A good mage can aim properly to hit you and not themselves with that Horrid. :)Gil-Este wrote:so that means if you can get within sword swinging range you are also out of horrid wilting's range (unless you have a kamikaze mage on your hands :P).
PvP ?
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DrakhanValane
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If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
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lord_modred
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Terminal Insanity
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Perhaps with all this talk of the uberness of magic users, it'll be time to finally use that feature I've never used...counterspell. Seems to me the best defence against a sorc is another sorc. Combine that with another sorc doing some magic protection stripping and you can let the melee types do what they do best....
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And THERE is the idea: teamwork. Y'all need to stop thinking in terms of 'me vs. him' and start thinking in terms of 'us vs. them'. I've spent a lot of time soloing in this module, and believe me: teamwork is MUCH more effective; so much so that the (slightly) lower XP is worth the trade.Flailer wrote:Perhaps with all this talk of the uberness of magic users, it'll be time to finally use that feature I've never used...counterspell. Seems to me the best defence against a sorc is another sorc. Combine that with another sorc doing some magic protection stripping and you can let the melee types do what they do best....
Sir Sean, DM Starknight
still haven't found that uber build, though...
Exactly, a fighter with rogue and monk a keen rapier with improved critical, can very well be more than what a mage can handle, except ifDrakhanValane wrote:I'd say smart fighters have a chance. Properly prepared fighters can do in a mage in NS4... unless the mage is more prepared.Monks (and to a lesser extent rogues) are the real mage-bane though.
they are PM, but still they'll have a hard time I'm pretty sure. Don't get me wrong I think mages are powerfull, and I respect them, I mean
metamagic feats like Hellball own (at least in other servers, haven't played NS3 for quite some time now), but Improved Eva can be their doom, combined with Still mind (or Slippery Mind), Defensive Roll, add some spell resistance and it can really prove to be fatal (oh don't forget knockdown).
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lord_modred
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a build like that might be able to take out an average mage, but if you've got a smart mage, then your fighting a whole new battle. a smart mage will keep debilitating spells on him as well as offensive spells, such as hold person, enervation, things like that, and those can seriously cramp any fighter or rouges style... the true mage banes are going to be shadow dancers and assasins(more assasins due to thier paralyzing death attack). a well made and prepared wizard has a chance of taking down a monk though, you'll need alot of disjunctions and spell penetration feats to do it, but it can be done.
"O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."
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DrakhanValane
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Except the monk knocked the mage down before enough SR lowering was done and the fight was decided then.lord_modred wrote:a well made and prepared wizard has a chance of taking down a monk though, you'll need alot of disjunctions and spell penetration feats to do it, but it can be done.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
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lord_modred
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My barbarian will pwn you all.
(unless he is confused, held or parlised, and that is pratticaly always).

Anyway, for ns4, my favorite class is cleric. If you can call 12 cleric, 4 monk 4 shadowdancer a cleric. You can hold them, you can wipe their pockets and then you can cleave their heads off!
(unless he is confused, held or parlised, and that is pratticaly always).
Anyway, for ns4, my favorite class is cleric. If you can call 12 cleric, 4 monk 4 shadowdancer a cleric. You can hold them, you can wipe their pockets and then you can cleave their heads off!
xXenox
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DrakhanValane
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Once you start landing those SR lowering spells you're no longer concealed from view. Then they close in roughly half a second and the battle is over.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
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lord_modred
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ok DV, we'll see... it's not as if they can react as soon as you appear, and with auto quicken spell you can cast mords and another improved invisibility in the same round, and then you just keep cycling differant spells like that.
"O cruel fate, floating through the void of space like gravity's plaything. O to be thusly boned. Ask not for whom the bone bones, it bones for thee."
help save world hunger!
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.