faction cities to easy?

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Downfall
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faction cities to easy?

Post by Downfall »

Am i the only one that find that the guards of all factions are to easy?
i mean arent they supposed to defend their people? Being able to wipeout a whole city at level 13 is a bit rediculous imo . personaly i would like to see them a bit harder ;) .


just my 2cent ;)

Dracovin
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Post by Dracovin »

That's why you protect your home. Try attacking NC with a level 13 character and you will be crushed.

Someone tried yesterday and was immediately killed and escorted out of the city with a swift kick in the rear. Remember that PC's can be tough guards too :)

Edit: Was that you, Downfall, who was in NC and got the 'escort'. Your name looks familiar ;)

Dracovin

Downfall
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Post by Downfall »

yes ^^ i was battleing 4 guards then a pc comes and greater dispells me .... the thing that pissed me is i lost xp :(

Kerothennesen
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Post by Kerothennesen »

Hey Downfall, it's Kero here, just wanted to let you know a couple things.

Yes, faction guards might seem easy to you, but you have an amazing build with cleric/bard/RDD and whatnot, but on average it takes more than just a single person to raid a city, even if you can.

There will be stronger chars than others on this server, and I see that the guards are good enoguh to take most of them at a 2v1 or 1v1 sometimes even. (2v1 being 2 guards against 1 PC to make them flee, or die)

This is coming from personal experience with raids, and with partying with you.

NC guards seem weak sometimes, but when they outnumber a person they can use cleric-tactics to make them flee or get wasted. Otherwise, an average PC at lvl 17 or so can take a few at a time.
Only Char so far- Kero Thennesen(NC pure FT)

Downfall
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Post by Downfall »

aye you make a good point there ... but often i seen nc clerics buffing up citizens ....pretty funny :P

Kerothennesen
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Post by Kerothennesen »

I have a great idea to fix the citizen buffing I call it the ESSS, or the Emergency Suicide Sacrifice System, where all citizens immediatly blow up in case of a raid, to allow the clerics better choices on who to buff :D
Only Char so far- Kero Thennesen(NC pure FT)

ShmooDude
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Post by ShmooDude »

While defending your home is all nice and dandy, what about us newbies?? We're not strong enough to defend our home. Enemies come in and kill NPCs vital for us to advance (Such as the job pc in TLA, who has been missing BOTH times I've logged in in the last 3 hours).

Also, I think that guards should be capable of killing the uberest level 20 there is, so that it actually takes a real force to siege a town, it should be a big instance. Instead I see enemies waltzing through my town doing whatever the hell they damn well want because nothing can stop them save other players who are too busy doing other things. Who's gonna sit in the city waiting for someone to come just to "defend" it, its not gonna happen.

Signed - A peeved n00b

P.S. The respawning needs to be changed, having them respawn only at 6 am (once every 48 minutes) and only if the building is empty (allies or enemies, doesn't matter) is far too strict. Now I know that farming enemy NPCs could be a problem, but its making it very hard on us lowbies to work on any jobs.

Downfall
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Post by Downfall »

maybe making job chars plot?

or more strong :P

Kerothennesen
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Post by Kerothennesen »

I agree with the necessary boost in guard level and overall strength, but there's another major problem that I have run into, when i was defending NC around 8:00 last night.

I had killed an intruder of my lvl(17) and for some reason he had bound to the rift shard IN the NC barracks, which made it literally impossible to have him leave, because everytime i killed him, he came back.

What I did next is completely spawn camping, but I killed him 11 times after my first kill on him, each time giving an option to leave NC, each time he "declined" by casting an IGMS at me, which then i killed him again.

The name of the intruder was "Gandlor Ster" or something like that, only thing i remember is "Ster"----maybe Gamblor was his first name.

My idea for a fix is to make, #1 the rift shards in a hostile faction completely unusable by enemies, seems to be pretty easy to fit that into the storyline, and faction lore.
#2 I support making raiding a faction a huge undertaking, with a REQUIRED amount of lvl 18+ players at about 3 or 4, making teamwork necessary unless a single person were to drag single guards at a time. I think that "raiding a faction" is a joke at this point, because it should be impossible for me and Downfall together at lvls 15 and 17(or 18 ) to attack dwarves and live past the front gates, despite his awesome character build, and we even got to Tag and Lag without me dying more than once. :oops: (And that was because of lag)
Only Char so far- Kero Thennesen(NC pure FT)

TheBestDeception
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Post by TheBestDeception »

Kerothennesen wrote:I had killed an intruder of my lvl(17) and for some reason he had bound to the rift shard IN the NC barracks, which made it literally impossible to have him leave, because everytime i killed him, he came back.
Binding in the enemy spawn point is a dirty, dirty tactic / exploit. I would hope it is to be fixed soon, as it is but a useless annoyance at this point.

As far as camping these easily-killed intruders, I also think it to fall under a different category than normal spawn camping, as these intruders made a conscious decision to be bound where they are easily killed. If they don't want to die when they respawn, DO NOT bind in an enemy territory! Common sense guys...
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

Wolfarus
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Post by Wolfarus »

How is binding at an enemy shart a dirty tactic / exploit? Faction city guards are pretty much the only things that will help you lvl at a normal pace once you get to lvl 16+. And i really dont think ANYbody wants to waste the time treking back from their city to the city they were raiding for xp when / if they die. Whenver i spend time in an enemy city, its always for at least 2 lvls's worth of xp, so i'll bind there to cut my travel time down incase i die.
Image

Downfall
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Post by Downfall »

true, but what he means is how do you get rid of the enemy when he will pop rightback 5 seconds later??? it can go on and on and on and on and on and on and on, get my point?

Ragefist
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Post by Ragefist »

I understand the travel time issue, but binding in the major city of a faction is not cool. Bind in the outskirts somewhere, then come into the city, but don't bind in the city core. Doing so just leads to: 1) unecessary death and heartache as you or defenders get killed over and over again in an annoying, neverending cycle 2) a lot of stupid chatting 3) ill will all around.

The easiest thing to do is to bind somewhere close. For example, were I to raid Neversummer, I would bind in Avendell, thereby negating all the annoying effects of my continual presence in the city. This approach even allows you, should you die, to alter your direction and style of attack between runs, making you harder to pick up while simultaneously reducing the annoyance factor for newbs (less likely that Job/needed NPC's will die) and for defending players.

Happy hunting.

SmurfZG
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Post by SmurfZG »

I agree with those saying that the faction cities are too easy. I could easily take out any number of NS guards when my pure druid was lvl 14. But it's probably alot harder for melee chars, giving the guards more magic protection is a good way to start I think.

TheBestDeception
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Post by TheBestDeception »

I think (though I may be wrong) that this falls into the category of epic areas. There are but a few guards of each faction who are above lvl 20...certainly not enough firepower to hold the town.

I would hope that there will be a significant upgrade to the lvl and quality of defenders for each of the faction towns.
___

People still insist of binding in Daeron when they want to try and take it over. The result is many unnecessary battles with similar outcomes: intruder dies. If there are changes to be made soon, this SHOULD be high on the list.

The purpose of beta is to find things that need to be changed. This needs to be changed...being a known problem, it SHOULD be against the rules to do it.......but that must be left as a choice for the DM's and Devs...
But, it's such a draining job that, until you've DMed on an NWN server yourself, you the playerbase, have got to cut the DMs some slack. - Flailer

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