Ranger spells.....need attention?!

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Celorn
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Ranger spells.....need attention?!

Post by Celorn »

Lets face it, rangers have very few spells, and can hardly cast any spells/day anyhow... so why not 'fix' a few of their spells to be more in-line with clerics?

Blade Thirst

{Currently...... useless, +3? what good is that when every weapon has at least a +3 version, and by the time you can cast this, you only need a few levels to start using a +3 weapon.}

Code: Select all

RGR LvL: 11-13 - +3 enhance, +3 vamp.regen.
RGR LvL: 14-16 - +4 enhance, +4 vamp.regen.
RGR LvL: 17-20 - +5 enhance, +5 vamp.regen.
RGR LvL: 35-39 - +6 enhance, +6 vamp.regen. (a reward for pure or only dual-classing)
RGR LvL:    40 - +7 enhance, +7 vamp.regen. (a reward for staying pure)
Magic fang

Greater magic fang

Should be targetable to effect summons and emp'd animals (maybe even target the ranger?)

Code: Select all

RGR LvL: 11-13 - +3 enhance, +3 extra damage, DR 10/+3
RGR LvL: 14-16 - +4 enhance, +4 extra damage, DR 20/+4
RGR LvL: 17-20 - +5 enhance, +5 extra damage, DR 30/+5
RGR LvL: 36-39 - +6 enhance, +6 extra damage, DR 40/+6 (a reward for pure or only dual-classing)
RGR LvL:    40 - +7 enhance, +7 extra damage, DR 50/+7 (a reward for staying pure)
Magic Fang

Well, a level 1 spell can't be THAT uber, but it should at LEAST be targetable and effect summons and emp'd animals...
Last edited by Celorn on Fri Jul 07, 2006 12:59 pm, edited 1 time in total.
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Post by Sparky »

I'm not a Dev, but I'll happily bump this.
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Post by watchwood »

Since we can't have familiars, I would most definately like to see the ranger/druid spells that buff animal companions targetable to summons instead. That would certainly help with some of the problems those classes have.
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Post by Elagneros »

I agree about the Magic Fang spells. With companions disabled, they're totally useless. The +3 on Blade Thirst isn't that good either. And by the time a ranger gets summoning spells, they're already pretty weak.

However, rangers don't exactly have a crappy spell selection. They have Camouflage which can boost stealth abilities. They have Cat's Grace, which is a good buff for them. They also have a few other good spells like Grease, One With the Land, Protection from Elements, Aid, Invisibility Purge and Polymorph Self. While rangers are weak, it's really from the fact that the class work best as an archer/dual wielder both of which are poor combat options here and has Tumble only as a cross-class skill, not from spells.
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Celorn
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Post by Celorn »

well... rangers don't have all that many spells, and look at paladins, they have a lot more useful spells but the same ab progression, plus immunities and saves bonus, etc... poor ol' rangers got the short end of the stick.

True, the camo spells and dex+ are very useful, but pretty much only if you're multiclassing with SD, it would be nice to see some rangers that aren't SDs too.. maybe WM or something else.
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Core
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Post by Core »

Actually a pure ranger can add more damage to each swing then a fighter with epic specialize. Differance is Ranger only adds that damage to favored enemys, and fighter needs a feat for each weapon to gain a damage bonus. A ranger can use any weapon they want and add the damage bonus to their favored enemy.

Pure ranger aside, it's always nice to multiclass a ranger with say shadowdancer or rogue. Get the uncanny dodge, and high dex comes out nice.

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MLoki
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Post by MLoki »

Perhaps something can be done with the summons as well. Boosting Ranger summons and Bard Summons may help them in the epic levels unlike the 4th or 6th level summons they can currently cast for an epic character.

MLoki

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Post by ihuntudown »

MLoki wrote:Perhaps something can be done with the summons as well. Boosting Ranger summons and Bard Summons may help them in the epic levels unlike the 4th or 6th level summons they can currently cast for an epic character.

MLoki

Bards are powerfull enough, and for the rangers... well if you can multiclass them they are fine, but pure they are hard to play. Highest ranger i was able to build here was the alien toon, lvl 34. Good toon, but needed to multiclass to be playable
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watchwood
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Post by watchwood »

Then slap them with some PC bonuses. You shouldn't have to multiclass to make a playable toon.
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MLoki
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Post by MLoki »

ihuntudown wrote: Bards are powerfull enough, and for the rangers... well if you can multiclass them they are fine, but pure they are hard to play. Highest ranger i was able to build here was the alien toon, lvl 34. Good toon, but needed to multiclass to be playable

Actually by your logic Clerics, Mages, and Sorcerers are already powerfull enough and they also get good summons. Bards have been dropped down a peg with the modified Bard Song progression so they could use a boost in something else. I was just saying a 6th level summons is useless in epic areas. Not to mention the Ranger and his 4th level summons.

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Post by MasterYoda »

rangers are good.

ever try a ranger monk wm?

the 9 attackz a turn with storm kamas is insane especiallt with ikd and the nice crits u get from wm levels.

not to mention the ab is a lot nicer than other monk builds.

I know this does not fix the needing to multiclass but it does hbelp the playability of the ranger.

also rangers are awesome if played right. granted they don't get hips ( which they should ) u still get some real crazy hide to let u sneak up on that unsuspecting prey.

also if u stray away from the spells they get as a bonous they still get awesome bonous feats and a killer ab.

just my 2 cents
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