Called Shot...
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Called Shot...
Don't know if this has been discussed, but it seems when my archer attempts to make numerous called shots, at some point they all start missing, regardless of the attack roll.
I have a screen shot to accompany this claim, but I do not have a suitable location to post it. If someone could help me, I would be greatful.
I have a screen shot to accompany this claim, but I do not have a suitable location to post it. If someone could help me, I would be greatful.
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Thanks for the hosting...

So the description is as follows:
I am fighting an unbuffed Tree Smasher, with an estimated AC of 32-33.
At the top, I am firing using CS: Leg. My attack rolls are as follows: 46, 33, 27, 41. All of the shots are misses. I then get out of combat (provoking several AoO's, seen in the middle), and re-enter.
I resume firing, this time with no CS's, and 3 hits are seen: 51, 33, 39. Therefore, my highest miss is a 46 (using CS), and my lowest hit is 33 (without CS).
Has anyone else experienced this?

So the description is as follows:
I am fighting an unbuffed Tree Smasher, with an estimated AC of 32-33.
At the top, I am firing using CS: Leg. My attack rolls are as follows: 46, 33, 27, 41. All of the shots are misses. I then get out of combat (provoking several AoO's, seen in the middle), and re-enter.
I resume firing, this time with no CS's, and 3 hits are seen: 51, 33, 39. Therefore, my highest miss is a 46 (using CS), and my lowest hit is 33 (without CS).
Has anyone else experienced this?
I haven't tried it myself, but does range seem to make a difference? I know I've seen people using those exact same tactics with a bow and getting positive result (successful called shots), so if you aren't SOMETHING must be screwy.
(Was just thinking, if the Tree Smasher is getting melee attacks in on you, probably means the range is short. Have to jump on my rogue and see if I can duplicate.)
(Was just thinking, if the Tree Smasher is getting melee attacks in on you, probably means the range is short. Have to jump on my rogue and see if I can duplicate.)
I have seen the exact same thing, also with an arcane archer, and funnily enough, also against a Tree Smasher. Will keep a sharper eye out to see if it happens when fighting other creatures, but just off the top of my head, I'm pretty sure this is the only creature I have seen it against.
Oh, and I have seen it happen at range, not just point blank distance.
Oh, and I have seen it happen at range, not just point blank distance.
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ive had problems with this as well on my AA. it seems to only happen with called shot: leg though. my guess is having too many negative dex attributes could bring your dex down below 3 or something and then u receive like super ac...like in diablo if u hacked up items that totalled negative 180% faster run instead of running slow u ran fast as hell
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BannyD is right about the problem, byte rollover. It's only on dex for some reason. Bio knows about it, maybe a fix in 1.63?
If not, Called Shot is going to have to be pulled. Did a quick look over, Called Shot Arm and Leg aren't differentiated in the game files, looks like an engine function
If not, Called Shot is going to have to be pulled. Did a quick look over, Called Shot Arm and Leg aren't differentiated in the game files, looks like an engine function

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Alkapwn wrote:NC has the most amazing melee build there is. Its a friggin unstopable juggernaut of pain.
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Does it have to be pulled just because of this? Perhaps adding a warning in the black starting room would help. I still use it quite a bit and find it very useful, since otherwise i don't really have a snare.
[Edit:] Oh, btw, since i haven't seen myself having this problem(and i'm a dex based ranger) perhaps someone could try it with melee weapons as well.
[Edit:] Oh, btw, since i haven't seen myself having this problem(and i'm a dex based ranger) perhaps someone could try it with melee weapons as well.
Lindon Erithar
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