the challenge of beta
- deathdearler1
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the challenge of beta
i think the challenges of the mod need to be rethunk a little. the xp scripts keep you from getting terribly high in lvls and the mod is still in beta, but isn't there something wrong with a lvl 25 soloing everything on this server? before frostdale and sunken came it a single player could wipe out all the mobs with moderate effort. now that then newer mid epic areas are in with cr 100+ mobs you can still do it. there isn't a single challenging place that you would have to form a party for. think about this a little, what fun is this mod going to be if every one can walk around a solo almost anything here? since we are still in beta we need to start thinking of places or challenges that are tough enough to force ppl into forming parties just to survive. without these challenges there is no point in adventuring.
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If the game's not challenging enough, congratulations! You've built a character that can walk over everything on the server! Maybe you could try a to build a character that's not omnipotent next time, and maybe you'll have fun dealing with the character's flaws and defects (and overcoming them with smart play) instead of growing bored that your min/maxed character is completely invincible.
These characters don't really offer much in the way of a challenge to play, as nothing offers them a challenge. Build a weapon master who uses a long sword - or two short swords. Or something besides the ridiculously overdone Kukri or Rapier. Build a wizard instead of a sorcerer. Build a Barbarian that doesn't take Red Dragon Disciple. Build a character that will lose in PvP more often than not.
Just don't complain that you can solo everything on the server - regular characters find the mobs plenty difficult.
These characters don't really offer much in the way of a challenge to play, as nothing offers them a challenge. Build a weapon master who uses a long sword - or two short swords. Or something besides the ridiculously overdone Kukri or Rapier. Build a wizard instead of a sorcerer. Build a Barbarian that doesn't take Red Dragon Disciple. Build a character that will lose in PvP more often than not.
Just don't complain that you can solo everything on the server - regular characters find the mobs plenty difficult.
- deathdearler1
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haha, you have obviously never seen any of my builds. i purposefully make the strangest combos ever just to see if it can work. always make wizards never sorcerers. i have a shifter just for the fun of it, being as there is no custom script for that class and i lose 5-15ac with every shift i would say that makes it plenty difficult. the point being that even some of the dumbest builds can own up all over and a moderately decent build can own up everything else. don't get me wrong i like this mod that is why i have mostly stayed when a whole lot of ppl have left. have you ever wondered why there are less than 10 ppl playing at any given time anymore? if your level 25 and your taking down a mob with a cr over 100 solo and very fast you have to think there is something amiss with that reasoning.
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Re: the challenge of beta
exactly why open pvp is a good idea... keeps the challenges exactly to the player community's abilitiesdeathdearler1 wrote:isn't there something wrong with a lvl 25 soloing everything on this server?
We had the highest server populations when Okies and GoN and Slaves were around...
- Chela Kirg
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Re: the challenge of beta
Terminal Insanity wrote:exactly why open pvp is a good idea... keeps the challenges exactly to the player community's abilitiesdeathdearler1 wrote:isn't there something wrong with a lvl 25 soloing everything on this server?
We had the highest server populations when Okies and GoN and Slaves were around...
Aggreed
- deathdearler1
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i have another thought, lets start up the immunities and slay....hehe. you know immune to mind spells, fear, freedom, that stuff. maybe one immunty on an item and for a cost. i just want slay so that some of the weaker builds can have a chance against more things than they would normally have. watcha think?
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Go play NS3.5, lots of that there.deathdearler1 wrote:i have another thought, lets start up the immunities and slay....hehe. you know immune to mind spells, fear, freedom, that stuff. maybe one immunty on an item and for a cost. i just want slay so that some of the weaker builds can have a chance against more things than they would normally have. watcha think?
- deathdearler1
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i don't want to break anyones bubble but its way unbalanced already. mages and clerics own and everything else has to be built just right to be good. all the pleasantly built aestetic chars are so weak we only bring them out when there are 15 ppl in the party that can bring us back to life. there aren't even 15 ppl that play anymore.
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I wouldnt say that's entirely correct: I have a growing list of unique logins that just surpassed 30, which I have given quests/encounters to ... and there are still plenty that I have not gotten around to.
Mages are a problem, but thats an IGMS cheese issue, not an issue of Deathward, freedom, or any other immunity. For instance: who uses mind spells? No serious mage would, and just as you were arguing, you want more variety. Making a perma-immune to mind spells would stifle such any attempt to be different.
And clerics are not anywhere near the cheese mages are. Not even close.
Mages are a problem, but thats an IGMS cheese issue, not an issue of Deathward, freedom, or any other immunity. For instance: who uses mind spells? No serious mage would, and just as you were arguing, you want more variety. Making a perma-immune to mind spells would stifle such any attempt to be different.
And clerics are not anywhere near the cheese mages are. Not even close.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
- deathdearler1
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as far as unique logins i have 4 myself. so how many are really created out of boredom or no more room?
i know of 1 mage that consistently uses mind spells/blindness...term. i've been blinded by nomius so many times and knocked loopy it isn't funny. i would use different spell for my mage except that mobs are immune or super damage resistant to everything else plus the summons suck at protection and i'm not about to go hand to hand with anything i can't last more than 3 rounds against.
the only thing going for frostdale now is that almost everything is immune to paralyze which means druids are stumped off stonehold or its undead and undeath to death will rule all.
its fun that you dm's are doing quests and being around, but if your not here all that means is that at this point this mod is just a world for someone to test low magic builds and skills. level/test/correct.....level/test/corret it gets repetative.
i know of 1 mage that consistently uses mind spells/blindness...term. i've been blinded by nomius so many times and knocked loopy it isn't funny. i would use different spell for my mage except that mobs are immune or super damage resistant to everything else plus the summons suck at protection and i'm not about to go hand to hand with anything i can't last more than 3 rounds against.
the only thing going for frostdale now is that almost everything is immune to paralyze which means druids are stumped off stonehold or its undead and undeath to death will rule all.
its fun that you dm's are doing quests and being around, but if your not here all that means is that at this point this mod is just a world for someone to test low magic builds and skills. level/test/correct.....level/test/corret it gets repetative.

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My point about the mind spell immunity is that its not uber! I would much rather you have been blinded then simply hit by a bigby's and several IGMS's. Why limit the options by making people immune to mind spells, as you want to?
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
- deathdearler1
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just because you have an item that makes you immune to something doesn't mean that everyone in the mod is going to be using it. there are several items that are better than others however no one uses them because the drawbacks are more than they want to bear. take the new monk gloves there are 2 pairs of gloves for monks that can dish out more damage than the hands of the master, but nobody uses them because the stats you lose from them can't make you like the fact you get more damage. i'm not really talking blanked immunity for everyone all the time in all situations i saying why can't we just throw some random stuff in there sometimes.
all those "other" spells you wish people would use will never get used in this mod unless you can figure out a way to make them usefull. it does't do anyone any good to load up mass charm, power word stun, blindness, sunbeam, or any other normal PnP usefull spell because all that gets you is dead. there are lots of posts on here about what ppl think of when they start getting dead.
all those "other" spells you wish people would use will never get used in this mod unless you can figure out a way to make them usefull. it does't do anyone any good to load up mass charm, power word stun, blindness, sunbeam, or any other normal PnP usefull spell because all that gets you is dead. there are lots of posts on here about what ppl think of when they start getting dead.
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