Crafting issues with new price changes
Crafting issues with new price changes
I see a few problems coming from the pricing structure on crafted items.
1. If you have to craft 16,000xp worth of boots at 97xp each to go from A to MA ... that is a whole lota boots! So what we are going to see is TONS of junk crafted gear laying on the ground because no one has the invetory space for 165 pair of boots (yes I did the math)
2. Altough I liked being able to make fireball(10) wands with 15 charges for like 50gold and 14xp I think it should be a lot higher in at least XP cost. All the crafted items I have seen so far are CHEAP to make in xp and gold. You are going to have every 1st lvl Wiz/Sorc/Rouge on the server killing rats with fireball(10).
3.The price in xp to craft Items does not seem to change from one level to the next...I agree that as a Master Artesian you should get a break on the xp cost after all you are a Master!!!
4. I am not, in any way complaining! I am just pointing out something I noticed that may create a problem... Thank you Devs for the updates.
1. If you have to craft 16,000xp worth of boots at 97xp each to go from A to MA ... that is a whole lota boots! So what we are going to see is TONS of junk crafted gear laying on the ground because no one has the invetory space for 165 pair of boots (yes I did the math)
2. Altough I liked being able to make fireball(10) wands with 15 charges for like 50gold and 14xp I think it should be a lot higher in at least XP cost. All the crafted items I have seen so far are CHEAP to make in xp and gold. You are going to have every 1st lvl Wiz/Sorc/Rouge on the server killing rats with fireball(10).
3.The price in xp to craft Items does not seem to change from one level to the next...I agree that as a Master Artesian you should get a break on the xp cost after all you are a Master!!!
4. I am not, in any way complaining! I am just pointing out something I noticed that may create a problem... Thank you Devs for the updates.
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The SS's were taken quick a while ago, but as far as I know the crafting prices haven't changed...
Also as far as I know armor crafting is the most expensive and costly trade, so these prices are the highest there will be of any trade.
Also as far as I know armor crafting is the most expensive and costly trade, so these prices are the highest there will be of any trade.
Last edited by JesterOI on Sat Apr 23, 2005 3:02 am, edited 1 time in total.
The generic price change throws the crafting costs out of whack. General idea is to craft 6-10 things to advance in craft level...any volunteers to grab screens of costs at different tradeskill levels for me to make a new formula (trying to keep in mind the amount of gold you acquire now as you wander around killing stuff as well plz--actually that info will be useful to know as well)?
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Must say the Platinum Rod that costs 15xp is a super value, 15 charges of 5d6 lightning bolt
Also can craft the Gold staves at level 8, but can't use them till level 9, this seems rather silly to me!
Last edited by JesterOI on Wed May 11, 2005 12:52 pm, edited 1 time in total.
Ah remember fitting curves to the different price levels...they're more linear now. I'll take a stab at a new formula next update (bargain prices but impossible to level in crafting skill).
Thx for the pics.
Thx for the pics.
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Armor crafting is also broken, apprentice stuff generally costs more xp and so therefore gives more xps than higher level stuff. I've been making crafted iron plates to level my crafter because it has the best xp. Certainly apprentice items should give a crafter the least amount of experience when crafting.
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