something old, something new

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deathdearler1
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something old, something new

Post by deathdearler1 »

i've been thinking lately that a certain high lvl boss has 0 for unique drops. Mr. Jin Lance Voo is a tough little cookie of a monk and he drops absolutely nothing worth anything. i propose maybe letting mr. jin drop a lvl 20 kama.....this is a worth while weapon for a monk to carry and is the single weapon most ppl would agree that they could see more of. maybe if it had 1d10 slash, 1d8cold, 1d6 pierce, keen, 1d10 massive crits and cast maybe cats grace or owls wisdom 1 or 2 times a day. you get the general idea. i'm sure that might make a few builds happier by having access to a decent weapon for once. another thing is why don't any mobs drop glowing white potions...all they drop is the bubbling ones?
when death comes for you and you are not afraid, if he asks why tell him you met me

Elagneros
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Post by Elagneros »

I'd personally like to see the number of those art item pieces of junk lowered. It's annoying to kill a high level foe or open a high chest and get 2 or 3 gold bricks or nuggets. Those two are the worst because they're heavy, but really none of those items are worth looting because they don't sell for a decent amount of gold anymore and they take up inventory space and weigh a character down. Most people just leave that stuff behind.
Former leader of the Legendary Brethren.
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