WOOT way to throw the wikki at emlordvan52681 wrote:I will post one last reply to this topic, then Ill shut up about it.
the following quote is from NWNWiki. I found it while doing research for our Wiki.
NWNWiki wrote:Most people consider it good-manners to allow a disarmed player to retrieve their weapon after they've been defeated. Some servers use a script which unequips the weapon to inventory and removes it from quickslot. Taking someone else's disarmed weapon can lead to banning on some servers.
Updated content woot!
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MasterYoda
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Compromise
As you have pointed out ANYBODY can add content to the Wiki so just because you read it there doesn't mean it's LAW. Not to mention I really have to point out the unarmed disarm works in NWN almost exactly the same way it does in the PnP game. So I really don't think it was a mistake or exploit in the NWNs game. Now I am up for comprimises but as it stands after having tested the Disarm in combat the character that is Disarmed can immediatly re-equip the weapon in the same round even. This makes the feat much more useless then Knock Down and has the same Discipline check. Perhaps adding something to the Disarm check which may make it more viable as a feat and actually give it some usefullness in combat. At least if you can constantly disarm someone it may even make them flee. Another option would be to "tag" the weapon so it can't be used for a certain amount of time. The idea Zing posted about Disarm only being able to be used against characters within a certain level range would also be a welcome compromise. Perhaps if characters that were considered Easy or Effortless could not be disarmed then it wouldn't be considered an "Abuse". Just trying to help come up with a welcome comprimise that doesn't completly ruin a perfectly good feat.
MLoki
MLoki
*sigh*
Once again it never ceases to amaze what people read but never see. Emotions cloud things I guess, a player stating his opinion, I am sure many can understand that.
The question remains though, which wiki was quoted there? If a simple oversight like that may have slipped by, might there not be others that have been made and reacted upon without looking at them closely?
Once again it never ceases to amaze what people read but never see. Emotions cloud things I guess, a player stating his opinion, I am sure many can understand that.
The question remains though, which wiki was quoted there? If a simple oversight like that may have slipped by, might there not be others that have been made and reacted upon without looking at them closely?

*Computers are alot like air-conditioners. They work great until you open windows*
- Kromix
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what it really got me is that plain disarm give you a penalty on the attack, and making it so they fight with inventory open makes it in a way useless...
i do like the 50-50 chance of flying off or going into inventory... and the useable every 5-10 seconds like taunt/pp/animal emp... helll both atr the same time would be cool too... like ondisarm roll 1d5 if 1-3 goto owners inv, if 4-5 go to ground... that makes it a 40-60 chance... on a 5-10 second basis, if the 1st one failed then they have time to unequip/runaway/do else...
i do like the 50-50 chance of flying off or going into inventory... and the useable every 5-10 seconds like taunt/pp/animal emp... helll both atr the same time would be cool too... like ondisarm roll 1d5 if 1-3 goto owners inv, if 4-5 go to ground... that makes it a 40-60 chance... on a 5-10 second basis, if the 1st one failed then they have time to unequip/runaway/do else...
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Go'f
I like the direct to inventory if 100% if PC idea, 50% drop if NPC would be nice.
I do agree a Disarmed weapon should not be able to be reused for a period (how long is not the point - maybe 5 seconds maybe 600 seconds).
perhaps it could be done with code so when weapon disarmed that weapons REQUIRED LEVEL is set to 41 until the timer expires.
But then you cant disarm the gods, oh no that'l be a problem
!
I do agree a Disarmed weapon should not be able to be reused for a period (how long is not the point - maybe 5 seconds maybe 600 seconds).
perhaps it could be done with code so when weapon disarmed that weapons REQUIRED LEVEL is set to 41 until the timer expires.
But then you cant disarm the gods, oh no that'l be a problem
to kst auto lol ask the dm's and dev's i have never once whined about a wpn being disarmed from any of my guys. simple solution and i think yonwe once said it use a crap wpn for pvp.
or here is another novel idea - put your wpn away 1st and ya dont lose it. The statement i made about it being a well over due fix is simply explained ask yourselves this - how many times have we heard on shout (let alone the others in tells) about some person(s) that no matter what is not going to give your wpn back.
Very few times does this person not have the wpn in question in triplicate sitting on a mule somewhere (ban mules too !)- they are just being plain nasty - i mean i have seen ppl disarm an effortless with shop wpns and refuse to give the wpn back we all know what these ppl are!
Lastly the disarm feat aint worth the hastle as zing said its an exploit essentially and now its a fixed one, i also agree with Zarathis disarm was being used as wpn pickpocketing by a lot of ppl( who couldnt get there own or cant be bothered) and it boils down to being one of the most unfair things ive seen on the server
to all u ppl going on about disipline have a good look at the class skills list im not always going to take a damn melee class to crank up my discipline cause ppl are so selfish and annally retentive that there going to pinch my staff or rapier of my rogue.. etc the same goes for listen and spot skills not everyone cranks those skills up - tell me if we did it your way every character ever built on here should crank up discipline (disarm) spot/listen (hipsers) so where am i getting points for my other skills integral to my class ?? hmm ( remembering they are most often CC skills !
or here is another novel idea - put your wpn away 1st and ya dont lose it. The statement i made about it being a well over due fix is simply explained ask yourselves this - how many times have we heard on shout (let alone the others in tells) about some person(s) that no matter what is not going to give your wpn back.
Very few times does this person not have the wpn in question in triplicate sitting on a mule somewhere (ban mules too !)- they are just being plain nasty - i mean i have seen ppl disarm an effortless with shop wpns and refuse to give the wpn back we all know what these ppl are!
Lastly the disarm feat aint worth the hastle as zing said its an exploit essentially and now its a fixed one, i also agree with Zarathis disarm was being used as wpn pickpocketing by a lot of ppl( who couldnt get there own or cant be bothered) and it boils down to being one of the most unfair things ive seen on the server
to all u ppl going on about disipline have a good look at the class skills list im not always going to take a damn melee class to crank up my discipline cause ppl are so selfish and annally retentive that there going to pinch my staff or rapier of my rogue.. etc the same goes for listen and spot skills not everyone cranks those skills up - tell me if we did it your way every character ever built on here should crank up discipline (disarm) spot/listen (hipsers) so where am i getting points for my other skills integral to my class ?? hmm ( remembering they are most often CC skills !
- Zaranthys Rivermoon
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Thank you for making my point with regards as to using disarm as a "sideways" means of "weapon-pickpocketing" ...MasterYoda wrote:Or pay one of the Mafia to grab one...
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

- Zaranthys Rivermoon
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Re: Compromise
I respect you very much MLoki (and so many others as well) in this server ...MLoki wrote:As you have pointed out ANYBODY can add content to the Wiki so just because you read it there doesn't mean it's LAW. Not to mention I really have to point out the unarmed disarm works in NWN almost exactly the same way it does in the PnP game. So I really don't think it was a mistake or exploit in the NWNs game. Now I am up for comprimises but as it stands after having tested the Disarm in combat the character that is Disarmed can immediatly re-equip the weapon in the same round even. This makes the feat much more useless then Knock Down and has the same Discipline check. Perhaps adding something to the Disarm check which may make it more viable as a feat and actually give it some usefullness in combat. At least if you can constantly disarm someone it may even make them flee. Another option would be to "tag" the weapon so it can't be used for a certain amount of time. The idea Zing posted about Disarm only being able to be used against characters within a certain level range would also be a welcome compromise. Perhaps if characters that were considered Easy or Effortless could not be disarmed then it wouldn't be considered an "Abuse". Just trying to help come up with a welcome comprimise that doesn't completly ruin a perfectly good feat.
MLoki
But what exactly is the problem here? That disarm can't be used as a means of weapon-stealing anymore - meaning no more "sideways weapon-pickpocketing"?
Isn't it the crux of the complaints here? Seriously?
I am asking *sincerely* and without *any* double-entendre (or intent to "attack"), because I *sincerely* can't figure out why the *bug-correction* of this disarming feat is causing so much upheaval when many players (not *you* necessarily) are known to use this feat to "quickly-acquire"/"weapon-pickpocket" the weapons of other players and/or NPC's and "bosses"...
I am only trying to understand here why is there such a fuss about the Devs *fixing* a bug - because, this is what it all boils down to, right? Unless folks are angry/frustrated at having an *exploit* being taken away from them?
Call me whatever one may like, but all of this fuss is simply an NON-ISSUE to me, because it boils down to bug-fixing and now having to deal/make-do with the exploit being taken away ....
And to those certain others players who like to blame/disparage "whiners" and such ... well guess what? Who is *actually* doing the "whining" now, especially this being concerning the actual removal of an *exploit*??? (sheesh!)
Last edited by Zaranthys Rivermoon on Sun Feb 26, 2006 5:16 am, edited 3 times in total.
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

- Zaranthys Rivermoon
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- Location: Sherbrooke, Québec, Canada
Now, *that* is a compromise and a sound one at that! Hear, hear!Zing wrote:I can set a delay for the weapon to be returned.
Just throwing that in there as a feasible solution code wise
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*

I have never used the feat or had it used against me, but the above seems like the perfect solution to me.Zing wrote:I can set a delay for the weapon to be returned.
Just throwing that in there as a feasible solution code wise
Just gotta remember it's the disarm feat and not the pickpocket feat, so when you disarm and the weapon falls to the ground, mission accomplished! Even when you don't get to keep the disarmed weapon.
So:
-on disarm, weapon falls to the ground(as before?)
-after a certain time weapon is returned to original owner
-everyobdy happy
- AggieDan
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Personally...
My only problem, really, with disarm was the whole barehanded monk-to-inventory disarm.
The drop to the ground disarm hasn't been an issue as far as I'm concerned.
It also brings into mind a bit of strategy...
Do I run to pick up my weapon lying on the ground or pull out my back-up?
Generally, I used the disarm feat against NPCs because... Well, during lower levels those gnoll longswords hurt. Then once I had enough slash/fire resist I didn't worry so much about longswords, but the moment I saw a flamedancer, that sucker was getting disarmed.
But, in PvP, generally I'd let my opponent go a few rounds before snatching his weapon off the ground. Since, obviously it was more important for them to win going toe to toe than it was to keep the weapon. And really... That was one of the benefits of disarm... That's a few extra times you're not getting swung at and get a few free shots at your opponent as they retrieve their weapon.
Kudos to the devs for the work on it, though.
This does bring up one point, though....
What now is the point to a whip?
Aside from having a female toon in Pleasure Leather with one just for a screenshot?
The drop to the ground disarm hasn't been an issue as far as I'm concerned.
It also brings into mind a bit of strategy...
Do I run to pick up my weapon lying on the ground or pull out my back-up?
Generally, I used the disarm feat against NPCs because... Well, during lower levels those gnoll longswords hurt. Then once I had enough slash/fire resist I didn't worry so much about longswords, but the moment I saw a flamedancer, that sucker was getting disarmed.
But, in PvP, generally I'd let my opponent go a few rounds before snatching his weapon off the ground. Since, obviously it was more important for them to win going toe to toe than it was to keep the weapon. And really... That was one of the benefits of disarm... That's a few extra times you're not getting swung at and get a few free shots at your opponent as they retrieve their weapon.
Kudos to the devs for the work on it, though.
This does bring up one point, though....
What now is the point to a whip?
Aside from having a female toon in Pleasure Leather with one just for a screenshot?

