bigby
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- Location: the land of aaahhhhh's, where dorothy lives ;)
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- Location: the land of aaahhhhh's, where dorothy lives ;)
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- Joined: Fri Dec 23, 2005 8:59 pm
- Location: the land of aaahhhhh's, where dorothy lives ;)
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I have come to realize that people allways have a rather ..... Biased oppinion to what they use.
Fighters think there too weak....then y do u play them.
Melee casters think they should have nothing nerfed...... Clerics would rule the world.
Mages think everything should be auto maxxed.... Lol
But what u guys don't realize is u yes u can make a cheesy bigsby monk mage sd......
U don't HAVE to play that build that is horrible and no matter what the devs do it will allways be unballenced to an extent...... To think a fighter will be even against every class is rediculess.
I got an idea though. Lets nerf everything and have everyone run around with baloon shaped into swords since everything will be nerfed eventually if the fighters..... Er clerics.... Er people who allways get what they want get there way.....
Go play have fun
Fighters think there too weak....then y do u play them.
Melee casters think they should have nothing nerfed...... Clerics would rule the world.
Mages think everything should be auto maxxed.... Lol
But what u guys don't realize is u yes u can make a cheesy bigsby monk mage sd......
U don't HAVE to play that build that is horrible and no matter what the devs do it will allways be unballenced to an extent...... To think a fighter will be even against every class is rediculess.
I got an idea though. Lets nerf everything and have everyone run around with baloon shaped into swords since everything will be nerfed eventually if the fighters..... Er clerics.... Er people who allways get what they want get there way.....
Go play have fun
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You know what crazy theory I have? I think there was originally something, a main stone in the pillar holding up the balance in our world that was removed. When the balance was disturbed, the Devs kept modifiying and modifying to restore the balance. Pretty soon, there is no pillar. Our world is balanced, but is in fact balanced flat on the world. Flat. Do you know what this original pillar was? Haste Boots, lol.

naw. it was unbalanced once they added levels 20-40 IMO.
suddenly you can multiclass casters with few penalties 'cos you can still take 20 levels to max your spell count.
saves ramp up +1/2 levels, but spell DC ramps up +1/8 levels (any epics cast anything from enchantment school recently?).
disc and other skills ramp up +1/level but ab ramps up +1/2 levels (mind you it doesn't stop KDs).
dex (and wis) based ac begin to massively outstrip the fixed 8 ac from full plate.
a lot of things seemed to go a bit out of whack imo.
suddenly you can multiclass casters with few penalties 'cos you can still take 20 levels to max your spell count.
saves ramp up +1/2 levels, but spell DC ramps up +1/8 levels (any epics cast anything from enchantment school recently?).
disc and other skills ramp up +1/level but ab ramps up +1/2 levels (mind you it doesn't stop KDs).
dex (and wis) based ac begin to massively outstrip the fixed 8 ac from full plate.
a lot of things seemed to go a bit out of whack imo.
LMAO, what knocked things out of balance is all the poorly thought out stuff added with SoU and HoU. We never recovered...and couldn't jump on it right away because of all the problems that appeared in the engine after SoU and are now finally mostly cleared up with 1.64/5/6. If we could have been working on content and game balance instead of reworking almost everything several times just to keep the server up for more than half an hour...P. Fricebottle wrote:You know what crazy theory I have? I think there was originally something, a main stone in the pillar holding up the balance in our world that was removed.
Edit:

Last edited by Lokey on Mon Apr 17, 2006 10:51 pm, edited 1 time in total.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Spot on. 6 sentences that pretty much sum up the pain of balancing now.Binkyuk wrote:naw. it was unbalanced once they added levels 20-40 IMO.
suddenly you can multiclass casters with few penalties 'cos you can still take 20 levels to max your spell count.
saves ramp up +1/2 levels, but spell DC ramps up +1/8 levels (any epics cast anything from enchantment school recently?).
disc and other skills ramp up +1/level but ab ramps up +1/2 levels (mind you it doesn't stop KDs).
dex (and wis) based ac begin to massively outstrip the fixed 8 ac from full plate.
a lot of things seemed to go a bit out of whack imo.
Combine that with spells that have no saves and the difficulting of introducing gear that's interesting without being too powerful and therefore becoming the lowest point to which all the players flow to. And mobs that are fun and challenging to straight fighters and rangers while still being fun and challenging to tweaked out cleric/monk/rogue or bard/PM builds... Oy.
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NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
Can we get an answer on what bigbys are based on? Wondering if it's Str, Fort, or discipline. We all can't be half-ogre RDD with 99 str, but at least if we know what its based on we can possibly get a 50% chance to roll for escaping the grasp. Thanks for the great insight in the posts, make you think. I hope NWN 2 has some good balance. I hear discipline will be out the window and there will be real core rules skills and powers and feats. Cheers
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Back to the subject of bigbys:
Mages need a way to protect themselves from fighters when they get in close.
previously this was a dominate or similar, but with crazy level 40 saves these just don't work.
IMO bigby's interposing hand was perfect for this. big ab penalty to a single target to make it hard to attack even when they get close. so make the KD effect of the high level bigbies *much* easier to save against, and add a big ab penalty (and hide too?). mages get their anti fighter spell, but without it being ridiculously amazing vs mages, casting clerics/druids, rogues and pretty much everyone else without sky high strength.
Mages need a way to protect themselves from fighters when they get in close.
previously this was a dominate or similar, but with crazy level 40 saves these just don't work.
IMO bigby's interposing hand was perfect for this. big ab penalty to a single target to make it hard to attack even when they get close. so make the KD effect of the high level bigbies *much* easier to save against, and add a big ab penalty (and hide too?). mages get their anti fighter spell, but without it being ridiculously amazing vs mages, casting clerics/druids, rogues and pretty much everyone else without sky high strength.