I have the burning desire to get to level 40 because, quite frankly, knowledge is power. With a significantly strong character you can explore new areas without worrying more about surviving than exploring. With a level 20 fighter/WM I can still get overwhelmed pretty easily when soloing a lot of areas. But, if I go slow I can find places I didn't know about and have passed a dozen times.TGPO wrote:I am curious, why the burning need to reach 40th level anyway? By the time you have capped out on your levels due to the experiance script you will already be above what the module currently supports as far as mobs go.
I find that a lot of the changes (sometimes referred to as nerfing) of the game is to eliminate the arena type players you referenced. Dev crit? Heck, I think it is a great thing for a fighter class character. And when questing and adventuring, seems needed to make fighters more viable at higher levels.
Is there potential for abuse? When talking about PvP, of course there is. Just like there is potential for abuse with pickpocket and HIPS. Or the unarmged disarm weapon theft.
Would I like a whirlwind attack with Dev Crit to get me out of a sticky situation? Yeah. Would it come in handy if an arena-like player decided to try to grief me? Yeah. Would I grief other players by walking up to them and trying to one-hit them? Nah. Well, unless they started it.
I am, however, quite happy to see some concerted work being done to change things. It reminds me of a sticker on my boss' cabinet. "Always make NEW mistakes." And that's what is going on. They are making new mistakes and learning from them.