Where do you spawn when your faction server is down?

Talk about Neversummer 4 with your fellow players.
Locked
Billiard
Newbie Helper
Posts: 497
Joined: Wed Jan 14, 2004 5:43 pm
Location: Pacific Northwest

Where do you spawn when your faction server is down?

Post by Billiard »

Given that factions are placed on separate servers, I was wonder what happens if you sign in or respawn and your home server is down - do you go to a neutral location? It would be nasty to respawn in an opposing faction's temple!

powerferret
Pk Bait
Posts: 95
Joined: Wed Apr 07, 2004 12:17 pm
Location: Prime material
Contact:

Post by powerferret »

or in limbo
Image
Eagles may soar, but weasles don't get sucked into jet engines.

NS character: Aadrian Monk-Ranger Extraordinaire

Throst54
Addict
Posts: 1641
Joined: Fri Jan 03, 2003 5:28 am
Location: YUB YUB
Contact:

Post by Throst54 »

you respawn at the last place u were bound.(the last binding place)

i'm going to go out on a limb and guess that u dont cant respawn when your server is down?
Type post, tab tab enter, wait 4page 2 load, shift+tab tab enter, REPEAT!!!
Image

Gil-Este
Newbie Helper
Posts: 280
Joined: Mon Dec 29, 2003 11:09 pm

Post by Gil-Este »

you would have to be on a different server than the one you are bound to (obviously) when you die. so if you pressed respawn it would probably try to port you to the server where your respawn location is, resulting in NWN going server not found or something like that. then (if vague memories about back when the cluster was split like this serve me) you would just have to wait for the server to come back up, join it from Gamespy, and you should be respawned at your respawn point. anyways, thats all just my guess about what would happen.
O heat, dry up my brains! Tears seven times salt
Burn out the sense and virtue of mine eyes!

User avatar
Joran
Spamalot
Posts: 584
Joined: Mon Dec 16, 2002 1:00 am
Location: Austin, TX

Post by Joran »

Yes, you won't actually be revived until you reach your respawn point. If you try to respawn while your bind point's server is down, you will be returned to where you died after the failed portal, still dead.

Unfortunately there's no way (yet) for us to determine the status of another server from within NWN, so there's no way to display a special message. We're working on it, though.

Also, since all four servers are in one location, it's unlikely that one will go down while the others stay up.

Xanadu
Noob
Posts: 6
Joined: Tue Oct 07, 2003 7:59 pm
Contact:

Post by Xanadu »

Joran wrote:Unfortunately there's no way (yet) for us to determine the status of another server from within NWN, so there's no way to display a special message. We're working on it, though.
I've never done any NWN mod-work, but I have a good deal of client/server and database experience. Basically, it's a matter of getting the readily available Gamespy data into something accessible by your scripting. What about using your existing DB interface to look up a server's status in a designated DB table? This info could be regularly updated by a small external app that checks the servers every minute or so.
Joran wrote:Also, since all four servers are in one location, it's unlikely that one will go down while the others stay up.
Very true, but the other benefit my solution gets you is the ability to ascertain how loaded a server is before permitting a transition. That could be a handy bit of data.

Like I said, I haven't any NWN-specific dev experience, but from the outside looking in, it all seems pretty straightforward...at least in theory. :lol:

-Xan

User avatar
Joran
Spamalot
Posts: 584
Joined: Mon Dec 16, 2002 1:00 am
Location: Austin, TX

Post by Joran »

We currently track live player counts in the database, so we don't let you transition if the server is full (you get a message "an unseen force impedes your path", or something similar). This way you don't even have to leave the server. However, server status is something that would require an external monitor to watch and update the database, and I just haven't had time (or a really pressing need) to write such an app. But you're right, it's something we could do =)

Another benefit of the db tracking live player counts is the ability to assign pre-designated DM slot counts. This lets the server become "full" at 60/64 or some such number, at which point further player connections are given a server full message and booted after 30 seconds. This ensures DMs and Admins always have a way in to any server.

Kurth
Looking for group
Posts: 115
Joined: Fri Mar 26, 2004 3:54 pm
Location: Exiled OC Punk... in Rocking Denver
Contact:

Post by Kurth »

Or just so they can get uber gear while the rest of us can't get in :wink:

But really I link that idea *points two post up* but I guess its not really nessisary. I would like to see a way to merge the server status of all four comps and the in-the-future 5th one for the planar regions. I think that might be possible if you where to have some sort of basic network connection (which is obviously already in place from the server switching stand point) where all the comps are linked together and act as one joint connection (i.e. when we go ingame to NWN and then Gamespy we see just one ubber server with 150 some spotts that is really 4,5 comps that are seen as one networked comp) This way if one server is experiencing major strain the other 3,4 could take up the slack. BUT that is prolly really waaaayyy to much work til NS4 goes past open beta and goes live... and I really don't know what I'm talking about past a basic networking standpoint... darn compsci 101 :cry:
Image
Am I really as ugly as Father Kurth? %#$&

lord_modred
Spam Master General
Posts: 864
Joined: Thu Mar 06, 2003 2:39 am
Location: pirating the spanish maine
Contact:

Post by lord_modred »

Yes, you won't actually be revived until you reach your respawn point. If you try to respawn while your bind point's server is down, you will be returned to where you died after the failed portal, still dead.
uh... will you take the XP/gold penalty multiple times if you try to respawn but dont??
"O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."

help save world hunger!

Pettsson
Looking for group
Posts: 126
Joined: Tue Dec 17, 2002 11:57 am
Location: Sweden
Contact:

Post by Pettsson »

No, as the respawn penalty is applied when you return to life, which you couldn't if the target server is down.
There are three types of people in the world; those who can count, and those who can't.

Billiard
Newbie Helper
Posts: 497
Joined: Wed Jan 14, 2004 5:43 pm
Location: Pacific Northwest

Post by Billiard »

Joran wrote:We currently track live player counts in the database, so we don't let you transition if the server is full (you get a message "an unseen force impedes your path", or something similar). This way you don't even have to leave the server. However, server status is something that would require an external monitor to watch and update the database, and I just haven't had time (or a really pressing need) to write such an app. But you're right, it's something we could do =)

Another benefit of the db tracking live player counts is the ability to assign pre-designated DM slot counts. This lets the server become "full" at 60/64 or some such number, at which point further player connections are given a server full message and booted after 30 seconds. This ensures DMs and Admins always have a way in to any server.
Is it also possible monitor player inaction/idleness in order to automatically boot afk players after some preset time period? This way if a server is full slots get freed up for active use.

Pettsson
Looking for group
Posts: 126
Joined: Tue Dec 17, 2002 11:57 am
Location: Sweden
Contact:

Post by Pettsson »

Possible, but not very hard to bypass, just sending a mouse click every ten seconds or so would render it ineffective.
There are three types of people in the world; those who can count, and those who can't.

Locked

Return to “General NS4 Discussion”