"Remember, since nobody ever really dies in Aetheria (see "Binding and Respawning"), taking a secret "to the grave" is impossible, and "burying the hatchet" is virtually unheard of. Anything you do to anyone is most likely going to be passed around and remembered for years to come, so make sure your actions are well-thought-out! Currently, only divine intervention or soon-to-be-implemented geas/quests may save you if you are driven out of your faction. "
now granted i don't expect neversummer to reach great RP levels if the players don't take the initiative, and granted there is no fugue plane on Neversummer (though i'm fully in favor of one) when a player dies they generally in character would not remember how they died. now if people witness the murder that's another thing. you can tell the person what happens and word will spread, but i always enjoy on my other server (also a faction server) having the ability to get alittle revenge on some puke recruit that won't shut his hole when my character tells him too (i'm rather high ranked in the faction) and after all, who's gonna miss this recruit if i take him out back with the promise of training and put a dagger in his back anyways?
anyways, just somthing to think on. perhaps including some kind of hint to players that if you wish to RP a death you shouldn't remember the events leading up to or how you died. or atleast if you respawn you shouldn't. (or orb if the fugue plane ever gets put in.. fugue plane really isn't different from death now cept your teleported to it, and you can be raised (your body remains) or orb (respawn) and if you orb, you lose exp) anyways things to think on. i think we can all apreciate the fun that is involved with luring a secretly hated enemy into a dark tunnel and disposing of the body into a lake nobody ever being the wiser. just don't get caught, that's already happened to me on my other server, served 2 IG hours in jail for it O.o well, was supposed to anyways
anyways, rambling.
