PK rules

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mgrjebbo
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PK rules

Post by mgrjebbo »

Now it is my understanding that this is a pk server. I do not do much pking but i have recived several/many. I dont mind them, because i know this is a pk server. I am sure there are plunty of players out there that feel the same way i do.

That being said i do not see the need for any Pk rules, Its a big world and if someone pk's you go somewhere else. I also dont see a reason why one cant relog a higher level toon and pk the person who just pked them. Whats the harm in it, so that person will relog and then the other will relog and eventualy they will run out of toons. And during this hole fued they will waste time they could have spent gaining xp or advancing their toon. Thats their choice though. I think on a pk server you should be able to pk... period. No rules no restrictions.

Now i do see the need for towns like ave where you cant hurt another even if you do attack them. That way people dont get killed while selling or buying, but other than that people should be free game.

Binkyuk
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Post by Binkyuk »

you don't relog and relog, you relog your highest (possibly weighted by who's nearest) and win. there is no long struggle, whoever happens to have been on the server the longest wins.

the rules about repeat PKs are obviously necessary to prevent individuals from terrorising individuals.

the rule about not relogging higher levels is a bit less obvious i admit. personally i believe it's a good one because it discourages arena mentality and keeps PK vaguely based on the whole faction struggle (which is why relogging to defend a city is ok).

of course the easy solution is just to join a guild and get someone else to log for you to take revenge. even better just get them to PL you so they're always on hand! but i digress.

Myrdyr
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Re: PK rules

Post by Myrdyr »

mgrjebbo wrote:That being said i do not see the need for any Pk rules
Your arguments are totally invalid when it comes to new players. Hence we have pk rules.

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Mr. O'Dearly
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Post by Mr. O'Dearly »

The devs wanted to encourage faction vs faction pking. Allowing vengeance pking would hinder this as people would fear the possiblity and likelihood of you pking an oldtimer on the server who then relogs their lvl 30+.

and we just dont like metagaming

lord_modred
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Post by lord_modred »

keep in mind the fact that RP is encouraged whenever possible on this server. If it were not, then the on going story line wouldnt even exist.
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MasterYoda
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Post by MasterYoda »

Being a severe pker I have some things to say on this.

First off if there were no pk rules all havoc would break loose... And I say this being a member of a extreme pking and pvping guild.

First the relog rule. If I was leveling my lobi and u came along and killed me I would immeadiatly relog a higher level toona and come hunt u down.... Not just now but everytime I see your lobys running around. If I ever saw u trying to level then I would immeadiatly come pk u no matter what the situation.

Which brings me to the next pvp rule. 3 pks ina 6 hour time frame. Ok if u pissed me off as said above I would hunt u over and over again.... Waiting in ur respawn area and continusly kill u over and over again till u logged. Then when u did I would relog back in the toon near u and continus.

Which brings me to the next rule no spawn camping. This rule explains itself.

Now there are multiple things that can be done to help u avoid pks.....

1 . Explore..... Seriously
2 . Run with a pack. If a single pker sees a group of easy-challenging..... Sometimes they won't even attack.
3. Kind of the same as above but join a guild. They usually should have someone on to come help revenge ur death.

The dms and devs put these rules in place so people like me and so many others cast from this realm couldn't ruin your fun.

As much as I hate to say it the pvp rules are real fair.
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
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kingfatzo
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Post by kingfatzo »

I agree with Yoda on this one, he has many good points. :wink:
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Death Dealer1
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Post by Death Dealer1 »

yes...there are many other dirty tricks that are worse than constant pking that aren't allowed either. say like vengeful casting of bigby's holding hand and let the monsters kill you so you have to respawn and take a penalty. stoning you and leaving you there to rot....the list goes on and on.
if i didn't do it...someone else would have.

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MLoki
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Post by MLoki »

Since we are on the topic of PK rules I would like to hear a clarification of the revenge rule. Somethings are allowed to slide for some reason while others are not.

If someone is raiding and fails to retrieve a relic by getting pked is he allowed to log another character and try again? I've seen this done numerous times and was unclear of the rules regarding this.

Another unclear ruling regards someone logging a character after he is attacked and his whole party is killed. If you aren't actually PKed are you allowed to log another character to come back and help raise or defend your party?

I've seen arguments insue in both of these cases and would like a clarification on both incidents. If we are going to have PK rules then you know that we will have PK rules lawyers so we need some of these things posted in black and white to help clear up the grey areas.

MLoki

Cyrix
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Post by Cyrix »

To answer MLoki's second question is that you are not allowed to relog to a higher character if the fight is lost. The way they define lost is that when you are attacked or attacking you or the person you are attacking can not log onto a high level character and go pk.

Sirus=kSt=

Death Dealer1
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Post by Death Dealer1 »

i thought a lost fight meant you died...after all...you lost.
if i didn't do it...someone else would have.

Celorn
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Post by Celorn »

nope, I've discussed this with DMs in the past and a 'lost fight' apparently covers attacks without any kill

ie: shadowdancer a attacks shadowdancer b, they both hide, and b runs away, or logs off, or stays hidden until a leaves.. 'b' has lost the fight and cannot relog for revenge.

BUT: as far as I know 'b' CAN relog another toon, and even return to the same area (if there is nowhere else to go, or he is trying to rez a fallen comrad) and if 'a' attacks 'b' first, then 'b' can fight 'a' -- but this may be a rule DMs will referee...

SUGGESTION: On some servers, (especially where respawn penalties are nasty), a player can relog a cleric or whatever to rescue the fallen due to pk or other deaths, 'under a flag of truce' and if anyone attacks them, then they can be penalized for breaking the rules...

RELICS: I do think some rules should be created for relic raids... like if you fail in an attempt, you have to wait a game day or a real hour, or longer? to relog another toon..
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MasterYoda
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Post by MasterYoda »

I was told the -only- reason relogging during any type of battle is to defend ur city. From what I was told u can't relog to rez, or to raid , or to revenge if u have been attacked.
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TGPO
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Post by TGPO »

Dont you all just hate it when Yoda is right.
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mgrjebbo
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Post by mgrjebbo »

so you cant log a toon to raise your party? this happens all the time and i have done it myself on several occassion's not knowing it was breaking any rule or even in a grey area. SO if what i am reading is correct then if your entire party is wiped out you cant log a toon that might be 10 feet away and rez them even if they pker is already gone? Now does that extend to monster kills aswell or just pk's?

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