Faction traitors

Talk about Neversummer 4 with your fellow players.
Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Faction traitors

Post by Elagneros »

I think there should be some heavier penalites against characters that betray their factions, i.e. attack their faction cities for XP or items. Largely this seems to be a case of LA members attacking the LA guards once they hit level 16 or so because it's good XP and Neversummer City is very close to Avendell (lately we Brethren have been showing our ... disproval of this tactic). Right now, all that happens is that the faction becomes hostile toward the attacker, big deal, the player list isn't even affected. At the very least, the player who attacks his own faction should become hostile to other players of the same faction on subsequent log ins.

This was mentioned briefly in a recent thread and I do remember this comment:
Zing wrote: It would be my pleasure to write a script which rewards a player for killing one of his own faction...the prize? How about a 100lb non-drop Traitor Stone? :twisted: :twisted: :twisted:
I kind of like this idea (although from the context I think he was talking about pvp killing). Kiiling your own cities guard for easy XP should not be a benefit. I dislike having to attack hostile players fromenemy factions who dare to defile NS to begin with, but it's worse if the player is LA. I don't get an item drop, this makes it safe for them to raid LA on an LA toon, and not have to lose ANYTHING from being pked. I either have to manually switch them to hostile on the player list or attack them with the radial menu, and I have to use up healing potions and other supplies while battling the dirty little traitor.

However, I've seen a few cases where I've accidentally gone hostile toward my own faction while defending them from other players or monsters. It would be good if the player could have the chance to atone for his actions if an accidental switch happened so the DMs don't have to deal with it, but it should be set up in a way that a player can't abuse it.
Last edited by Elagneros on Thu Jan 05, 2006 2:42 pm, edited 1 time in total.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

Celorn
Relic Raider
Posts: 873
Joined: Thu Jan 08, 2004 2:09 pm
Location: Underground
Contact:

Post by Celorn »

OUTLAW FACTION? - I wonder if the devs can (and may have already) setup an 'Outlaw' faction? That would be the easiest way would it not? If your reputation vs. your own faction gets to a certain {negative} level, you lose your faction and are forced to join the 'Outlaw' one. (Then the newly returned okies can all be happy with their very own faction).

STRIPPED OF BENEFITS? - Possibly any stat bonuses and job token should be removed as well??

BEGGING FOR FORGIVENESS - As for getting your faction back?? Possibly a large sum of money..like 10 million? or 50 million... that would take a good amount of time to raise :P

THE STONE OF SHAME - The 100 pound stone is a hilariously evil idea :twisted: too... I think that could be given to you if you kill a faction JOB BOSS? Wouldn't be TOO bad for RDD's or high STR fighters..but still a waste of slots.
ImageImage

$chase$
Dearly Departed
Posts: 1277
Joined: Fri May 27, 2005 4:54 pm
Location: hiding
Contact:

Post by $chase$ »

im sorry i miss posted..i meant to say.

im sorry for not posting tellimg you guys that its being addressed and worked on.not that it was a waste of time.because we are listening.
i should have let you guys know that we were on it

Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Post by Elagneros »

Celorn wrote: STRIPPED OF BENEFITS? - Possibly any stat bonuses and job token should be removed as well??
That's a good one. One reason a lot of people pick LA is for the messenger bonus. Having that stripped from them would make some of these players think twice, not to mention that the more loyal members of the faction would be able to run down the traitor more easily.

The other jobs aren't in yet, but presumably they'll have good bonuses too. The NC jobs offer some great benefits for their members as well.
THE STONE OF SHAME - The 100 pound stone is a hilariously evil idea :twisted: too... I think that could be given to you if you kill a faction JOB BOSS? Wouldn't be TOO bad for RDD's or high STR fighters..but still a waste of slots.
Yeah, make it one of the large items, you know the ones that take up 2x3 spaces in the inventory. That'll eat up the most space. And even those RDDs or high Str builds will have problems if one is added every time a boss gets killed, not just once.

PKing is another element to be considered here. While it's not good to have high-level members of a faction kill the faction's lowbies, too severe a penalty would restrict friendly duels between PCs.
Last edited by Elagneros on Thu Jan 05, 2006 2:57 pm, edited 1 time in total.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Post by Elagneros »

$chase$ wrote:im sorry for not posting tellimg you guys that its being addressed and worked on.not that it was a waste of time.because we are listening.
i should have let you guys know that we were on it
No big deal. At the least, you'll get some feedback on how some of the playerbase thinks about the idea.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

P. Fricebottle
Addict
Posts: 1839
Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

Its nice to see the DMs working on this one, because I really want the faction factor to be brought more into neversummer. An exile faction would be really cool too, let out the rebel :twisted: ! Maybe make the the place Evenshire for it, considering it isn't really got anything and its full of halflings. I want a halfling faction! Lol, please :mrgreen: ?
Image

User avatar
Kromix
Addict
Posts: 1542
Joined: Sat Mar 13, 2004 5:13 am
Location: Right next to your mom... :D
Contact:

Post by Kromix »

an exile faction is a faction in itself... whenet u thinking factionless? or the outcasts?

theese dudes shoudnt be considered a faction...

a bunch o bums aint a faction LOL
Image Image
TGPO wrote: Call me a nazi all you want [...] it wont change the way I approach things.

lordvan52681
Wiki Editor
Posts: 461
Joined: Mon Dec 26, 2005 5:32 am
Location: Flint, Mi (America's Armpit =P)
Contact:

Post by lordvan52681 »

no, i think the outlaw faction is a good idea, but would be best served if the member were red even to each other. You want to turn your back on your friends? fine, now you have no friends. :twisted:

User avatar
Kromix
Addict
Posts: 1542
Joined: Sat Mar 13, 2004 5:13 am
Location: Right next to your mom... :D
Contact:

Post by Kromix »

that's not a faction... :wink:
Image Image
TGPO wrote: Call me a nazi all you want [...] it wont change the way I approach things.

Okie GET
Noob
Posts: 43
Joined: Sat Dec 24, 2005 6:50 pm

Post by Okie GET »

and what about Okie Island.......not outlaws.....Okies.....big difference. Some outlaws care about stuff ....like robin hood......Okies don't....so we would need our own area. Plus think of the fun of all other people trying to invade Okie island.... it would have to be a super secret place of course.

Elagneros
How is any of this relevant to my guild?
Posts: 950
Joined: Fri Apr 15, 2005 11:56 am
Contact:

Post by Elagneros »

lordvan52681 wrote:no, i think the outlaw faction is a good idea, but would be best served if the member were red even to each other. You want to turn your back on your friends? fine, now you have no friends. :twisted:
Oh, I like this idea too.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium

JesterOI
Resident Spam King
Posts: 1016
Joined: Wed Jan 15, 2003 4:14 am
Location: SPAM!!!ville
Contact:

Post by JesterOI »

Just make it so that you don't get XP or items ever in any situation for killing your own faction.

Wow... That was hard... Problem solved.

If there is to be a way of leaving a faction for a possible outlaw faction then whip up a quest for it and mnake it so that once the quest is done that character can no longer bind to his/her old faction's stones.

As for the going hostile to your own faction by accident problem, let Elvin sell favours to get you back in. Of course there would be a cost involved, whatever XP you would have gotten or did get for killing your faction members plus 50%.
LVL 69 LFGS!!!
Image
Image
The Hasselhoff 4 3v3r!!! Metis n3v3r!!!

P. Fricebottle
Addict
Posts: 1839
Joined: Sun Dec 18, 2005 7:11 pm
Location: Evenshire, OK

Post by P. Fricebottle »

How about another solution, I'm suggesting leveling the guards up somewhere a little above level 32 or something. Make it where you go for the Undersea City, Giant Central, Amazon City, to hostile cities, then to Planars when those are finished. This would make it possible to achieve a higher level, and bring back the city raids more. Also it would prevent most traitors, considering most idiotic traitors don't have the capability to reach level 30.
Image

Death Dealer1
PKer
Posts: 1263
Joined: Fri Dec 23, 2005 8:59 pm
Location: the land of aaahhhhh's, where dorothy lives ;)

Post by Death Dealer1 »

yeah, most cities are great around lvls 16-25...right about when you should be at gnolls, top of mountain, amazons, sunken, or frostdale.

User avatar
HavokTheFallen
Noob
Posts: 13
Joined: Mon Jan 02, 2006 4:17 am
Contact:

Post by HavokTheFallen »

P. Fricebottle wrote:How about another solution, I'm suggesting leveling the guards up somewhere a little above level 32 or something. Make it where you go for the Undersea City, Giant Central, Amazon City, to hostile cities, then to Planars when those are finished. This would make it possible to achieve a higher level, and bring back the city raids more. Also it would prevent most traitors, considering most idiotic traitors don't have the capability to reach level 30.
I totally agree....

Why should a ALLIANCE DEFENDER be level 19 so some random noob can go smash on them. I mean shouldnt the defending npcs be a little higher (Mid to high 30s) just to make it more realistic. I mean cmon who would you rather have defend your home. Some random guards or the best of the best

Locked

Return to “General NS4 Discussion”