soloing planes

Talk about Neversummer 4 with your fellow players.
Elagneros
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Post by Elagneros »

-BannyD- wrote:their hide/ms is a bit high...i had 90spot against them as well as the extra d20 from detect mode and could only spot them about 75% of the time. thats not bad....if their CR was the same lvl as us. i have not seen huge damage really to our party from them so i cannot vouch for that. the renders have good AB but horrible AC...seems like a fine balance to me.
Yeah, the Shadar-kai have really nasty HiPS. Last time I was there, my ranger, who had full points in Spot/Listen had a lot of trouble spotting them. And the fact that they have stealth boosting gear gives them an added adventage. At the very least, some planar gear with Spot/Listen bonues to offset it might help.

Renders are nasty strong, but not tough. And they can be sneaked, unlike the shadows, nightwalkers, etc.
my suggestion for others...is to get a cleric that actually buffs the party, not himself. our cleric uses nearly all of her slots for party buffs, making her damage output minimal but keeping the rest of the team alive. give everyone neg energy prot, ii, regen, and holy/unholy aura and you stay alive for a while even under heavy pressure.

people need to start making different characters so you can actually create a diversified party that works well together. a bunch of people that have relatively the same build all have the same weaknesses.
Exactly. You do need at least one cleric for Negative Energy Protection up there. But its also helpful to have tanks, maybe a mage or two for support and so on. I've been in a lot of parties where people are doing little more than soloing together for shared XP, and do not coordinate their actions. But I've also been in small coherent parties which wiped the floor with everything because they planned things well. For example, last night Celorn and I ran Sunken with two level 19s. We managed to clean the place out, yet I've been in Sunken parties that were bigger and stronger that had it horribly rough because they didn't work together.
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Celorn
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Post by Celorn »

DeputyDog wrote:Yea shadow needs a little more fine tuning. Any suggestions to individual mobs, ac, ab, dmg, powers etc would help in that.

But be specific.
Don't change a thing... It's perfect the way it is!

Tonight we gave Shadow a try with well rounded, well coordinated (by me) party and we blew through it just fine. We moved from mob to mob and didn't stray or run blindly in all directions.

The ONLY problem I do notice with shadow plane is that it's DAMN DARK, and hard to see the drops... so people ninja-loot like crazy.

DEV SIDE-NOTE: (**Is there any way to move loot notifications into the left chat window?? that would solve the ninja-loot problem - it seems to be mashed in with battle log so any looting gets lost in there, if you turn off combat text, it turns off loot notifications as well**)

Anyhow, some planes SHOULD be harder than others, that way you can progress from plane to plane as you level, rather than just sticking to one for a long time - keeps things interesting.
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MLoki
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Post by MLoki »

You just have to party with people you trust more often. I tend to just not party with people who run off and gather loot while everyone else is fighting. I have had problems with certain people doing this and they just aren't invited back. What does bother me about the loot notification is that if you turn it off for yourself then other people don't see what you pick up either. This only promotes ninja looting and I usually would rather not have those people in party either.

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