Re: Summons
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Re: Summons
Some questions have been raised in the past week concerning the summons of NS4 ... Therefore, consider these following points:
1) You do not lose XP when killed by a summon.
2) Summon spells are not equally effective for everyone ... those who want better summons must strive for it.
3) Undead summons are likely to be reworked in the future. For the time being, be patient with Palemasters and Blackguards...and try not to rely on the summons.
1) You do not lose XP when killed by a summon.
2) Summon spells are not equally effective for everyone ... those who want better summons must strive for it.
3) Undead summons are likely to be reworked in the future. For the time being, be patient with Palemasters and Blackguards...and try not to rely on the summons.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
Any clues as to what this means in practice? I've noticed that it seems divine summons are slightly better than arcane versions of the same creature, but not sure about that, as I haven't compared them side by side. What does "striving" mean?2) Summon spells are not equally effective for everyone ... those who want better summons must strive for it.
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- Arrogant Snob
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Not sure if it was implemented, but I think Spell Focus: Necromancy helps with undead summons in a similar fashion.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
That's really interesting! I'm impressed by this level of innovation by the dev teamTaking Spell focus in Conjuration also helps you summons... That is whats meant by striving for it

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Currently, the summons are randomized for summon spells with multiple creatures. However (and this will blow imom411's mind), we are planning to revert to the summon-by-alignment when summons are finalized...
For example, from Gate a good-aligned character will get a Planar, a neutral will get a Black Slaad, and an evil will get a Pit Fiend.
For example, from Gate a good-aligned character will get a Planar, a neutral will get a Black Slaad, and an evil will get a Pit Fiend.
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer
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- Flailer
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Just out of curiosity, is any info available on *how* summons are improved with conjuration focus? Like, for every DC point put into conjuration focus, does it lead to a corresponding increase of skill points for the summons and DC/2 leads to that increase in main stats (ie, DC 34 leads to +17 for STR and CON or something of dat nature?)
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
boom! *mind blown!*Currently, the summons are randomized for summon spells with multiple creatures. However (and this will blow imom411's mind), we are planning to revert to the summon-by-alignment when summons are finalized...

Celestial Lion rocks, btw. Knockdown, sneak, cleave, and that roar. That friendly golden glow makes me all warm inside. Remind why a treant is chaotic evil again, though?
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Okay - I did some brief investigation. I made a wiz with spell focus in conjuration and also with a Specialization in the School of Conjuration. Here's some examples of the summons with no spell focus, spell focus, and greater spell focus.
The stats that change are STR, DEX, CON, AB and AC.
Normal: (No spell focus and no Conjuration Specialization)
Level 1: Summoned Penguin, lvl 2
Str: 10
Dex: 12
Con: 12
Int: 10
Wis: 12
Cha: 14
Fort: 4 Reflex: 7 Will: 6
AC 14, HP 8 Dodge, Sneak Attack, Iron Will
AB +2
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 5
Spot, Listen: 3
ALTERED with Spell Focus:
Level 1: Summoned Penguin, lvl 2
Str: 12
Dex: 14
Con: 14
Int: 10
Wis: 12
Cha: 14
Fort: 5 Reflex: 8 Will: 6
AC 17, HP 10 Dodge, Sneak Attack, Iron Will
AB +5
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 6
Spot, Listen: 3
ALTERED with Spell Greater Spell Focus:
Level 1: Summoned Penguin, lvl 2
Str: 14
Dex: 16
Con: 16
Int: 10
Wis: 12
Cha: 14
Fort: 6 Reflex: 9 Will: 6
AC 20, HP 12 Dodge, Sneak Attack, Iron Will
AB +8
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 7
Spot, Listen: 3
So, it looks like each time you take a spell focus, it adds 2 to STR, CON, and DEX and raises your AC and AB by 3. Doesn't appear to affect any feats or anything. This pattern seemed to be true at least for up to Summon Creature III.
There didn't seem to be any difference in the quality of the summons by taking a specialization in the school of Conjuration. This might be another good idea in my opinon - it's a pretty steep penalty to do that and not have access to any Transmutation spells (Bulls Str and the rest of the stats, Haste, Greater Stoneskin, etc). Maybe add higher stat increases for specialization in Conjuration or tack on some feats for the summons?
Also, not sure what Epic Spell Focus in Conjuration will bring. If it adds just +2 to STR, DEX, and CON, IMHO that's too low - it should be at least +4 to those stats. Anyone ever taken this?
The stats that change are STR, DEX, CON, AB and AC.
Normal: (No spell focus and no Conjuration Specialization)
Level 1: Summoned Penguin, lvl 2
Str: 10
Dex: 12
Con: 12
Int: 10
Wis: 12
Cha: 14
Fort: 4 Reflex: 7 Will: 6
AC 14, HP 8 Dodge, Sneak Attack, Iron Will
AB +2
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 5
Spot, Listen: 3
ALTERED with Spell Focus:
Level 1: Summoned Penguin, lvl 2
Str: 12
Dex: 14
Con: 14
Int: 10
Wis: 12
Cha: 14
Fort: 5 Reflex: 8 Will: 6
AC 17, HP 10 Dodge, Sneak Attack, Iron Will
AB +5
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 6
Spot, Listen: 3
ALTERED with Spell Greater Spell Focus:
Level 1: Summoned Penguin, lvl 2
Str: 14
Dex: 16
Con: 16
Int: 10
Wis: 12
Cha: 14
Fort: 6 Reflex: 9 Will: 6
AC 20, HP 12 Dodge, Sneak Attack, Iron Will
AB +8
Dam Imm increased: Cold
Immunity: Mind Spells
Concentration: 7
Spot, Listen: 3
So, it looks like each time you take a spell focus, it adds 2 to STR, CON, and DEX and raises your AC and AB by 3. Doesn't appear to affect any feats or anything. This pattern seemed to be true at least for up to Summon Creature III.
There didn't seem to be any difference in the quality of the summons by taking a specialization in the school of Conjuration. This might be another good idea in my opinon - it's a pretty steep penalty to do that and not have access to any Transmutation spells (Bulls Str and the rest of the stats, Haste, Greater Stoneskin, etc). Maybe add higher stat increases for specialization in Conjuration or tack on some feats for the summons?
Also, not sure what Epic Spell Focus in Conjuration will bring. If it adds just +2 to STR, DEX, and CON, IMHO that's too low - it should be at least +4 to those stats. Anyone ever taken this?
Flailer
NS Developer
None of us is as dumb as all of us.
NS Developer
None of us is as dumb as all of us.
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- Arrogant Snob
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Since Epic Spell Focus normally adds only +2 to your DCs, I fail to see how simply adding 2 to STR, DEX, CON, AB, and AC is too low... It's following the same progression as normal... (AB and AC increases are +2. It looks like +3 due to STR/DEX increases.) How about SR? is that affected at all by foci?
I don't think there's any way to hook the specialization in the scripting engine. I believe that was the reason for not making any bonus for that.
I don't think there's any way to hook the specialization in the scripting engine. I believe that was the reason for not making any bonus for that.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science