Turn Undead and Sun Domain

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Denort
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Turn Undead and Sun Domain

Post by Denort »

My main question here is that in the new script for turn undead, has the sun domain been taken into account?
It adds 1d6 to the effective level of the cleric to determine what creatures can be turned and 1d4 to the number of creatures turned. After extensive testing, I have been unable to notice a difference in effective turning level between a cleric with and a cleric without the sun domain.
My efforts at trying to test if the extra 1d4 creatures is working has proven to be an exercise in futility. Ever tried explaining to someone that you have gathered the 20 or so undead creatures in a room for testing purposes and could they please not kill any. :wink:

On a side note, considering turn undead used to cause fear for 10 rounds or outright destruction if you were high enough level, the 1 round knockdown seems a bit low. I have not figured out how the damage is calculated but considering the undead you damage are the undead you would normally destroy it would want to be a substantial amount. Perhaps the knockdown duration could be increased to 1d4 rounds + charisma modifier? As for the damage, I have no opinion on that yet seeing as I do not know how the damage will scale up in the higher levels.

Denort
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Post by Denort »

After a fair amount of testing with level 1 clerics both with and without the sun domain, followed by level 2 then 3 it appears that the sun domain has no influence at all on the level of undead critters you can turn.
Both clerics could knowdown the same creatures and damage the same creatures. Once again, testing the number of creatures turned was practically impossible but I would assume that since the 1d6 level bonus does not work, the 1d4 extra creatures probably does not work either.

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Joran
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Post by Joran »

Taken from NS4's turn undead script:

Code: Select all

    // Sun domain grants bonuses to turning
    if(bSun)
    {
        nMaxTurnLevel += d4();
        nMaxTurnHD += d6();
    }
That should answer your question ;)

nMaxTurnLevel controls how powerful a creature you can turn (i.e., you can only turn creatures who have HD less than or equal to this number)

nMaxTurnHD controls how many total HD you can turn.

Denort
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Post by Denort »

Fair enough, looks like the description of the sun domain has the numbers the wrong way round. I believe it says 1d6 to turn level and 1d4 to number of hitdice. Who ould have thought that the official bioware documentation could be wrong eh? :wink:
Still find it odd I was unable to notice the difference, especially at level 1, where a sun cleric can potentially turn level 4 creatures but who am I to argue. Thanks for the info Joran.
Any chance of the knockdown duration being looked at? Only 1 round knockdown is pretty low compared to the old 1 turn of fear. Maybe 1d4 + charisma modifier? Mind you, I love the knockback effect. Gives a cleric a round or 2 to smirk at his companions while buffing his nails on his shirt. :D

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Post by DrakhanValane »

I like the current effects. My only complaint is that it seems to cap damage at what... 80%? So it's very hard to destroy lower level undead. Not a big issue, but it'd be nice. :)

I think d4 to highest level turned and d6 to total HD is better than the other way around.
If you tilt your head far enough and squint hard enough, anything becomes as simple or complex as you'd like--regardless of whether it is or not. -- A lesson learned from Stephen Wolfram's A New Kind of Science

Denort
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Post by Denort »

Yes that damage cap is a little annoying, you would think a level 12+ cleric would be able to dispose of a skeletal rat by turning it. Especially considering that with standard turn undead, once you have twice the hit dice of the target you destroy them outright.
Not essential or anything but it would be fun to show off in front of your friends. :wink:

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Post by JesterOI »

Let them swarm you, Turn them, then cast flamestrike or something :D
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Bob
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Post by Bob »

Undeath to Death works pretty well & has the added benefit of being metamagic-able...

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Post by JesterOI »

Bob wrote:Undeath to Death works pretty well & has the added benefit of being metamagic-able...
I would think that a Clerics native Turn Undead should be more powerful than this spell when the same level.
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