Arrows

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Metavirulent
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Arrows

Post by Metavirulent »

I think that playing an archer is a fun way to play the game, you have to run a lot since you're not a tank, and have various battle options. It just makes fighting more fun and more challenging.

However, I'm a bit diappointed about the disadvantages of archers vs melee builds without many benefits:
An archer needs ammo, once your attacks/round go up, you go through arrows like a knife through butter. Arrows are expensive. They cost gold, and they cost xp (if you craft them, if not, they cost even more gold). And, even if you fill a full tab sheet with arrows, you find yourself running out of them when you're far away from any civilization and grouped with a nice party on a terrific raid you are enjoying a lot. Also, arrows take a lot of space in your inventory.
And no fighter has to continuously pay to keep his sword working. A caster can just rest in the field to get his "ammo" back. Only archers are running out of ammo, have to pay gold for ammo, "lose" xp when using their weapon. Kinda unfair.

I think this is rather annoying, to improve the situation at least a little bit, I'd suggest the following changes:
- make arrows craftable en route, so you don't have to stay near towns and return every so often; a little bit like crafting traps en route
- make crafting on arrows less expensive xp-wise, it sucks that you have to give back so much xp in order to keep being able to kill stuff. What would melee chars say if every swing of their sword costs more than 1 point of xp and slowly uses up the sword? Archers are already on a disadvantage compared to melee builds (who can better factor in strength into their damage in addition to item dependant damage increase like gloves who increase your damage), why punish them even more with arrow management being such an annoyance?

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meatbean
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Post by meatbean »

I think it would just be nice if arrows were dropped more often. You dont find alot of arrows while you are out adventuring.
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hatter
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Post by hatter »

Yes, it's expensive, no nice arrows don't drop often, and yes you go through them quickly....

But there's one thing that can help. Arrows don't have any wieght. So, get yourself a few coffers and use them for the extra storage slots and then just carry around as many arrows as you can.

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Post by Silver Lady »

I didn't see an arrows without dmg bonus. Can you add some into shops?
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Post by |-Ifrit-| »

Lets face it... ranged damage sucks on NS4 arrows and bows really need a boost
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Post by Silver Lady »

bows for AA? unlimited ammo?
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JesterOI
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Post by JesterOI »

You can buy plain ammo from Elvin.
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Post by Silver Lady »

yes, but an arrows without damage bonus? No.
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JesterOI
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Post by JesterOI »

wtf are you talking about?

You can buy PLAIN ammo from Elvin, he sells it dirt cheap, 25gold/99arrows.

No bonus dmg on them.
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Post by Silver Lady »

k :shock:
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Elagneros
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Post by Elagneros »

This should be slightly less of a problem if ammo spawns have been increased. But yeah, ammo is still not that great around here, and only arrows have any options to speak of. Even then, the drops have been fairly light, with only the ice giant arrows dropping on a semi regular basis.
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Post by Silver Lady »

an arrow with acid dmg or with fire dmg or with pozitive dmg or with negative dmg or with sonic dmg ... hm 8)
Last edited by Silver Lady on Fri Apr 07, 2006 6:02 am, edited 1 time in total.
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lord_modred
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Post by lord_modred »

sounds like something from NS3... i think they were called arrows of death
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Post by Silver Lady »

lord_modred wrote:sounds like something from NS3... i think they were called arrows of death


small edit :)
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Myrdyr
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Post by Myrdyr »

While rare, there are other arrows besides Ice Arrows:
(If someone wants to add these to the wiki, please do)

Forest Imbued Arrows: 2d6 piercing + 1d6 acid
Arrow of Storms: 2d6 piercing + 1d6 electrical
(there are very low level fire arrows as well)

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