Epic Spells

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Flailer
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Epic Spells

Post by Flailer »

Hi there -
Was wondering if anyone could comment on the current alterations (if any) on the epic spells.
- Does epic warding actually work as advertised?
- How much total AC do you get with the epic mage armor (isn't it comprised of +5 nat, +5 dodge, +5 deflect, and +5 armor bonuses, none of them stacking with what you already have except the dodge?)
- Are the mummy and the dragon knight working? Any comments on their combat effectiveness?
- I've heard that hellball has knockdown added to it - any other differences?
- Greater ruin probably isn't worth taking, unless there has been further tweaks to that...

And to round out my further obsession with details, any know if the Improved Combat Casting feat is worthless if you have over 15 in tumble? In other words, tumble says that it prevents attacks of opportunity in moving around in battle - does it also include attacks of opportunity from spell casting?
Thanks much, fellow build tweakers....
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Post by Zhorn »

Yeah Greater Ruin is crap compared to a good old Maxed IGMS.

I only took it so I have a spectular way to whack newbies. :)

Apart from Epic Warding, you're better off pumping your Casting Stat through the roof, taking Epic Spell Focus and maybe Epic Spell Pen or even better..... Getting Auto-Quicken(3) so you can throw 2 spells per round again!!!!!

(/curses the haste nerf). :)

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Flailer
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Post by Flailer »

So does Epic Warding work in NS4 as the advertised 50/+20 damage reduction?
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Post by Teladro »

Flailer wrote:So does Epic Warding work in NS4 as the advertised 50/+20 damage reduction?
Yes. And like everything, its duration is halved from the Bioware version. Duration is now 1 round / 2 levels.
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Post by Zhorn »

Be warned that some people can Crit you for 150 damage. Well close to that!

So yeah 50/+20 DR is handy. But you;re still going to want a LOT of hitpoints so you can survive long enough to whack on a Bigbies and start pumped maxed IGMS.

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Post by scruffyspellslinger »

You can't build a mage and worry about having hits to take crits. Maybe you can't get Uber weapon masters doing 2100 dam a crit here, but you certainly can get enough to kill any mage in 1 hit. My 14th level DD with standard bought equipment has had a crit for 93 dam (av 60).

Max hits for a 20th level wizard = 20*4 + con (call it 12+5 magic=17 => 3*20=60) grand total 140 + 20 from toughness feat if you take it. So if you want to reroll hits to max every level, you still won't have enough.

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Post by Flailer »

Well, you don't have to worry if you're a pale master a'course....
Any other data on the other epic spells? Spreadsheets - pie charts - anything? :wink:
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Post by Teladro »

Flailer wrote:Any other data on the other epic spells? Spreadsheets - pie charts - anything?
Quit whining!

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Post by Flailer »

LOL!!!
Okay - I consider myself duly smacked. Thanks.... :wink:
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Post by TheBestDeception »

Teladro wrote:
Flailer wrote:Any other data on the other epic spells? Spreadsheets - pie charts - anything?
Quit whining!

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Impressive!

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Post by Flailer »

Oh, but wait! One more thing. Anyone know about this:
And to round out my further obsession with details, anyone know if the Improved Combat Casting feat is worthless if you have over 15 in tumble? In other words, tumble says that it prevents attacks of opportunity in moving around in battle - does it also include attacks of opportunity from spell casting?
Thanks!
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Mummy needs to have its ranking improved

Post by The Rizz »

The mummy needs to have its place improved on the chart; it no longer has the bug where it stands around doing nothing (and hasn't for quite a while).

Good HP, good attacks, it uses knockdown and called shot to cripple opponents, and lasts 24 hours. All-in-all a very effective summon.

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Re: Mummy needs to have its ranking improved

Post by Teladro »

The Rizz wrote:The mummy needs to have its place improved on the chart; it no longer has the bug where it stands around doing nothing (and hasn't for quite a while).

Good HP, good attacks, it uses knockdown and called shot to cripple opponents, and lasts 24 hours. All-in-all a very effective summon.
I deleved to test this after you mentioned it the other day. It did nothing.
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Re: Mummy needs to have its ranking improved

Post by The Rizz »

Teladro wrote:I deleved to test this after you mentioned it the other day. It did nothing.
I tested it a few nights ago, and it worked fine. I wandered through the RK main city with the mummy and had no problems - it slaughtered the city defense and never had a problem.

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Post by Flailer »

Btw, for future reference, I tested my build offline yesterday and casting while in combat does not do a tumble check when attacks of opportunity are generated from casting. So much for my tumbling, casting gnome...
Figured it worked that way, but thought it might have been using the same mechanism.

So, now I just have to decide between Improved Combat Casting and Epic spell: Mummy Dust....

Thanks for everyones help,
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