

Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
NS4 now has a DM Prize Area.
This area contains some fun rewards for those who prove themselves worthy in a DM event...
...Look for a DM event coming your way soon.
DISCLAIMER* Before all the lawyers out there go nuts, let me say that there are no uber items available from this area, but there are rewards which are not available anywhere else on the server.
This area contains some fun rewards for those who prove themselves worthy in a DM event...
...Look for a DM event coming your way soon.
DISCLAIMER* Before all the lawyers out there go nuts, let me say that there are no uber items available from this area, but there are rewards which are not available anywhere else on the server.
Talos - God of Rebellion.
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
- Guild NPC dyers should also dye cloaks now. (Previous cloak duping bug fixed too)
- Put in a first pass at the easiest solution to Shifters causing crashes on dying. On dying, you should shift back to normal form now. Someone let us know if this clears up the crashing bug.
- Support for...more things.
- Put in a first pass at the easiest solution to Shifters causing crashes on dying. On dying, you should shift back to normal form now. Someone let us know if this clears up the crashing bug.
- Support for...more things.

Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
-The Deletion System has been reworked and is now switched back on! Please let me know if I have managed to correct the problems some of you had before.
-DM Prize Area prizes will now be retained after logout/reset etc. If you lost a prize due to the original bug please contact the DM who originally rewarded you.
-DM Prize Area prizes will now be retained after logout/reset etc. If you lost a prize due to the original bug please contact the DM who originally rewarded you.
Talos - God of Rebellion.
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
...zing broke you didnt he...ITS ZINGS EVIL THAT HAS BROUGHT THIS DAY....
-mgrjebbo
Fighter Pure Class Bonuses are now live! Thanks to sparky for thrashing out and testing the spec with me and pretty much all the dev/dm team who helped along the way.
To reap the benefits of being a Pure Class Fighter, as a level 20+ Pure Class Fighter, go to the Guild of the Purist in Avendell and talk to Chuck the Purist. He will lock you into the path of purity. Once locked into the path of purity, you will not be able to take a second class, so think hard on your decision. Once you are locked into being a Pure Class Fighter, you will receive the following bonuses:
Level 21 (March): Passive movement speed increase of 20%. +1 AB, +1 AC, +1 Regeneration.
Level 25 (Exceptional Prowess): Gain an extra attack. +1 AB, +1 AC, +1 Regeneration.
Level 30 (Immoveable): 1/day, The Fighter becomes an immoveable object, gaining Immunity to Paralysis, Movement Impairing Effects, Fear, and + 20 Discipline for 1 Round/3 levels. +1 AB, +1 AC, +1 Regeneration.
Level 34 (Warlord's Rumble): 3/day, The Fighter slams the ground, creating an earthquake of large radius with the following affects: A two round knockdown if you fail a discipline check equal to the Fighter's Discipline check,and between 20 - Str*3.5 Bludgeoning damage if you fail a reflex save of DC: 10 + 1/2 Level + StrMod.
Level 35 (Sprint): 2/day, The fighter gains a temporary 50% speed increase for 1 round/ 2 levels. +1 AB, +1 AC, +1 Regeneration.
Level 40 (Warlord's Might): 2/day, The fighter swings his weapon with such might as to simulate a +20 weapon for 1 round / 5 levels. +1 AB, +1 AC, +1 Regeneration.
The Fighter also gains a bonus to their heal skill equaling their level + 7.
And now a few disclaimers to the above: When you become a level 21 Pure Class Fighter, you will gain a token called "Fighter Pure Class Token". This token conveys most of the Fighter Pure Class Bonuses, however, it interacts strangely with some of the spells and or abilties found in the world.
1. If you receive the benefit of an AB boosting spell or ability (ex. Bard Song)while your Pure Class Token is active, the bonuses will not register on your character sheet. However, these bonuses are quite functional when you observe your combat log.
2. Haste and the Pure Class Token do not play well together. To obtain maximum effect, it is reccomended you receive Haste before you use your Token, if you receive Haste after having used your Pure Class Token, all of the Token's bonuses will be stripped. If you receive Haste before activating your token, the bonuses will stack and all is well.
If you have thoughts of offensively using haste to strip someone of their Pure Fighter Bonuses, stop now. Using Haste to offensively strip someone of the bonuses from their Pure Class Token is considered an exploit, and doing so is in breach of Neversummer's Second Commandment. This will be dealt with very very very Harshly, so don't do it.
a. Our other option to deal with the Haste problem was to make Pure Fighters immune to the spell, but we felt this would be too limiting to the player. We therefore chose to put our faith in the playerbase in letting them decide how the spell affects them. Don't let us down.
3. The AB bonus from Warlord's Might will register higher on your character sheet than the bonus you actually receive, this is because you are still bound by the +20 AB bonus cap enforced by the game engine.
If you have a level 20+ Pure Class Fighter, go give the bonuses a whirl
To reap the benefits of being a Pure Class Fighter, as a level 20+ Pure Class Fighter, go to the Guild of the Purist in Avendell and talk to Chuck the Purist. He will lock you into the path of purity. Once locked into the path of purity, you will not be able to take a second class, so think hard on your decision. Once you are locked into being a Pure Class Fighter, you will receive the following bonuses:
Level 21 (March): Passive movement speed increase of 20%. +1 AB, +1 AC, +1 Regeneration.
Level 25 (Exceptional Prowess): Gain an extra attack. +1 AB, +1 AC, +1 Regeneration.
Level 30 (Immoveable): 1/day, The Fighter becomes an immoveable object, gaining Immunity to Paralysis, Movement Impairing Effects, Fear, and + 20 Discipline for 1 Round/3 levels. +1 AB, +1 AC, +1 Regeneration.
Level 34 (Warlord's Rumble): 3/day, The Fighter slams the ground, creating an earthquake of large radius with the following affects: A two round knockdown if you fail a discipline check equal to the Fighter's Discipline check,and between 20 - Str*3.5 Bludgeoning damage if you fail a reflex save of DC: 10 + 1/2 Level + StrMod.
Level 35 (Sprint): 2/day, The fighter gains a temporary 50% speed increase for 1 round/ 2 levels. +1 AB, +1 AC, +1 Regeneration.
Level 40 (Warlord's Might): 2/day, The fighter swings his weapon with such might as to simulate a +20 weapon for 1 round / 5 levels. +1 AB, +1 AC, +1 Regeneration.
The Fighter also gains a bonus to their heal skill equaling their level + 7.
And now a few disclaimers to the above: When you become a level 21 Pure Class Fighter, you will gain a token called "Fighter Pure Class Token". This token conveys most of the Fighter Pure Class Bonuses, however, it interacts strangely with some of the spells and or abilties found in the world.
1. If you receive the benefit of an AB boosting spell or ability (ex. Bard Song)while your Pure Class Token is active, the bonuses will not register on your character sheet. However, these bonuses are quite functional when you observe your combat log.
2. Haste and the Pure Class Token do not play well together. To obtain maximum effect, it is reccomended you receive Haste before you use your Token, if you receive Haste after having used your Pure Class Token, all of the Token's bonuses will be stripped. If you receive Haste before activating your token, the bonuses will stack and all is well.
If you have thoughts of offensively using haste to strip someone of their Pure Fighter Bonuses, stop now. Using Haste to offensively strip someone of the bonuses from their Pure Class Token is considered an exploit, and doing so is in breach of Neversummer's Second Commandment. This will be dealt with very very very Harshly, so don't do it.
a. Our other option to deal with the Haste problem was to make Pure Fighters immune to the spell, but we felt this would be too limiting to the player. We therefore chose to put our faith in the playerbase in letting them decide how the spell affects them. Don't let us down.
3. The AB bonus from Warlord's Might will register higher on your character sheet than the bonus you actually receive, this is because you are still bound by the +20 AB bonus cap enforced by the game engine.
If you have a level 20+ Pure Class Fighter, go give the bonuses a whirl
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
A bunch of changes went in, but the only one ready for consumption at the moment is changes to diseases.
Disease DCs have been increased for the following diseases:
Note that weapons with those effects, the DC of the weapon may override the DC for the spell - unknown.
Also, the spell Contagion now casts a semi-randomized disease spell that should scale with the level of the caster.
Disease DCs have been increased for the following diseases:
Code: Select all
Blinding Sickness - 24 (also effects Dex)
Devil Chills - 24
Cackle Fever - 28 (also effects Int)
Red Slaad Eggs - 28
Ghoul Rot - 32
Burrow Maggots - 32
Demon Fever - 38 (also effects Int and Cha)
Soldier Shakes - 38 (effects Str, Dex, and Con)
Also, the spell Contagion now casts a semi-randomized disease spell that should scale with the level of the caster.
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
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Based on some forums feedback bringing negative energy ray and searing light so similar damage potential as magic missile
Negative Energy Ray (level 1):
Old
1d6 every other level cap of 9
Max 5d6 negative energy
New
1d6 every other level cap of 19
Max 10d6 negative energy
Searing Light (level 3):
Old
Vs undead max 10d8 (1d8 divine per caster level)
Vs non-undead max 5d6 (1d6 divine casterlevel/2)
New
Vs undead max 16d8 (1d8 divine per casterlevel/5*4)
Vs constructs max 10d8 (1d8 divine per casterlevel/2)
Vs all others max 10d6 (1d6 divine per casterlevel/2)
Originally the spell was suppose to do 1d8 to constructs.
Just to note Searing Light might be brought back down slightly depending how it tests out.
Negative Energy Ray (level 1):
Old
1d6 every other level cap of 9
Max 5d6 negative energy
New
1d6 every other level cap of 19
Max 10d6 negative energy
Searing Light (level 3):
Old
Vs undead max 10d8 (1d8 divine per caster level)
Vs non-undead max 5d6 (1d6 divine casterlevel/2)
New
Vs undead max 16d8 (1d8 divine per casterlevel/5*4)
Vs constructs max 10d8 (1d8 divine per casterlevel/2)
Vs all others max 10d6 (1d6 divine per casterlevel/2)
Originally the spell was suppose to do 1d8 to constructs.
Just to note Searing Light might be brought back down slightly depending how it tests out.
"Wheresoever you go,
go with all your heart." - Confucius
go with all your heart." - Confucius
- Flailer
- -2 Penalty in Daylight
- Posts: 2503
- Joined: Wed Oct 08, 2003 11:54 am
- Location: Central Virginia
3 new higher level planes released today:
Positive Energy Plane
Negative Energy Plane
Halls of the Dead
Mystral Ascendancy and Northern Coalition finally get Nexus entrances of their own.
Yes, there are secondary entrances to these planes. Yes, you'll have to find them on your own.
These planes feature over 30 new creatures, dozens of new items (usable by levels 25 to 40), and a few dozen new maps. CR of the creatures range from 28 to 38 for regular mobs and some of the highest rated bosses yet.
Bring a party and have fun.
Positive Energy Plane
Negative Energy Plane
Halls of the Dead
Mystral Ascendancy and Northern Coalition finally get Nexus entrances of their own.
Yes, there are secondary entrances to these planes. Yes, you'll have to find them on your own.

These planes feature over 30 new creatures, dozens of new items (usable by levels 25 to 40), and a few dozen new maps. CR of the creatures range from 28 to 38 for regular mobs and some of the highest rated bosses yet.
Bring a party and have fun.
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.