The Circle is a fantastic faction. But the clerics only have choise of 2 domains namely animal and plant.
Is there known of a change in the restricted domains for this faction?
The choices are none but there are some other domains that should fit in. Like the elemental domains, especially the earth one since they are connected with the earth. But fire would be considered to agressive. healing would fit in too for helping animals and such.
These would give a more variaty of clerics in the circle that would rock.
The Circle, clerics.
The Circle, clerics.
Drinks tons of ale and becomes a nature lover
Goliath - Dwarven Shaman
Goliath - Dwarven Shaman
- Ace Dragonfury
- Noob
- Posts: 40
- Joined: Thu Apr 29, 2004 11:09 pm
Erm....Druids get some mage spells that clerics don't. High end damage reduc spells do nicely. So then you have an animal/plant cleric with premonition.Ace Dragonfury wrote:It may seem like a riddle but what is the difference between a cleric with animal/plant and a druid ??
Anyways, I find it too restrictive to play a cleric in TC cause I'd never pick those domains.

Also, to my knowledge plant/animal clerics don't get stonehold or vine mine...probably the 2 best disabling spells in the game.
that's why TC has more pro RPers and pro PGers...Ace Dragonfury wrote:Anyways, I find it too restrictive to play a cleric in TC cause I'd never pick those domains.
if we had monk lvls and any kind of cleric domains allowed it would be the exact opposite.
earth and water i can see you getting away with adding for domains, but healing? clerics can already heal.. and they do such already better than druids do (spontaeneous casting)
air domain i dont hink fits, doesnt fit into a forest kindof theme in my view anyways
death domain... well obvious that it doesntunless you wanted to argue the druid is killing people to balance out nature.... but tehre a limited few who would actaully rp that or more importantly make it fit well into the faction.
destruction... same as above
evil... u cant be evil aligned in TC
good... the people of nature are generally more leant to the neutral side and shouldnt have a good domain if they dont have a nuetral one first.. and since there isnt one...
knowlege... not many books to studay and learn from in the wilderness...
magic.... eh, TC hates the arcane
protection... this one would work, druids are like crazed enviornmentalists... why not make clerics the same way....
strength... they depend on the power of nature, not the power of thier blade, so no
Sun... i dont see why this wouldnt work, otehr than it might lead to an unbalanceing issue in lvling, but other than that.. sun grow..plants beleive it or not
trickery... druids camoflauge with the wild.. not disappear
war... just...no...
and NOW you know...
Type post, tab tab enter, wait 4page 2 load, shift+tab tab enter, REPEAT!!!


-
- Arrogant Snob
- Posts: 1064
- Joined: Thu Jan 02, 2003 7:25 pm
- Location: Five Minutes Before the End of Eternity (or Maryland, take your pick)
- Contact:
- Ace Dragonfury
- Noob
- Posts: 40
- Joined: Thu Apr 29, 2004 11:09 pm
I have to say thanks thats a good response.
I guess just for arguments sake, I'd say allow Healing too makes for diversity. Taking the Air domain and you get access to one of druids staple spells, Call lightning.
Personally I'd vote for a little more diversity, generally agreeing with the statements Throst made.
I guess just for arguments sake, I'd say allow Healing too makes for diversity. Taking the Air domain and you get access to one of druids staple spells, Call lightning.
Personally I'd vote for a little more diversity, generally agreeing with the statements Throst made.