cleric and mages relogging for spells?

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trent
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cleric and mages relogging for spells?

Post by trent »

am i the only one that feels that logging out then back in for spells or full heath IN THE MIDDLE OF A FIGHT is LAME and as close as you can get to CHEATING?

Oren Ishi
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Post by Oren Ishi »

{chants} Beta, beta, beta.. :)

Hopefully the dev's will fix this and all the other logging tricks and cheats that go on, when neversummer all goes "Live"
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Post by X-I-L »

Baaah, that "trick" has saved my life many times...
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Post by Artanis »

Fortunately, I have only seen a very few players do that. It is annoying and cheap but I wouldn’t want the devs to remove having your spells on when you log in until the server goes live. Since it is a beta there are obviously more drops and I would hate to drop in the middle of a fight with some monsters just to log back and be in the middle of them with my weak mage and no spells. Like anything else, no matter how they set it up there will always be a few that do nothing else but look for ways to exploit the system :(
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Post by JesterOI »

I'm sure the devs could find a way to let you log back in with the first slot in each spell lvl available for use.
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Post by LadyCheron »

It's on the DM's list of known exploits that are bannable offences. Until there's a fix, any character who is caught abusing/exploiting that bug is subject to disciplinary action. Several players have already received DM warnings - we've not had to ban anyone for it ... yet.

It would be VERY easy just to have characters log in at zero spells, and require a rest. However, we all know how often the servers drop, and logging back into combat with no spells is pretty harsh. So while Joran and Lokey look for a solution that won't bog the server as badly as a character-save every time a character casts a spell, we'll ask for the player's cooperation and forbearance on this matter.
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Bob
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Post by Bob »

It took a little getting used to in NS3, but the 0 spells on login isn't such a bad idea.

Emptying the slots above level 4 might be a compromise.

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Post by JesterOI »

I say set the server to log people in with no spells memorized.
Let it be their own fault that they aren't carrying any invis potions / blue dust.
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Post by Terminal Insanity »

I say set the server to log people in with no spells memorized.
Let it be their own fault that they aren't carrying any invis potions / blue dust.
That doesnt help when the server crashes during a pvp battle...
And it is DEFINATLY not fair. How about fighters log in with no armor shield or weapon untill they rest?

If the DMs can catch people when they cheat like that untill a scripted PROPER solution is found... kudos to the ns staff.

It would be nice to see a list of expliots and their punishment... or at least a list of punishments

Theres alot of pricks *cough*matex*cough* running around abusing hips and casting Flesh to Stone on people

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Post by JesterOI »

One thing that might reduce the relog "resting" could be to reduce the radius that monsters have to be in to prevent you from resting.
Or leaving the radius the same, but require that a line of sight also be required to prevent rest.
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-=Mushra=-
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Post by -=Mushra=- »

OI *raises hand* me me me, i was banned partially for it :lol:

anyways logging aint the problem at hand its the reason why they log. a good fighter with high saves wins from clerics and everyone else mainly cause they can buy as much heals as they want and just heal untill the other chars are done casting and then the fighter has the bigger advantages in fighting.

if you want to get rid of those bugs take out the heal pods. it will force players to work together a mage will need a fighter for hp, aka flesh shield and a fighter at his side will need a cleric for heals and resses and buffs.

that way no player will rule on his own. easy to do but downside of this all will be.

devs won;t do it simply cause everyone in the community starts to whine and maon about it. it is to hard fighters got no chance anymore blablabla.

my oppinion N00BS!!! learn to play or go take a hike.

your not supose to own the server alone or win everything without raising your hands or breaking a sweat geez how stupid can you be if you want that go to fricken power game servers. ns just a half PG server atm.

and so far my advice and thinking on the matter. this was Mushra speaking from Holland stadium. *microphone fuzzing*

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Post by JesterOI »

I don't use heal potions, I use the cheaper Heal Kit +12. Can heal about 76 hp with a take 20, heal atleast 57 hp with a 1 roll.
In 1 round I can get back 114 hp.
I usually use the tactic where I heal after first my first two attack, then hit a heal kit to heal and skip my 2 other lower attacks, then make my first two attacks again, and heal, and so on.
I carry about 100 of these around with me all the time.
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Bob
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Post by Bob »

And they don't cancel combat modes or provoke attacks of opportunity...

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Post by JesterOI »

They are buggy in that if any enemy around you provokes and attack of opportunity, your heal kit action is cancelled and you take the AoP.
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Post by Bob »

Good point, forgot about that.

Be interesting to see the heal totals on a full-skilled bandage heal.

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