Specifics Double-sided & 2 handed weapons

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Metis
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Specifics Double-sided & 2 handed weapons

Post by Metis »

Level 1-4:
Weapons:
Two-handed:
Massive Crits: 1d6
Bonus Damage: 1d6
Double-ended:
(no change)

Level 5-8:
Weapons:
Two-handed:
Massive Crits: 2d4
Bonus Damage: 2d4
Double-ended:
5% Bludgeon damage imm

Level 9-12:
Weapons:
Enhancement Bonus: +1
Two-handed:
Massive Crits: 2d6
Bonus Damage: 1d10
Double-ended:
5% Bludgeon damage imm

Level 13-15:
Weapons:
Enhancement Bonus: +2
Two-handed:
Massive Crits: 2d6
Bonus Damage: 2d6
Keen
Double-ended:
10% Bludgeon damage imm

Level 16-20:
Weapons:
Enhancement Bonus: +3
Keen
Two-handed:
Massive Crits: 2d10
Bonus Damage: 2d10
Double-ended:
5% Bludgeon damage imm, 5/- Bludgeon damage resist

Level 21-24
Weapons:
Enhancement Bonus: +4
Keen
Two-handed:
Massive Crits: 2d10
Bonus Damage: 2d12
Double-ended:
10% Bludgeon damage imm, 5/- Bludgeon damage resist

Anything higher you ask? Well whats in the plans for the future will be given in due time.
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Post by lordvan52681 »

why only bludgeon resist? or is that just an example?

Also, this may not be popular idea, but can [censored] swords plaes be caounted as a 2 hander for this? If anyone has read about/seen a [censored] sword, they are huge! they are called bastards because they are the halfpoint between greatswords and longswords and can be wielded with 1 hand (if youre Conan) or 2.

Would make sense for them to get considered 2 handers.

What I would REALLY like (but dont know if its possible) is for them to be optional. if you wield it 1 handed, you get a shield. if you wield it 2 handed, you get the nice new additions. would be more like how they are supposed to be.

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Nemesis Revised
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Post by Nemesis Revised »

thanks nice stuff. does this reflect crafted double-sided as well?

side note (might be out of topic): a buddy of mine checked out his exotic crafted katana +4 which was crafted b4 the update. he didnt see any massive crits on it. is the change retroactive or does he need to make a new crafted weapon? - something to take note of for future crafting as well. Thanks

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Post by lordvan52681 »

Nemesis Revised wrote:thanks nice stuff. does this reflect crafted double-sided as well?

side note (might be out of topic): a buddy of mine checked out his exotic crafted katana +4 which was crafted b4 the update. he didnt see any massive crits on it. is the change retroactive or does he need to make a new crafted weapon? - something to take note of for future crafting as well. Thanks
Double-sided is what she was calling double-ended. the got resistences added.
Metis wrote:Level 16-20:
Weapons:
Enhancement Bonus: +3
Keen
Two-handed:
Massive Crits: 2d10
Bonus Damage: 2d10
Double-ended:
5% Bludgeon damage imm, 5/- Bludgeon damage resist

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Flailer
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Post by Flailer »

For now, double-ended weapons will be bludgeon resist/immune only. Think of it as using the middle of the weapon to block and absorb incoming smashing attacks. There may be the occasional weapon that's more exotic that *does* have other damage resists however...

If [censored] swords could be wielded on hand, maybe. Might be a script that could force your shield to unequip and then apply addional damage props to your sword, but that's not likely to happen anytime soon...

The additional massive crits have only been applied to double ended crafted weapons - not all of them. There's currently a crafted items review in progress though...
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Metis
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Post by Metis »

There were a lot of weapons so if anyone notices something missing send me a pm.

Remember for now only 2 handed and double-sided crafted items are getting the massive criticals.
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go with all your heart." - Confucius

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Post by lordvan52681 »

Flailer wrote:For now, double-ended weapons will be bludgeon resist/immune only. Think of it as using the middle of the weapon to block and absorb incoming smashing attacks. There may be the occasional weapon that's more exotic that *does* have other damage resists however...

If [censored] swords could be wielded on hand, maybe. Might be a script that could force your shield to unequip and then apply addional damage props to your sword, but that's not likely to happen anytime soon...

The additional massive crits have only been applied to double ended crafted weapons - not all of them. There's currently a crafted items review in progress though...
Well, I understand the reasoning behind the reistances, thats why I aplauded your idea when i saw the post. but blunt objects isnt all that can be blocked. A sword can be blocked by a metal staff as easily as a hammer. and a hammer can break a staff as easily as a longword will cut it if anyone was thinking of that srgument. I do understand that piercing shouldnt be added.

I thought massive crits were only to be added to 2handers?

as for the [censored] sword idea, you would not have to unequip the shield, just put a conditional on the sword. If they have no shield equipped add the massive crits/damage bonus/whatever 2 handers get. if a shield is equipped, no bonuses are applied.

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Nemesis Revised
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Post by Nemesis Revised »

okay the updates have been made to both unique and generic weapons under [dire mace, two-bladed swords, and double axe]

was wondering if 2-handed weapons such as greatsword, heavy flail, scythe, halbred, etc are also included in the update? I checked my scythe of ice, didn't see a damage immunity. just taking note thanks :D

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MLoki
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Post by MLoki »

I didn't notice any of the 16th level Greataxes with the new damage properties. They all still had 2d6 Bonus Slashing and 2d6 Massive Crits. These weapons are;

Imbued Mithral Great Axe
Forest Imbued Greataxe
Amazon Axe of Pain
Hurricane Axe
Ice Axe

One point of concern since we are on the topic of Great Axes. I was curious why non of the new Great Axes that can be found in the Epic areas are any better then the ones that were previously available. The Amazon Axe of Pain is still one of the best Greataxes because of it's additional damage against undead while the Forest Imbued Great Axe is the one I use most often because Acid damage is not a common resistance available. I carry all of the above Axes just in case but the new Epic ones are probably the least used out of any of them and none of them are as good as most other 16th level weapon. (ie no special properties other then the additional elemental damage)

MLoki

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Post by Metis »

Patience people give me a little time to rebuild and reset server :twisted: changes don't go into effect until next reset
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Post by JesterOI »

1d4 avg 2.5 --- avg 3.5 1d6
1d6 avg 3.5 --- avg 5 2d4
1d8 avg 4.5 --- avg 5.5 1d10
1d10 avg 5.5 --- avg 7 2d6
2d6 avg 7 --- avg 11 2d10
2d8 avg 9 --- avg 13 2d12

Seems it would be easier to tack on an extra 1dX dmg for 2handers once the 1handers start getting 2dX but meh.

Good work, makes sense. Though I still don't feel bad about deleting my 28 scyther...
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Nemesis Revised
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Post by Nemesis Revised »

just had a thought. do these weapon updgrades affect NPCs and summons?

for NPCs, i wonder if amazon lanceresses and ice giant warriors are tougher now and deal more damage.


as for the summons, does the solar and doomnknight get tougher now?


side note: if this has affected the solar; OMG. now it really is much tougher than the other summons (probly except against the fiend and death's accomplice)

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CrazyJ
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Post by CrazyJ »

More damage. Groovy. My Barbarian will like that.

How 'bout archers?

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Post by JesterOI »

Archers is easy.
Allow more Mighty on bows.
Remove wait time between crafting MA Arrows.

I don't think bows should do as much dmg as 2 handed weapons.

Thing with archers is you need atleast 1 other person. If that other person is also an archer it can be REALLY fun running around and shooting the poop outta stuff!
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Post by Nemesis Revised »

i like the new changes. with scythe of ice i now do 180-200 damage on crit my weaponmaster heeheh.

just hope the lanceress won't do the same to me :twisted:


there are some items however that didn't get effected by the change. ice axe is one of them i think :)

-thanks for the updates. now non-shieldo fighter types can extract more blood :twisted:

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