Cleric Spells
- Roco Bottombutts
- Noob
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- Joined: Tue Mar 21, 2006 1:46 pm
Cleric Spells
A big thanks to the devs and DMs for altering some cleric spells!!! I just noticed that Greater Restore no longer fully heals folks! Awesome (no more pesky dragon shapes fully healing with a cleric in the party for 900 hp)! And Divine Power no longer gives one an extra 4th attack per round if they don't already have 4 attacks per round!!! (makes us meleers more apt to go toe to toe vs a cleric of the same level now...). Methinks these changes make clerics a little less uber-melee which how it should be.
Thanks! And keep up the good work! Us true meleers are gett'n stronger...
Thanks! And keep up the good work! Us true meleers are gett'n stronger...
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- Location: the land of aaahhhhh's, where dorothy lives ;)
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- PKer
- Posts: 1263
- Joined: Fri Dec 23, 2005 8:59 pm
- Location: the land of aaahhhhh's, where dorothy lives ;)
yeah...it was, but considering the amount of goblins, orcs, undead, or devils that are only lvl 10 or lower i have to fight my way through to get anywhere...i should have by just sheer coincidence found something. i'm just saying, can't make a comment about not finding the relics if the relics aren't going to drop but once in a blue moon.
if i didn't do it...someone else would have.
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- Location: the land of aaahhhhh's, where dorothy lives ;)