Hellball bug?

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LokiMeon
Noob
Posts: 7
Joined: Sun Jul 25, 2004 11:24 am

Hellball bug?

Post by LokiMeon »

I went to the Ice efreets caves and killed Jin Lance Voo there today.
It was surprisingly easy because his hellballs could not penetrate my protection from elements spell.
All the different elemental damage types where evaluated against the initial 40 points of elemental resistance.
see pic

Image

This must be some kind of bug.
Killing Jin Lance Voo was never this easy.

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CrazyJ
Relic Raider
Posts: 881
Joined: Fri Mar 10, 2006 7:06 pm

Post by CrazyJ »

Ouch. Looks like it's simultaneously checking all of them against your 40 resist and not applying the damage to the resist until the end of the calculation.

MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Post by MasterYoda »

are u sure u don't have buffer up?

what happens with buffer is it will only collapse after taking 60 I think points of one elemental damage type.

so if he does 50 FIRE COLD SONIC SO ON AND SO FORTH U WILL TAKE NOTHING SINCE IT WAS NEVER ABLE TO fully break it.

on this note I think hellball should be strengthened since a level 6 spell can negate a level 10 spell. I don't think it should work this way.
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
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kingfatzo
Addict
Posts: 1961
Joined: Thu Feb 16, 2006 7:05 pm
Location: New Jersey, USA
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Post by kingfatzo »

havok is right on this one --- it is quite funny --- i have done this many time -- i resisted a hellball w/ my crafter mage when leveling him in Jin;s lair.....

then maybe it would auctually be worth taking as a feat :D
Fatzo
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Sparky
Dungeon Master
Posts: 1161
Joined: Wed Jan 11, 2006 4:22 pm

Post by Sparky »

Its on the list to be looked at, DC's and all.
Serving NS4 proper as Lathander and Sleeth as Bahamut.

Yes, I'm a DM, but your build still sucks.

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