Epic level gear - no drop

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allaKAZAAM_ns3
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Post by allaKAZAAM_ns3 »

And as for the Triton falling on ground, I have done it several times (even ported out of area not realizing I did drop it.

Had a full inventory and switched out my weapon/shield...both dropped..it triggers a SONIC BURST when you do this (so when it happens you will know..which I didnt at the time, thought I triggered a trap).

As far as someone else picking the item up.

Dont Know

Never given another player the chance to do so (this has happened about 3-5 times to me). Usually I sort out my Inventory and reclaim my Triton.

Peadur Bloodmoorn :lol:

DM Xero_ns3
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Post by DM Xero_ns3 »

If you're disarmed or drop your triton because of a full inventory, you're the only one that can pick it back up. It's kind of like dropping LP tokens on the ground.
If I can tranq out just one freak on stilts, I know I've done my job. - Chief Wiggum

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Rocco_ns3
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Post by Rocco_ns3 »

DM Iris wrote:
Jabronius wrote:Alright then, how about making NS gear non-drop?
And achieve what? The only thing you will get out of it is going to be players going to the places with the low level toons having everybody else on party doing the work for them.. OR, if they want to help.. bring in their fresh 25 lvls toon.. park it on the spot then log in a 40 and help the people in party to get what its needed. So we are adding more hassle for players and still receive the same product.. such achievement 8)

I think the lvl restrictions our devs have added to the game is the best thing to mantain in order to keep it fair :)
I am with Iris here. It is hard enough to level and equip characters as it is, why make it harder by restricting NS gear to no drops.
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

Jabronius_ns3
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Post by Jabronius_ns3 »

Alright, but I'm still a bit confused why certain items should be level-restricted and no-drop. Triton weapons, EC passes, and the silver mithril armor spring to mind. Using Iris' line of reasoning, why should I have to take each and every level 25 toon to get its own triton? That's a hassle, too, as is much of the trek to EC.

Don't get me wrong, I think level restrictions are a good way of keeping the game fair, but I'm still not certain why some items are no-drop and others aren't.

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Razarr69_ns3
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Post by Razarr69_ns3 »

Now getting your own Triton is like a rite of passage. They should DEFINITELY always be lev-restricted and no-drop (and the goop and the EC wand). If I could just pick up a triton, I'd never make the trek again. And I'd probably never have seen the trail leading there either. No-drop items are probably setup that way to keep newbs from running around with the truly good gear. Consider them badges of honor or something cheesy like that. Everyone know that if you have one, you have at least accompanied a party that went to get one. Now whether you contributed to the war effort or just slithered around in the shadows is a different story... :roll:

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Post by Jabronius_ns3 »

Yo, Socrates, level restrictions already keep n00bz from having the truly good gear, and I don't think anyone's buying the "badge of honor" argument - see Iris' post above.

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Rocco_ns3
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Post by Rocco_ns3 »

Jabronius wrote:Yo, Socrates, level restrictions already keep n00bz from having the truly good gear, and I don't think anyone's buying the "badge of honor" argument - see Iris' post above.
Without making somethings level restricted and no drops, you are running the real risk of closing down areas that no one will go to anymore. Have you heard of DoD (Demon of Desctruction)? When was the last time you went to Dwarves? How about the Isle of lost dreams? With the new enslaved gear, there is now reason to go to these area to get boots of defense and other goodies, cause you get better un level restricted droppable stuff from enslaved that your higher level guy can get and gring to your strating out toon. So, you make everything undropable, you close off areas taht people won't ever go back too.
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

Jabronius_ns3
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Post by Jabronius_ns3 »

Rocco:
I think you may have misunderstood my question a bit. I was curious why certain items should have both level and no-drop restrictions. Level restrictions alone would keep gear deemed too powerful out of the hands of new toons.

As far as exploring the mod goes, yes, I've visited all the areas you've mentioned and continue to do so. However, there will always be a set of players who only want to power-level and will ignore less "optimal" areas that don't fit their purposes. So what? Let them run laps around LP until they're a bored 40th level toon with "nowhere" to go. They can then find digital monsters to smash elsewhere and nobody will miss them.
So, you make everything undropable, you close off areas taht people won't ever go back too.
I'm a bit confused by that statement, as well. I wasn't arguing for making more things undroppable anymore, but I'm still wondering why there are no-drop and level restrictions on some items.

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Post by DM Xero_ns3 »

No drop generally applies to "quest" items, while level restricted generally applies to items that simply drop off a mob.

A while back there were no level restrictions on most of the gear. If you wanted to load up a level 1 toon with NS gear, you were free to do so. Things like tritons, however, were no-drop so that you actually had to get to EC to get one. So you could have your uber items, but if you wanted an uber weapon to go with them, you had to make the trek to EC.

I guess people got sick of seeing level 1's with end-game gear, so the level restrictions went in. The level restrictions are generally based on the item's power, and no-drop is generally reserved for something that requires a quest of sorts to recieve. (Of course, there may be some exceptions).
If I can tranq out just one freak on stilts, I know I've done my job. - Chief Wiggum

Jabronius_ns3
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Post by Jabronius_ns3 »

Okay, that clarifies the situation somewhat. I suppose I didn't regard tritons and the EC pass as "quest" items, because there's no way to find out about those "quests" until you actually arrive in EC.

The no-drop restriction on other quest-related, consumable items, such as the elemental runes still puzzle me a bit, though. I can understand those restrictions on the Champion's Challenge items, because the prize is a powerful item (also no-drop, I think), but the goodies from the Elemental Shrine can be transferred, subject to level restrictons.

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Razarr69_ns3
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Post by Razarr69_ns3 »

When I said noobs, I didn't mean low level characters. I meant people that still know nothing about the mod. Heck, I'm practically a noob myself. I still have no idea how to go to get NS gear, never been to Starfall, and couldn't find half of the gear I wear. Heck, I don't even have a single level 40 toon! :oops: (That's mainly due to my scatter brain getting bored and starting a new toon with a new concept). And I have been on the mod for a pretty long time.

My point is: the quest gear makes you learn a bit more of the mod and usually requires you to interact with others to get it. (Imagine trying to make a solo run to EC without knowing what's coming next at <30 lvl.) More than likely the only thing that will happen is a quick death on your part.

Also the combined level/no drop will keep people from clearing and area and letting 14 level 1 twits follow in his wake to get tritons or whatever else it is they are seeking.

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Post by Jabronius_ns3 »

Disclaimer: I'm only speaking from experience from pen-and-paper (PnP) games, here.

It's almost impossible and definitely never worth the effort to try to force players to play a game world a certain way. They'll resent being tied to a "script," and you'll drive yourself nuts trying to keep things on track.

Also, as I mentioned before, those who want to get to level 40 in the shortest time possible and get all the uber gear ASAP will find a way to do so. Then they'll probably get bored and leave, which is no loss in my opinion. Is NS worth exploring? Absolutely. Can you make anyone do it? Not at all.

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Rocco_ns3
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Post by Rocco_ns3 »

Jabronius wrote: Also, as I mentioned before, those who want to get to level 40 in the shortest time possible and get all the uber gear ASAP will find a way to do so.
Enslaved or Tagnus gear and the keeper ammy until level 18, (takes 45 minutes to achieve), 18-23 G1 armor and shield, hyborian shield for back up and G1 helm and boots, (takes 30-45 minutes to get too) level 23 grab full NS gear, expect boots and helm cause G1 or starfall is better, and work way to EC. 1.5 hour EC run, hopefully you are level 25 by then, grab triton, munckin your way to 40th level by EC cycles or imps or enslaved (takes about 3-8 hours depending on how busy the server is).

Now you will have a level 40 with uber gear, see, I found a way. :wink:

Of course it would suck if you failed to make your character correctly and had to make him over, which happens a lot. It is easy to get a 40th level toon, but would suck greatly if you had to go and get all of those items cause they were a non-drop. Specaily if you managed to get to level 40 and got all the gear, only then realizing that you failed take blind fighting and had to remake the whole character again.

Really, you should be thanking the DMs that and DEV teams that we don't have to get each item for each character. :lol:

Also, non drops can't be put into bags, which makes switching our gear tougher. :(

Bottom line, things are fine the way they are. Although, it would be nice to have a reason to go to DoD or other places seldom visited. :(
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

Jabronius_ns3
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Post by Jabronius_ns3 »

Rocco:
You missed my point again. I was not arguing for making more items no-drop anymore.

What I was wondering about was why certain items are no-drop AND level-restricted. I still have some questions about the matter.

With regard to munchkinism, I was referring to those who ONLY want to get a level 40 with all "teh ubah loot" ASAP and don't really care about anything else. Sure, a player who knows the mod well can level up and get the goodies quickly, but those players can do that because they've taken the time to learn to play NS instead of taking shortcuts.
Really, you should be thanking the DMs that and DEV teams that we don't have to get each item for each character.
I never made that suggestion or even hinted at it. Thanks for being so concerned about how the DMs and I get along, but I'll continue to shoot my mouth off at my discretion, until I hear otherwise.

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Post by DM Xero_ns3 »

Jabronius wrote:The no-drop restriction on other quest-related, consumable items, such as the elemental runes still puzzle me a bit, though. I can understand those restrictions on the Champion's Challenge items, because the prize is a powerful item (also no-drop, I think), but the goodies from the Elemental Shrine can be transferred, subject to level restrictons.
No-drop usually goes hand-in-hand with only being able to hold one of the item (lored?). If you could transfer the elemental runes, I expect you'd see a lot of people putting a character at each of the elemental lords so they could camp runes. Once they had 5 or 10 of each of them, they'd transfer all the runes to one character and camp the elemental lord.

Then of course I'd wait until they'd camped the elemental lord for a while, strip them of all the ill-earned goods, and port them far, far away :twisted:
If I can tranq out just one freak on stilts, I know I've done my job. - Chief Wiggum

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