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Death Dealer1
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Post by Death Dealer1 »

these hands can't be attacked....and something to think about. when you hit a Hipster with the hand and they hide...why can't you see your hand? its your hand, you casted it, its your "familiar"...why can't you see your hand?
if i didn't do it...someone else would have.

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Post by JesterOI »

That's easy to fix.
Let the hands give -50 hide or something.
No penalty to move silent.

Also anytime a target is KD'd/stunned/paralyzed/dominated/etc. they should have their stealth mode turned off.
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Death Dealer1
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Post by Death Dealer1 »

why not the caster can see the hand no matter what? sure it kills hipsters with a mage, but its the ultimate cheese to hide while knock'd down from a bigby and stay there untill it expires.
if i didn't do it...someone else would have.

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Post by Joran »

Because it's a spell effect in NWN, not a true summoned entity as PnP says it is. You might as well ask why you can't see your Doom effect when the person is HiPSed. There's nothing we can do about that except introduce a penalty to Hide or something.

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Post by Death Dealer1 »

but i want i want i want...isn't that the way it works? i want you give? hehe
if i didn't do it...someone else would have.

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Post by MasterYoda »

I have come to realize that people allways have a rather ..... Biased oppinion to what they use.

Fighters think there too weak....then y do u play them.

Melee casters think they should have nothing nerfed...... Clerics would rule the world.

Mages think everything should be auto maxxed.... Lol

But what u guys don't realize is u yes u can make a cheesy bigsby monk mage sd......

U don't HAVE to play that build that is horrible and no matter what the devs do it will allways be unballenced to an extent...... To think a fighter will be even against every class is rediculess.

I got an idea though. Lets nerf everything and have everyone run around with baloon shaped into swords since everything will be nerfed eventually if the fighters..... Er clerics.... Er people who allways get what they want get there way.....

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Post by P. Fricebottle »

You know what crazy theory I have? I think there was originally something, a main stone in the pillar holding up the balance in our world that was removed. When the balance was disturbed, the Devs kept modifiying and modifying to restore the balance. Pretty soon, there is no pillar. Our world is balanced, but is in fact balanced flat on the world. Flat. Do you know what this original pillar was? Haste Boots, lol.
    All of the above was dramatized for emphasis, but hey. Just a guess. We've gone so far so need to bring those beautiful shoes back.
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    Post by Binkyuk »

    naw. it was unbalanced once they added levels 20-40 IMO.
    suddenly you can multiclass casters with few penalties 'cos you can still take 20 levels to max your spell count.
    saves ramp up +1/2 levels, but spell DC ramps up +1/8 levels (any epics cast anything from enchantment school recently?).
    disc and other skills ramp up +1/level but ab ramps up +1/2 levels (mind you it doesn't stop KDs).
    dex (and wis) based ac begin to massively outstrip the fixed 8 ac from full plate.
    a lot of things seemed to go a bit out of whack imo.

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    Post by Lokey »

    P. Fricebottle wrote:You know what crazy theory I have? I think there was originally something, a main stone in the pillar holding up the balance in our world that was removed.
    LMAO, what knocked things out of balance is all the poorly thought out stuff added with SoU and HoU. We never recovered...and couldn't jump on it right away because of all the problems that appeared in the engine after SoU and are now finally mostly cleared up with 1.64/5/6. If we could have been working on content and game balance instead of reworking almost everything several times just to keep the server up for more than half an hour...

    Edit: Image Binkyuk. Nominated for poster of the year! (Competition for poshter of the year is still open, LordModred in the lead with his friendsh don't turn friendsh to shtone and poke them with shticksh post.)
    Last edited by Lokey on Mon Apr 17, 2006 10:51 pm, edited 1 time in total.
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    Flailer
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    Post by Flailer »

    Binkyuk wrote:naw. it was unbalanced once they added levels 20-40 IMO.
    suddenly you can multiclass casters with few penalties 'cos you can still take 20 levels to max your spell count.
    saves ramp up +1/2 levels, but spell DC ramps up +1/8 levels (any epics cast anything from enchantment school recently?).
    disc and other skills ramp up +1/level but ab ramps up +1/2 levels (mind you it doesn't stop KDs).
    dex (and wis) based ac begin to massively outstrip the fixed 8 ac from full plate.
    a lot of things seemed to go a bit out of whack imo.
    Spot on. 6 sentences that pretty much sum up the pain of balancing now.
    Combine that with spells that have no saves and the difficulting of introducing gear that's interesting without being too powerful and therefore becoming the lowest point to which all the players flow to. And mobs that are fun and challenging to straight fighters and rangers while still being fun and challenging to tweaked out cleric/monk/rogue or bard/PM builds... Oy.
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    Post by Core »

    Can we get an answer on what bigbys are based on? Wondering if it's Str, Fort, or discipline. We all can't be half-ogre RDD with 99 str, but at least if we know what its based on we can possibly get a 50% chance to roll for escaping the grasp. Thanks for the great insight in the posts, make you think. I hope NWN 2 has some good balance. I hear discipline will be out the window and there will be real core rules skills and powers and feats. Cheers

    Death Dealer1
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    Post by Death Dealer1 »

    bigby goes off str...its been changed that way for ns4.
    if i didn't do it...someone else would have.

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    Post by JesterOI »

    So negative energy burst + bigbies...
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    Post by Joran »

    Not for long :P

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    Post by Binkyuk »

    Back to the subject of bigbys:
    Mages need a way to protect themselves from fighters when they get in close.
    previously this was a dominate or similar, but with crazy level 40 saves these just don't work.
    IMO bigby's interposing hand was perfect for this. big ab penalty to a single target to make it hard to attack even when they get close. so make the KD effect of the high level bigbies *much* easier to save against, and add a big ab penalty (and hide too?). mages get their anti fighter spell, but without it being ridiculously amazing vs mages, casting clerics/druids, rogues and pretty much everyone else without sky high strength.

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