Party PVP? Doesn't seem so...

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imom411
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Party PVP? Doesn't seem so...

Post by imom411 »

The entire NS world is supposedly "Party PVP Protected." However, toss a Fireball, spread a Web, shoot a Color Spray, and you risk roasting your party mates. I tested this--had it tested on me, really :( --and that's the way it seems to be. Have other people had this experience?

AFAIK, that's not the way Party PVP is supposed to work. This is part of what makes IGMS and even ILMS so necessary for mages on this world. Unless you're a super-careful mage or never group (in which case your summons still bite the big one) you can't afford to spread AOE spells around.

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Yonwe
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Post by Yonwe »

It's even worse with higher-level AOE spells; as a guy who likes his clerics with epic spell focuses, Implosion can unintentionally murder your whole party, and usually does at the worst possible moment. Thank God clerics get resurrect also :)

I'm not sure why NS's PvP works the way it does, but you kind of get used to it after a while. The occasional mistakes just keep you on your toes.
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DrakhanValane
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Post by DrakhanValane »

Makes it harder and more realistic. Makes Mages more careful with their power.
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imom411
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Post by imom411 »

--"Makes it harder and more realistic. Makes Mages more careful with their power."

Agreed. But should the server(s) be "party PVP" if that's the case? Also, anything that promotes IGMS to the exlcusion of other spells seems like a bad thing to me. It would seem that Greater Ruin is the only other single-target high-level damage spell. Although I suppose you could always use Protection from Spells on your allies to help them weather your blasting.

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Post by Throst54 »

this is the one of the best things to be implemented... it'll make you think twice with who you party with, and will be best for the server in the end. all other servers i've played on that run this never regret it in the long run, takes some getting sued to, but all it does is make you thnk a bit harder.
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lord_modred
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Post by lord_modred »

party PvP=you can not directly attack team mates

simple as that
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Post by Teladro »

Pfft, the server I've moved to is full on. I cast a fireball at my feet, I get toasted. Makes for some nice maximized icestorms :) My wilting will hit anyone, as will my neg burst, etc. NS4 has it easy :wink:
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Post by Throst54 »

Teladro wrote:Pfft, the server I've moved to is full on. I cast a fireball at my feet, I get toasted. Makes for some nice maximized icestorms :) My wilting will hit anyone, as will my neg burst, etc. NS4 has it easy :wink:
you do realize there is such a thing as globe of invunerability right?
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DrakhanValane
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Post by DrakhanValane »

Minor globe helps against fireball, normal globe helps against ice storm too. Shadow Shield does nicely against horrid, neg burst...
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

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Post by TheBestDeception »

I don't care what the PVP settings are...if one throws a hellball, everyone within the city-block should be knocked off their feet! :twisted:

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Post by Arashi »

Between the harmfull side effects of 75% of the offensive spells, the uselessness of 20% of the spells, and the supercharging of ILMS and IGMS. Guess what spells get used almost exclusively by anyone who is playing a wizard/sorc...

If something isnt death immune it gets wailed, and if its immune to that it gets missile stormed (usually maximized for 120 damage per missile)

Between the lack of familiars and the harmfull effects of most spells, playing an arcane spellcaster can be super tough at low levels...but once you get access to the missile storm and death spells mages dominate just about anythhing else on the server.

Arashi

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Post by TheBestDeception »

Arashi wrote:Between the harmfull side effects of 75% of the offensive spells, the uselessness of 20% of the spells, and the supercharging of ILMS and IGMS.
IGMS is actually nerfed on this server, not supercharged; It does half dmg to a single target.

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Post by Cluster »

Unless GMS has been changed since just before the lvl 25 cap, it is quite overpowered. The only 'nerf' on it is the animation, you dont see as many missles. But the spell works like firebrand, with no save, and higher max damage.

imom411
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Post by imom411 »

Arashi, I have a question in response to your post about using maximized IGMS to get "120 damage per missle."

Does NS4 use 1d6 dmg/missle for IGMS, as for ILMS? The SoU manual uses 3d6/missle for IGMS and the grimoire 2d6. Using these numbers, max'd IGMS would hit a single target for either 360 (20x18) or 240 (20x12). Although of course, 120 would be a far more balanced number, unless of course you're dealing with multiple enemies.

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Post by bongoblue »

tsk tsk... :-)

folks, when I DMed, my players learned very quickly to check ranges and aoe of spell affects.

Be more careful, your 'toon will live longer.

Know whut I mean ?

Sorry, I had a Bill Varney moment there... :roll:
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