Is There An Actual List Of What Spells Have Been Altered?

Talk about Neversummer 4 with your fellow players.
Zhorn
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Post by Zhorn »

The level 1 Shield spell has had the duration nerfed to hell. This is a fairly serious issue for me little wizard.
(Is "hell" a bad word? What do they say in America? "Heck????" I can't even remember what "bad-words" i used in my other 3 posts, I thought they were quite "tame". Maybe it's because I live in New Zealand and we like to use "bad words"????).

Even cast extended, at level 12 the Shield spell lasts for about 2 minutes (real time) or so. Just seems kind of weird. Even with Mage Armor, Cats Grace, Improved Invis, Greater Stoneskin, +3 robes, +3 dodge boots, +1 nat armor I'm still getting beaten to a pulp as I get hit LOTS. Casting Shield pumps my AC upto about 24 or something but as I've said even extended the durations is abysmally short. Guess I could always memorize TWO of them......

Given that its an unlimited rest world it's probably not that big a deal, but I hate getting caught "unprepared" and like to run around FULL buffed! :)

Throst54
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Post by Throst54 »

Zhorn wrote:The level 1 Shield spell has had the duration nerfed to hell. This is a fairly serious issue for me little wizard.
(Is "hell" a bad word? What do they say in America? "Heck????" I can't even remember what "bad-words" i used in my other 3 posts, I thought they were quite "tame". Maybe it's because I live in New Zealand and we like to use "bad words"????).

Even cast extended, at level 12 the Shield spell lasts for about 2 minutes (real time) or so. Just seems kind of weird. Even with Mage Armor, Cats Grace, Improved Invis, Greater Stoneskin, +3 robes, +3 dodge boots, +1 nat armor I'm still getting beaten to a pulp as I get hit LOTS. Casting Shield pumps my AC upto about 24 or something but as I've said even extended the durations is abysmally short. Guess I could always memorize TWO of them......

Given that its an unlimited rest world it's probably not that big a deal, but I hate getting caught "unprepared" and like to run around FULL buffed! :)
look at the weapons of what your fighting, you shud be able to discern if it is a bludge, slash or pierce weapon... change your robes accordingly.
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Zhorn
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Post by Zhorn »

Yes normally on most PW's I play on I have all 3 DR belts hot-keyed (I.e. archers, swordsman, brawlers).

I'll have to buy some more robes I guess :)

Or I'll just harden up and suck it down until I get Premonintion then it'll be less of an issue!!

Zhorn
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Post by Zhorn »

Ok I've found the bug tracking system to be a bountiful source of all sorts of things :)

Looks like Haste had the extra spell per round removed and duration lowered, but you still gain an extra Melee attack, and some armor class.
Apparently this brings it into line with 3.5ed rules or something. Suddenly Quicken Spell and especially the Epic Auto-Quicken(3) looks good.

It also mentioned Wail of the Banshee had been modified in some way. Can anyone comment on the current state of that spell? I'd rather not learn it if it's not going to be the mass-death tool I'm hoping for! :)

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Post by Lokey »

It's mass death, just not spammable mass death--doesn't effect anything that's deaf and deafens anything that survives it for 30 seconds.
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Zhorn
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Post by Zhorn »

Thanks for clearing that up!

That's a pretty cool solution too! :)

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