Yeah, the Shadar-kai have really nasty HiPS. Last time I was there, my ranger, who had full points in Spot/Listen had a lot of trouble spotting them. And the fact that they have stealth boosting gear gives them an added adventage. At the very least, some planar gear with Spot/Listen bonues to offset it might help.-BannyD- wrote:their hide/ms is a bit high...i had 90spot against them as well as the extra d20 from detect mode and could only spot them about 75% of the time. thats not bad....if their CR was the same lvl as us. i have not seen huge damage really to our party from them so i cannot vouch for that. the renders have good AB but horrible AC...seems like a fine balance to me.
Renders are nasty strong, but not tough. And they can be sneaked, unlike the shadows, nightwalkers, etc.
Exactly. You do need at least one cleric for Negative Energy Protection up there. But its also helpful to have tanks, maybe a mage or two for support and so on. I've been in a lot of parties where people are doing little more than soloing together for shared XP, and do not coordinate their actions. But I've also been in small coherent parties which wiped the floor with everything because they planned things well. For example, last night Celorn and I ran Sunken with two level 19s. We managed to clean the place out, yet I've been in Sunken parties that were bigger and stronger that had it horribly rough because they didn't work together.my suggestion for others...is to get a cleric that actually buffs the party, not himself. our cleric uses nearly all of her slots for party buffs, making her damage output minimal but keeping the rest of the team alive. give everyone neg energy prot, ii, regen, and holy/unholy aura and you stay alive for a while even under heavy pressure.
people need to start making different characters so you can actually create a diversified party that works well together. a bunch of people that have relatively the same build all have the same weaknesses.