Even when the loss bugs are fixed, people are going to be discouraged from exploring all the areas the servers have to offer if they have to worry about the past 1/4 hour of their game time being undone by some griefing troll. I have no prob with the PvP aspect of our new community, as said in other posts, its gonna be the "final" level of entertainment when you're explored everything over and over again, and lvl'd up into high levles. But please have some decency and respect for your fellow community members when you want to fight somebody else.
Here's some basic rules i think we can all (or most of us anyhoo lol) agree on AND need to be enforced to promote the growth and exchange of all 4 servers and all the factions :
1. Dont run in and kill somebody who's already engaging a monster they are obviously moderately-severely challenged with. Wait for them to heal/rest up first. Then challenge them to a duel.
2. Dont attack somebody just because they show up as hostile. They are most likely just exploring, same as you.
3. Keep in mind that you CANT control summons as easily as your own actions. If somebody kills your familiar/summons, no biggie. If they then come after you, then its all fair in war.
Basicly, dont attack unless attacked first OR its a mutualy agree'd apon duel. Just today, 2 people attacked me and a party i was leading to a new area i found, they ended up dead. I explained to them i wouldnt have had a prob with them if they would have left me and my guys alone. we agree'd and went our seperate ways.
However, in fairness to the Dm's, how are they going to impliment an effective Pk balance policy? Every time somebody is Pk'd, they could run to the dm and cry wolf. The only way i can see the dm's taking control of the pk situation is if they maintained a sort of "Dm's watch list". They get enough complaints about a certain individual and his behavior, then they can watch for him and see if action is justified.
My 2 cents
