Any disallowed or disabled feats or skills?

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Spooky Kid
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Joined: Tue Mar 29, 2005 8:52 am

Any disallowed or disabled feats or skills?

Post by Spooky Kid »

Any disallowed or disabled feats, skills, weapons???
Havn't seen anything like this posted yet.


Thanks

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Flailer
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Post by Flailer »

Did you read through all the documentation posted in the Neversummer Documentation forum? Some info in there for you. Dev crit is disabled (as it should be) and some other things are different (Epic Spells, Bard/Curse Song) and some weapon damage feats don't stack like normal (Divine Might with other enhancements for example). No disabled skills or weapons though, although some skills aren't used as normal (like craft weapon and armor).
Flailer
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None of us is as dumb as all of us.

imom411
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Post by imom411 »

Wow! I had no idea just how much the developers have planned but not implemented. Besides the obvious jobs and quests (available only for LA and AO), there's also apparently a really cool synergy tactic system that was planned:
If you gain enough of synergy points with certain classes, you can learn "Synergy Tactics", which are combo-type attacks and spells that combine different classes together for a few big attacks (ex: Mage + Fighter = Spellblade attack, Rogue + Fighter = Mug (pick pocket + damage), Mage x 3 = Tri-elemental spell blast).

More details on this system coming soon.
Who knew? By the way, this was posted in May.

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deathdearler1
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Post by deathdearler1 »

there are lots and lots of things that have been planned and not implemented. most of the not putting in has to do with the extremely large amount of original scripting and making the idea work with that.
when death comes for you and you are not afraid, if he asks why tell him you met me

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