A forum for discussion of getting your guild recognized
Netrom.dk
Developer
Posts: 1106 Joined: Mon May 12, 2003 5:53 am
Location: Denmark
Post
by Netrom.dk » Sun Jan 01, 2006 5:08 pm
Right now i got 4 houses laying on my comp. It is not that these are forgotten, but we have run into some unforseen problems and some nasty bugs we need to clear before being able to put them in.
So have patience they will come so... erm eventually
MLoki
Relic Raider
Posts: 819 Joined: Sun Oct 03, 2004 8:45 am
Location: California
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by MLoki » Sun Jan 01, 2006 10:28 pm
Thank you for your efforts and we eagerly await your implementing them.
MLoki
Elagneros
How is any of this relevant to my guild?
Posts: 950 Joined: Fri Apr 15, 2005 11:56 am
Contact:
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by Elagneros » Mon Jan 02, 2006 3:21 am
Yeah, very nasty as we Brethren can attast to — our hall was put in over a week ago and none of us have been able to enter it yet. I would assume the problems Netrom and the devs have had trying to get our hall to work is the reason the others are backed up.
Zaranthys Rivermoon
Newbie Helper
Posts: 264 Joined: Sun Nov 20, 2005 7:38 pm
Location: Sherbrooke, Québec, Canada
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by Zaranthys Rivermoon » Mon Jan 02, 2006 4:55 am
We TSS are a patient lot
We appreciate all the efforts involved by the DMs and the Devs. Thanks!
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*
Netrom.dk
Developer
Posts: 1106 Joined: Mon May 12, 2003 5:53 am
Location: Denmark
Post
by Netrom.dk » Sat Jan 07, 2006 3:21 pm
I've finally managed to beat enough on this to get 2 more in. TSS and LB now got their own houses. The leaders should ask DMs for key generators.
Next I will get DDs in and then the Dragon Mafia.
Elagneros
How is any of this relevant to my guild?
Posts: 950 Joined: Fri Apr 15, 2005 11:56 am
Contact:
Post
by Elagneros » Sat Jan 07, 2006 4:30 pm
You already gave us our key generators. Most of have keys and are simply awaiting the guildhall fix.
Netrom.dk
Developer
Posts: 1106 Joined: Mon May 12, 2003 5:53 am
Location: Denmark
Post
by Netrom.dk » Sun Jan 08, 2006 10:53 am
DDs guildhouse has been added.
I've also fixed the NPCs (i think) for TSS and LB.
TSS will no longer be trapped in their guildhouse, so its safe to enter again.
P. Fricebottle
Addict
Posts: 1839 Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK
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by P. Fricebottle » Sun Jan 08, 2006 12:03 pm
Netrom.dk wrote: TSS will no longer be trapped in their guildhouse, so its safe to enter again.
What? No! Put that bug back! I was hoping it was a feature, lol.
Zaranthys Rivermoon
Newbie Helper
Posts: 264 Joined: Sun Nov 20, 2005 7:38 pm
Location: Sherbrooke, Québec, Canada
Post
by Zaranthys Rivermoon » Sun Jan 08, 2006 2:33 pm
P. Fricebottle wrote: Netrom.dk wrote: TSS will no longer be trapped in their guildhouse, so its safe to enter again.
What? No! Put that bug back! I was hoping it was a feature, lol.
(good one!)
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*
Elagneros
How is any of this relevant to my guild?
Posts: 950 Joined: Fri Apr 15, 2005 11:56 am
Contact:
Post
by Elagneros » Sun Jan 08, 2006 4:57 pm
There's also a slight problem with our guildhall being open on the outside when we have people inside, and we can't lock the door from the inside. I know lordshelt knows about the problem, but not if he got back to you about it.
Our dye npc is working, however the colors are backwards. There's also a few typos and such in the dialog, but that's not a big problem.
Death Dealer1
PKer
Posts: 1263 Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)
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by Death Dealer1 » Sun Jan 08, 2006 6:56 pm
woohoo, i have a house.
Kromix
Addict
Posts: 1542 Joined: Sat Mar 13, 2004 5:13 am
Location: Right next to your mom... :D
Contact:
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by Kromix » Sun Jan 08, 2006 7:39 pm
Bums
TGPO wrote: Call me a nazi all you want [...] it wont change the way I approach things.
Death Dealer1
PKer
Posts: 1263 Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)
Post
by Death Dealer1 » Tue Jan 10, 2006 12:37 am
i have a throne to rest my weary head......but the npc spawning didn't work so maybe she is on strike......i'm so gonna punish her.
Netrom.dk
Developer
Posts: 1106 Joined: Mon May 12, 2003 5:53 am
Location: Denmark
Post
by Netrom.dk » Tue Jan 10, 2006 7:01 am
Did you get a spawn error of some kind? that info would be very helpfull, I do seems to forget something, it took me 3 tries just to get TSS's working
Zaranthys Rivermoon
Newbie Helper
Posts: 264 Joined: Sun Nov 20, 2005 7:38 pm
Location: Sherbrooke, Québec, Canada
Post
by Zaranthys Rivermoon » Tue Jan 10, 2006 10:38 am
Netrom.dk wrote: Did you get a spawn error of some kind? that info would be very helpfull, I do seems to forget something, it took me 3 tries just to get TSS's working
It is the same error message displayed on shout like we used to get, except that "tss" is replaced by "dd" ...
- Zaranthys Rivermoon, ranger.
"Walk long and far, friend. Safe journeys and safer returns"
*The Few, The Proud, The Silver Striders (TSS)*