er. huh?
The new hammer went in because there was no +4 hammer. I agree we should have normal +4 kamas, i just don't think there should be +4 kamas on par with other super wapons with big elemental damage and on-hit effects. I just don't think monk cheeses should be given weapons as good as the others, it seems to have been the policy so far anyway and i thought that was the reason.
Respawns?
- deathdearler1
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the actual policy/mission in the end on ns4 completion is to have big cheese weapons of every type so that there is no YDB and DBG that happened in ns3. that way the diversity on this server is better, this is also the reason why it is a low magic server.
when death comes for you and you are not afraid, if he asks why tell him you met me
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I too will add that we should flesh out the +3s before adding lots and lots of +4s. The extra plus from a +4 is nice, but isn't really important unless you're fighting something with damage reduction and you're not a Str build who can compensate with lots of massive damage. Over the long run that extra +1 won't matter too much except against the very toughest opponents. So I would rather see those more obscure weapons given a +3 with some added abilities first which might encourage more diverse build rather than seeing everyone use Lagnar or Ice Lord hammers.
Former leader of the Legendary Brethren.
Elagneros' Excellent Equipment Emporium
Elagneros' Excellent Equipment Emporium
how i got them isn't important but they where taken and replaced with crafted silvery ones because the kama hasn't been put into the mod yet and for me to be the only guy around that has them would be an unfair advantage. I did however run across a bandit kama witch i have never seen before so i'm not sure if its new or not.
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