wizard build

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Anonymous_ns3
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wizard build

Post by Anonymous_ns3 »

hi all, i got my guy up to level 21wizard/1PM. at level 21 i took a level of pale master(as its the last level to start it) after hearing that it was a good boost to casters, but now i hear it will hurt my spell penetration too much. then i went back to wizard to get epic still spell, but am now unsure of what to do. should i just leave the level of pale master, finish up the PM to 10, or scrap the character and rebuild a wizard or perhaps a sorc/pally?

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Post by Glaran_ns3 »

crap. above post was me, btw
dwarf B best

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Rocco_ns3
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Post by Rocco_ns3 »

I have a 30 wizard/10 palemaster and a 38 sorc/1 monk/1 paladin, I like the second one best. 10 levels of palemaster really suck for spell penatration. I wouldn't mind going back and making a 40th level wizard, I love all the extra feats, but in the end, the second build I think is stronger.
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Jaeson Hawke_ns3
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Post by Jaeson Hawke_ns3 »

I tried the PM template also. I just wasn't gettin through the resists.

I went 38 wizard/1 paladin/1 monk myself and I find that very effective.
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Post by Acara_ns3 »

er.. why wizard and paladin?
wen al great heros are sleeping invisibel creatures wil kill them , and so it will be =)

DM Xero_ns3
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Post by DM Xero_ns3 »

People see sorcs doing it and seem to think it would work well with wiz? :?

I prefer barb for the speed boost when you're running for your life (which is often if you're a wiz - haha)
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Post by DM Navrix_ns3 »

38 wiz / 1 fighter / 1 bard

should prolly work the best , you get extra feat from the fighter level

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Rocco_ns3
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Post by Rocco_ns3 »

DM Navrix wrote:38 wiz / 1 fighter / 1 bard

should prolly work the best , you get extra feat from the fighter level


I would do monk over the bard, you ain't gaining anything specail by a 1st level bard song but the min. 20 wis with NS gear you get (assuming you start at a 8 wisdom, will net you +5 AC, plus you can cleave with you staff :P
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

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Post by Anonymous_ns3 »

Another thing to consider is taking a cleric level. That will also grant you proficiency with heavy armor and shields, as well as simple weapons. Of course, you won't get the bonus feat from a fighter level, but you will be able to use cleric-restricted gear and scrolls - not sure if that's a big benefit, though.

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Rocco_ns3
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Post by Rocco_ns3 »

Anonymous wrote:Another thing to consider is taking a cleric level. That will also grant you proficiency with heavy armor and shields, as well as simple weapons. Of course, you won't get the bonus feat from a fighter level, but you will be able to use cleric-restricted gear and scrolls - not sure if that's a big benefit, though.


That is why most people take a fighter or paladin level. Even a paladin level will net you a +5 on saves and the armor prof.
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

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Post by Anonymous_ns3 »

Right, but if you're building a wizard, they're not charisma-based. The original question was about wizard builds, not sorcerors. Something that might bear testing in the dojo would be if the cleric animal domain buffed summons cast as an arcane spell. Again, not game-breakingly powerful, but interesting.

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Post by DM Xero_ns3 »

Rocco wrote:I would do monk over the bard, you ain't gaining anything specail by a 1st level bard song but the min. 20 wis with NS gear you get (assuming you start at a 8 wisdom, will net you +5 AC, plus you can cleave with you staff :P


Most people use auto-still spell and a shield, so monk wouldn't be worth any extra ac. But if you're going for a gnome (or just skipping auto-still), then monk's definitely the way to go.
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Post by paco_ns3 »

at one point, i tested a wiz/pm/m and ended up with 104 ac unbuffed...but ab was mid 50s i think. i gotta find that sheet....i think it was something like 14 wiz/23 pm/ 3 monk. ill check on that. 22, 23, 24, whenever that last pm bonus is. heck maybe 20..dont remember lol.
had lots of skill pts which i like, but neither spellcasting or bashing were overly effective. good fun tank for some parties though.

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Rocco_ns3
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Post by Rocco_ns3 »

DM Xero wrote:
Rocco wrote:I would do monk over the bard, you ain't gaining anything specail by a 1st level bard song but the min. 20 wis with NS gear you get (assuming you start at a 8 wisdom, will net you +5 AC, plus you can cleave with you staff :P


Most people use auto-still spell and a shield, so monk wouldn't be worth any extra ac. But if you're going for a gnome (or just skipping auto-still), then monk's definitely the way to go.


Yes, I forgot about auto still spell. I think I went that way on my mage, but I haven'tplayed him in a year, so I forget. But, if you are skipping the auto still route, go with monk. Although, you will next more AC out of armor and shield in this case.
"You there, fetch me that jewel from that gem encrusted skull," - Robillard to his half-ogre henchman
"Duh, okay," - last words of Grogg, Son of Grogg, as he reached for the Demi-Liches skull.

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Post by Yeti_ns3 »

39 sorc, 1 pally why max out tumble when you have those REALLY nice damage shields?
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