Merchant Bug

User-to-User support and questions to the Developers and DM team.
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izzle2
Noob
Posts: 24
Joined: Sat Feb 05, 2005 12:42 pm

Merchant Bug

Post by izzle2 »

Since the server has been back up, I have noticed that the merchants, including Elvin, have been unusually slow even at times when there is little to no lag. This is also accompanied by glitches in the conversation choices. Choosing the correct option seems to do the right thing and your character says the right thing, but the options are sometimes from the wrong NPC's conversation.

I have screenshots of this, but I'm not sure how to include them here.

Izzle

Myrdyr
Newbie Helper
Posts: 266
Joined: Sun Dec 11, 2005 11:31 am

Post by Myrdyr »

Same problem with the job menu...

P. Fricebottle
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Posts: 1839
Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

Yes, I notice the main problem is that when you try to go to the Job Menu from you Seargent/Commander. This also happens when there is little lag. It seems that the Seargent/Commander forgets that it was supposed to open the job menu.

izzle2
Noob
Posts: 24
Joined: Sat Feb 05, 2005 12:42 pm

oops

Post by izzle2 »

Yes, I forgot to add that I saw the same type of problem with Sir Pepin as well.

kingfatzo
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Posts: 1961
Joined: Thu Feb 16, 2006 7:05 pm
Location: New Jersey, USA
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Post by kingfatzo »

it seems that the longer ther server is up, the greater the potential is for a buggy script in a merchant / NPC ...i have noticed this b4 and now after the wipe and it wasnt accompanied by lag ---- the scripts havent eaten their fiber, and are thus constipated.....

usually u can determine what the npc's want to say....its only when you are prevented from accomplishing somthing when it becomes annoying ( example - it used to happen with the brethren dye npc...she would just babble and never dye me :P :evil: )....no biggie tho.
Fatzo
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp

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