Drow blinded by fire spells

Talk about Neversummer 4 with your fellow players.
kgb
Wheres the donation box?
Posts: 245
Joined: Wed Aug 11, 2004 8:18 pm

Post by kgb »

Just to clarify when you are talking fireball spells does this extend to an Arcane Archers Fireball Arrow. If so cool! :twisted:
Tres Nawt {CLAD}, Tres Baf {CLAD}, Tres Leyana {CLAD}, Tres Q'sara {CLAD}

Image Image

kingfatzo
Addict
Posts: 1961
Joined: Thu Feb 16, 2006 7:05 pm
Location: New Jersey, USA
Contact:

Post by kingfatzo »

Oh i am going to have fun with this :D
Fatzo
Resident Glutton and Hand of the Legendary Brethren
http://thelegendarybrethren.forumsplace.com/
http://brethren.mygameguild.com/main.asp

JesterOI
Resident Spam King
Posts: 1016
Joined: Wed Jan 15, 2003 4:14 am
Location: SPAM!!!ville
Contact:

Post by JesterOI »

1d20+CasterLevel+SpellPenFeats vs SR of Target

So Level 20 mage with Greater Spell Pen vs a level 20 Drow would look like this:
1d20+20+4 vs DC 25

Drow SR doesn't stand a chance.
LVL 69 LFGS!!!
Image
Image
The Hasselhoff 4 3v3r!!! Metis n3v3r!!!

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

Nobody panic. Drow blindness changes were put out there as a baseline to see how they play out in-game. We're open to suggestions, but drow should have some penalty to bright light effects. We're assessing the changes and will alter them from there.

Until then, just remember to use these: 8)
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
CrazyJ
Relic Raider
Posts: 881
Joined: Fri Mar 10, 2006 7:06 pm

Post by CrazyJ »

I got an idea that might be more reasonable. for 3 rounds the character loses 3 natural AC, 5 AB, 15 spot, and gains 10% spell failure.
Second for this idea, although we can play with the numbers. Maybe make them flat-footed during the time instead of dropping natural AC.

Basically they're having to squint and shield their eyes for a bit while they adjust.... daze is taking it a bit too far.

Myrdyr
Newbie Helper
Posts: 266
Joined: Sun Dec 11, 2005 11:31 am

Post by Myrdyr »

How about allowing saves to reduce the effect? Blinding could be a reflex save (ability to avert eyes quickly), daze could be will save, the rest a fort save.

Now if only we could get rid of Drow Paladins, Blackguards, and Champions of Torm...

Could there be a chance that each effect could avoided, and that the risk is reduced by say 50% if you save?

User avatar
Flailer
-2 Penalty in Daylight
Posts: 2503
Joined: Wed Oct 08, 2003 11:54 am
Location: Central Virginia

Post by Flailer »

For now, the daze effect has been removed. Try that one out for a bit.
Flailer
NS Developer

None of us is as dumb as all of us.

User avatar
PeregrineV
Relic Raider
Posts: 862
Joined: Mon Aug 01, 2005 1:26 am
Location: San Antonio, TX
Contact:

Post by PeregrineV »

Haven't play tested a drow being dazed yet, but the whole thing seems perfectly logical. Otherwise, there is not one reason why the drow haven't rampaged through the whole world. If sunlight is supposed to give them grave penalties, but doesn't, bright flashes of light doing it seems reasonable.
Drow darkness blinds evertyhing around it for 1 hour/level, and drow have to suffer daze(maybe, if encountering those spells) for 3 rounds? The pity jar is empty. :lol:

But Flailer took it away, so be profuse in your thanks to him! :!: :!:

Marah Telexus
Pk Bait
Posts: 61
Joined: Wed Apr 27, 2005 1:07 pm

Post by Marah Telexus »

Why should any light/fire spell or the daylight blind or daze a drow if they have their magical darkness cast on them??? Why not have the negative effects take place only if the drow do not have their darkness up?

JesterOI
Resident Spam King
Posts: 1016
Joined: Wed Jan 15, 2003 4:14 am
Location: SPAM!!!ville
Contact:

Post by JesterOI »

And when do they NOT have their darkness up aside from lower levels?
LVL 69 LFGS!!!
Image
Image
The Hasselhoff 4 3v3r!!! Metis n3v3r!!!

Marah Telexus
Pk Bait
Posts: 61
Joined: Wed Apr 27, 2005 1:07 pm

Post by Marah Telexus »

Exactly.

Light should only blind a drow (as if you were in darkness without ultravision on), not affect their ac, ab, etc.. Thats just silly.

MasterYoda
PKer
Posts: 1251
Joined: Sat Feb 25, 2006 2:14 pm

Post by MasterYoda »

Marah Telexus wrote:Exactly.

Light should only blind a drow (as if you were in darkness without ultravision on), not affect their ac, ab, etc.. Thats just silly.
Then technically a level 1 cleric/wix whatever should be able to cast light on the drow and itas game over right?
TGPO wrote:Man, dont u hate it when yoda is right
Amoenotep wrote:yeah....he's a little right :(
Image

Marah Telexus
Pk Bait
Posts: 61
Joined: Wed Apr 27, 2005 1:07 pm

Post by Marah Telexus »

Well, I'm not sure how one would do it on a PvP server. I would say with my PnP experience that drow are sensitive to light and can be blinded. Should a low lvl cleric be able to blind a high lvl drow? I would say "yes" at first, but it may not work in PvP like alot of PnP rules dont translate into an online gaming environment where PvP exists. I'm sure some compromise can be made between those who play drow and those who dispise them.

Cheers.

lordvan52681
Wiki Editor
Posts: 461
Joined: Mon Dec 26, 2005 5:32 am
Location: Flint, Mi (America's Armpit =P)
Contact:

Post by lordvan52681 »

Marah Telexus wrote:Well, I'm not sure how one would do it on a PvP server. I would say with my PnP experience that drow are sensitive to light and can be blinded. Should a low lvl cleric be able to blind a high lvl drow? I would say "yes" at first, but it may not work in PvP like alot of PnP rules dont translate into an online gaming environment where PvP exists. I'm sure some compromise can be made between those who play drow and those who dispise them.

Cheers.
the "comprimise" is what you were badmothing earlier.

Whatever the DMs do has to be bad enough to account for why everyone on the server isnt a drow slave (for RP purposes).

It has to translate well into PvP for all lvls.

It has to work in PvM.

the suggestions ive made
lordvan52681 wrote:I got an idea that might be more reasonable. for 3 rounds the character loses 3 natural AC, 5 AB, 15 spot, and gains 10% spell failure.

thsi will make them very vulnerable, but also give the drow/duergar a fighting chance.
will do this, and the way Flailer originally set it up was great (just a bit TOO drastic)

Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

the ideas and suggestions board has some good comprimises...i don't mind being dazed even...as long as i can have a reflex save to see if i close my eyes in time. it was the combination of all these together with no chance of saving that hurt the feelings of the drow. not only did they feel they are getting hosed, but some of the posts you can tell how out of hand it was going to get.


p.s. i hate you guys.

Locked

Return to “General NS4 Discussion”