Restoration and Level Drain
Restoration and Level Drain
Just a question, why is it you need greater restoration to remove level drain? I just can't understand this... And please now bs like "it's more challening" or anything like that, because yes it might be more challenging but its also annoying and it just makes no sense. There's reason why that was there, and make a better effort informinf people about it, like inclunding that it wont work in the items description.
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lord_modred wrote:it's a more powerful curse than others and there fore requires a more powerful remedy to cure it.
If it's so powerfull then why would you get it from a succubus which in NS is alot weaker, and if it's so powerfull why is it that I got it when a botched a roll, and since i site there making my chracter have at least decent saving throws... now understand it's beta, but there's is no reason to need greater restoration, restoration itself is powerfull enough, and if you compare how powerfull the curse is with the remedy they're equal. Completely unecessary and it shold be changed, there's a reason in the first place why restoration was able to remove level drain.
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Consider that Enervation is a level 4 spell. Enervation's effects go away after a period time (resting also removes). Energy Drain is permanent (until you die, get a greater restore). Energy Drain is a level 9 spell. How effective is a level 9 spell if a level 4 spell easily removes the effects? On hit level drain is tricky. It's hardcoded if used as an item property, and I think it is.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science
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DrakhanValane wrote:Consider that Enervation is a level 4 spell. Enervation's effects go away after a period time (resting also removes). Energy Drain is permanent (until you die, get a greater restore). Energy Drain is a level 9 spell. How effective is a level 9 spell if a level 4 spell easily removes the effects? On hit level drain is tricky. It's hardcoded if used as an item property, and I think it is.
The whole point is that its still effective, if you're not a cleric then you're still pretty screwed and have to look for a cleric while under the effect. Now if you're a clerci then you should have the priviledge to remove it easier, because you're a cleric... It's completely unecessary, and i know have said this alot of times already, but people shouldnt have to suffer this much because they botched a roll, and until they take out the automatic failure in rolling a 1 this shouldnt be implemented.
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Heh, unfortunately some people have gotten into a habit of sneaking and lvl draining people(well, me at least :p ) and no one kills you after that, because they know being lvl drained just short of death is a worse punishment.
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