Travel Domain for MA

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|-Ifrit-|
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Travel Domain for MA

Post by |-Ifrit-| »

i think MA should be allowed to take travel domain
using hidden tunnels and magic to travel rather than cumbersome (and dangerous) roads
i think travel domain fits right into this
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Post by JesterOI »

That's for the mages only, not the scuzzy clerics!
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Post by Throst54 »

i would argue that MA should have nearly all the domains open to them as they are power hungry bastards.
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Post by P. Fricebottle »

Yes, the travel domain does fit with MA according to that description. However, what Throst said doesn't fit. MA does not need to have the GOOD domain, along with a few others relating to good things. Saying that they are "power-hungry" is not good of enough reason why they should have all domains. In fact, all factions are power-hungry if you think about it. So does that mean the TC hippies should get all domains as well?
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Post by Throst54 »

P. Fricebottle wrote:Yes, the travel domain does fit with MA according to that description. However, what Throst said doesn't fit. MA does not need to have the GOOD domain, along with a few others relating to good things. Saying that they are "power-hungry" is not good of enough reason why they should have all domains. In fact, all factions are power-hungry if you think about it. So does that mean the TC hippies should get all domains as well?


first off, there was a reason i said "nearly", and secondly, MA would be the faction that experiments, delves, researches etc etc things, which was my arguement... power hungry refers to that, in the same way you would say that TC strives for balance (and then could arguebly have death domain)
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Post by JesterOI »

Death is one of the easiest ways of balancing stuff out...
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Post by Throst54 »

JesterOI wrote:Death is one of the easiest ways of balancing stuff out...


well... it can be... a cleric with healing and death or protection and death could me made logically to fill in the gaps to help nature find equalibrium.
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Post by lordvan52681 »

I got an idea, but it will take a dogs year to script.

Add in a deity requirement. If youre a cleric, and you wanna join MA, then you must wrship a deity who ssupports MA (Bane, Torm, etc). this way it would add a little RP and make it easier to understand what domains are allowed and why.

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Post by JesterOI »

You can already type in a deity in the creation screen... and it can be easily accessed for any scripts or whatever that want to use it...

In fact I think the server automatically fills it in for people with their default deity if they leave it blank...
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Post by lordvan52681 »

ya, reason I said it would take forever isnt that its hard, but that the devs have a full plate and this seems like a great idea, but trivial.

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Post by Death Dealer1 »

that would be a nice RP attribute. pick the deity for your cleric and you can have access to any of their domains no matter what the requirements are for your faction. this could also make ppl that worship say Bane or Lolth unable to join factions where their domains or the deities themselves are blocked like NC or TC.
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Post by lordvan52681 »

yeah, but see my idea is to remove the domain restrictions altogether and replace it with a deity restriction.

If you join MA as a cleric, then you must chose an MA deity as your god. your domains must match his domains.

For instance, you want to join MA, you must choose a deity fron this list:
Bane
Cyric
Talos
Beshaba
Umberlee
Mask
Bhaal
Nerull

You decide Bane is your kinda god. Now you must pick domains from this list (note that NWN didnt include some of these: maybe replace them or just delete them):
Destruction
Evil
Hatred
Law

this way it adds some RP and a reasoning behind domain restrictions that even the "game lawyers" can deal with.

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Post by Throst54 »

great idea, though it conflicts with aetheria's whole story of you being transported there... you have no idea who the gods are....
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Post by lord_modred »

why is vecna not under MA?
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Post by Throst54 »

lord_modred wrote:why is vecna not under MA?



cuz he forgot to list 'em, tho he's there
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