Couple of ideas.

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Takashi
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Joined: Sun Aug 13, 2006 2:26 pm

Couple of ideas.

Post by Takashi »

One thing ive noticed is that too much loot be being given out, at least at low levels. Seems like im constantly picking up minor magic items sometimes 3-8 on the same monster. Its a chore to have to sell them all to get money. (which brings me to my second gripe) The merchants are offen so laggy, and you have to get them to talk to you 4-5 times in the time you are in thier shop.

Twice to identify all your items.

Twice to sell your now identified loot.

Then purchasing anything you may have wanted.

There is no feeling of reward when you save up enough to buy your next set of armor or weapon, only the relief of being finished with the laggy merchant.

Also it seems like alot of the items all have the same modifiers. Masterwork this, iron that. Yay i moved up from my morningstar 1d6 massive crit to a morninstar 1d8 massive crit.... kinda boring and its like that for every weapon/armor (that ive found) until you start getting into the high levels. Anyway id like to see a little more variety in the equipment choices.

These are just a few things ive noticed, take it for what its worth.

$chase$
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Post by $chase$ »

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locked to avoid flames. i see comin
Auril - God Of Trickery
good thing im the DM then.............................lol

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