Weapons - 1handed vs 2handed
Weapons - 1handed vs 2handed
Will 2 handed weapons (say a greatsword) have more bonus properties than the 1 handed weapons? ( say a longsword). I've seen this in other servers to even out the gap of the two types. I think this will encourage people to use the 2handed weapons even though they do not weild a shield.
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- sep caldessian
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Re: Weapons - 1handed vs 2handed
Why would anyone need any encouragement to use a Greatsword? My Paladin likes 'em a bunch. Who cares what weapon anyone else uses unless they're in an enemy faction, in which case they should be using Clubs?Souldin wrote:Will 2 handed weapons (say a greatsword) have more bonus properties than the 1 handed weapons? ( say a longsword). I've seen this in other servers to even out the gap of the two types. I think this will encourage people to use the 2handed weapons even though they do not weild a shield.
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ILR has nothing to do with it. But don't forget the STR bonus x 1.5 that you get from a two-hander. As it is there really is little incentive to use a two-handed weapon (or two weapons) over a weapon and a shield other than you just want to be different.
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kewl, didn't know that.With the 10/- resists out there (both on items and monsters -- not to mention Dwarven defender DR or Pale master imm crit), you will find that 2-handed weapons make excellent enchanted creature slayers or mage-killers.
by the way, since we are on the subject, Is this really true or is there any tips ne one can give about using 2 weapons?As it is there really is little incentive to use a two-handed weapon (or two weapons) over a weapon and a shield other than you just want to be different.
-Once known as "Stealth"-
Souldin Reijn now adays
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it doesn't have to, from what i've seen it looks like the nwn level requirements are different than nwn's. And while dmg increases may not be in order, adding more spell per days or immunities would be imo, as dual wielding weapons you get more, and shields get more.
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I'm pretty sure each item is given an item level designation. No special formula, just a number given to it. So if the devs wanted they could make an 8d6 weapon with a level requirement of 2 or a plain longsword with a level of 32. It might be a little more in depth to ease the amount of work to change the item levels (possibly having the items of the same level link to a specific entry in the database).
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
If you want to know the truth man the greatsword is crap. The 2-handed weapon to use is the scythe...if you make a weaponmaster using a scythe you will have a nice high ab, great base damage, a decent % of criticals, AND GET THIS 5 times crit multiplier. That means your crits will multiply all damage by 5....pretty nasty huh?
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nah man its all about the quarterstaff. 10d100...errr...1d6 damage, two handed, crappy crit range...the quarterstaff is da bomb.
Last edited by Gil-Este on Fri Apr 30, 2004 12:08 am, edited 1 time in total.
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That's simply because the weapons you're referring to are highly enchanted, thus the difference of 2d4 vs 2d6 in base damage doesn't really count much. For the same reason I would agree that 2-handed weapons should get larger boni, maybe 1/3 more? They have a 50% higher base damage (roughly, the decent ones anyway) and get a 50% higher bonus from str, and I think the boni on weapons should honor this factor.. If every weapon deals almost the same damage due to high boni, who would want to use 2-handed ones? 

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just make all the greatswords look cooler than the longswords. i promise then more people will use them 
i don't know if this is feasible scriptingwise as i have opened the NWN toolset maybe twice in my life, but if it were possible to implement some of the really cool weapons from some of the DnD expansion books (I think its called the Arms and Equipment Guide that i'm thinking of) something like the Fullblade. A two handed sword a foot longer than a greatsword that takes exotic weapon proficiency to use and does 2d8 base damage. Now thats a sword

i don't know if this is feasible scriptingwise as i have opened the NWN toolset maybe twice in my life, but if it were possible to implement some of the really cool weapons from some of the DnD expansion books (I think its called the Arms and Equipment Guide that i'm thinking of) something like the Fullblade. A two handed sword a foot longer than a greatsword that takes exotic weapon proficiency to use and does 2d8 base damage. Now thats a sword

O heat, dry up my brains! Tears seven times salt
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Burn out the sense and virtue of mine eyes!
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