Level Up Hitpoints
Level Up Hitpoints
Would it be possible to add a script such that you always get max possible HP on level up? It's really annoying, especially during lag, to repeatedly level up in order to get max HP.
Of course, if I'm the only one who cares enough to do this, then I'll shut up. But I somehow doubt it...
--JoeFaust
Of course, if I'm the only one who cares enough to do this, then I'll shut up. But I somehow doubt it...
--JoeFaust
- Sir Sean
- Dungeon Master
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Well. I'm not one of the Devs, just a DM, but my reaction to this is not just NO, but HELL NO!
If you want max hp, you need to go through the pain of doing your level over and over again. The game was never intended for everyone to have identical hitpoints; if it were, they wouldn't be rolling dice in the first place.
You want the extra HP, you take the extra time to get it. In my PnP game, they get what they roll.
Sir Sean, DM Starknight
If you want max hp, you need to go through the pain of doing your level over and over again. The game was never intended for everyone to have identical hitpoints; if it were, they wouldn't be rolling dice in the first place.
You want the extra HP, you take the extra time to get it. In my PnP game, they get what they roll.
Sir Sean, DM Starknight
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- Arrogant Snob
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You already get a minimum of (half your HD) + CON when you roll. Suffer if you have to have the maximum every level.
Editted because I thought it seemed vague. Parentheses work as they do in math. :)
Editted because I thought it seemed vague. Parentheses work as they do in math. :)
Last edited by DrakhanValane on Wed Apr 14, 2004 5:58 pm, edited 1 time in total.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
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- Arrogant Snob
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You can hack your 2DAs to get HD as high as you want (d50 or d99 is the max or something) but right now the highest HD for a Player Class is d12.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
hehe, ever seen a level 1 on a server vault server with ELC with 250hp? funny.. especially when every DM around swarms you, hehe
Apollo - Former leader/advisor/'guy who did stuff' of HUH
Dues Ex- Moonshine's perfection..
brooding malicous soulless dark hearted mean dude, who wears leopord skin bikini style undies
Dues Ex- Moonshine's perfection..
brooding malicous soulless dark hearted mean dude, who wears leopord skin bikini style undies
Dallas17 wrote:not scriptable anyways
With the minimum hitpoints of half your hit die, it isn't as bad as it could be. Over 40 levels, it's the equivalent of maybe 4 epic toughness feats depending on size of hit die.
Multiplayer, there is no airtight way to fix. You can edit the GUIs and put them in a hak (you cover the hit die report field in the level-up report). Turns out to be a damn big file for such a small change--many GUIs are packed together--slightly over a meg of files.
But I'd rather be playing than leveling up 20 times in a row until max hitpoints show up...
Tep wrote:I login and there's a dwarf to kill. You can't ask for much more than that.
Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
I truely hate this hp rolling, wether in PnP or NWN. For NWN I consider it the single most annoying thing there is. In PnP I usually give my players a fixed roll, namely the average (rounded up), so d4->3, d6->4, d8->5, d10->6 and d12->7. If it's not easy to script to some fixed number, the only hope I have is that someday Bioware will enable a server configuration that provides constant hp at level-up (be it max or average).
I have opinions of my own, strong opinions - but I don't always agree with them!