
Secondly, I'd like to address certain updates for more clarification.
-Clear actions of a player when detected as stealthed. Should help prevent abuse of HiPS.
- Creatures initiate combat when detecting a stealthed hostile player via non-visual cues (previously they would just do nothing).
==> what do these both mean? lol, does it mean that you can see through your stat screen that someone is hidden when you detect him/her???
-Heard creatures within 5 feet are perceived by the AI (previously 3 feet)
==> won't this make Melencia a bit tougher? Those elves have bigger ears now

-NPCs do not follow through areas anymore, unless they are dominated, summoned, etc.
==> does this mean the domination spell is back?

- Implemented random item drop when killing a hostile player within your own faction's territory. When you defend your faction areas from a hostile player from another faction (not just any hostile player, they must be from another faction), you will receive a random item belonging to them.
==> what if i'm defending an allied territory (it's not my territory but instead belongs to my faction ally), and i'm able to kill a hostile player, will the random drop still occur? Can undroppable items be dropped as well? For example, i killed someone from LA who has the messenger item. Will the messenger item possibly drop?
- Raising hostile players is disallowed. This is to prevent repeated kill/raise attempts to loot a player's entire inventory.
==> will this really work? I can kill someone, turn that player to 'like' and raise him / her. Then i can kill him / her all over again. Possible, noh?
-last question: when will these updates happen? they sound juicy. Thanks Joran


