it seems to me that the AO diviner spawns once a reset, if that. i have only seen it several times in the Sleeth: Compound and never anywhere else. im not sure if this is due to hostile players constantly killing it or a bug that keeps it from spawning.
perhaps we could give diviners and, certain ferry merchants, about 10 levels in monk? It wouldn't be much really but at least the wouldn't die from 4-5 rat bites. And if PC's wanted to kill them it really wouldn't matter... anyone raiding is well past any fear of a lvl 10 monk.
just checked on a hasted character right after reset and still no diviner in any of the 5 spots. people keep saying the diviner gets eaten by rats the moment you enter the screen..but whats preventing it from spawning in the Temple of Ancients or The Winged Arrow or Disciples Dwelling?
this really needs to be looked into..i dont think any other faction has such problems
i think it was said before, not sure where, but the diviners shouldn't die at all. as soon as they are attacked they wisk away to a new undisclosed location....or atleast they should.
-BannyD- wrote:just checked on a hasted character right after reset and still no diviner in any of the 5 spots. people keep saying the diviner gets eaten by rats the moment you enter the screen..but whats preventing it from spawning in the Temple of Ancients or The Winged Arrow or Disciples Dwelling?
Be thankful you're not in NC...their diviner doesn't just spawn in their city, she spawns all over their territory...not fun when they need to check for a relic.