School Term 1 - Tuesday April 4th
Specific Rules for term 1
1. ECL 0
2. No Books
Be sure to note in the link to your build offer
Are you able to Master for the build, or is it offered as is.
Is it suitable as one of a players first level 40 characters, and why.
Has it got a Crafting component to increase its value over time (consumables or gear crafting).
Which Factions can it be made in.
Will it benefit greatly from books at a later stage (if so which ones).
School Term 1 (ECL 0 builds)
Re: Back to School Tuesday - Term 1
|------------------/----5 Blackguard[Human(Chaotic Evil-Shadow Legion, Mystral Ascendency, and Ancient Ones)]
|35 Sorcerer--{
|------------------\----5 Paladin[Lawful Good-Gold Dwarf(Ragnar's Kin)]
Meant to be played in full plate with tower shield-69 ac buffed end-game
Human(Chaotic Evil-Shadow Legion, Mystral Ascendency, or Ancient Ones)
Str 14
Dex 8
Con 16
Wis 12
Int 12
Cha 14 + 10(ability raises) = 24
Concentration(43), Discipline(43), Hide[5(10 c/c)], Open Lock[1(2c/c), Spellcraft(30), Tumble[20(40 c/c)]
Gold Dwarf(Lawful Good-Ragnar's Kin)
Str 14
Dex 10 - 2(racial penalty) = 8
Con 16
Wis 12
Int 14
Cha 12 + 2(racial bonus) + 10(ability raises) = 24
Concentration(43), Discipline(43), Open Lock[1(2c/c), Spellcraft(34), Tumble[20(40 c/c)]
Certain skills are to be taken at different times. If I haven't noted to take skill points, please don't. Any few remaining left at 40 can be spent how player wishes.
1.Sor---------------Feat:Power Attack--------------Racial Bonus Feat:Cleave*(Ignore if Ragnar's Kin Dwarven version)
Concentration(4), Spellcraft(4), Tumble[2(4 c/c)]
2.Sor
Concentration(5), Spellcraft(5)
3.Sor---------------Feat:Still Spell
Concentration(6), Spellcraft(6), Tumble[3(6 c/c)]
4.Sor-AR:Cha
Concentration(7), Spellcraft(7)
5.Sor
Concentration(8), Spellcraft(8), Tumble[4(8 c/c)]
6.Sor---------------Feat:Extend Spell
Concentration(9), Spellcraft(9)
7.Sor
Concentration(10), Spellcraft(10), Tumble[5(10 c/c)]
8.Sor-AR:Cha
Concentration(11), Spellcraft(11)
9.Sor---------------Feat:Blind Fight
Concentration(12), Spellcraft(12), Tumble[6(12 c/c)]
10.Sor
Concentration(13), Spellcraft(13)
11.Sor
Concentration(14), Spellcraft(14), Tumble[7(14 c/c)]
12.Sor-AR:Cha-----Feat:Maximize Spell
Concentration(15), {*If Blackguard version* Hide[5(10 c/c)]}, Spellcraft(15)
13.PBg
Concentration(16), Discipline(16)
14.PBg
Concentration(17), Discipline(17)
15.PBg---------------Feat:Divine Shield
Concentration(18), Discipline(18)
16.Sor-AR:Cha
Concentration(19), Spellcraft(19)
17.Sor
Concentration(20), Spellcraft(20)
18.Sor--------------Feat:Quicken Spell
Concentration(21), Spellcraft(21)
19.Sor
Concentration(22), Spellcraft(22)
20.PBg-AR:Cha
Concentration(23), Discipline(23)
21.Sor--------------Feat:Armor Skin
Concentration(24), Open Lock[1(2 c/c)], Spellcraft(24)
22.Sor
Concentration(25), Spellcraft(25)
23.Sor
Concentration(26), Spellcraft(26), Tumble[13(26 c/c)]
24.Sor-AR:Cha----Feat:Auto Still I
Concentration(27), Spellcraft(27)
25.Sor
Concentration(28), Spellcraft(28), Tumble[14(28 c/c)]
26.Sor
Concentration(29), Spellcraft(29)
27.Sor-------------Feat:Auto Still II------------------Bonus Feat:Auto Still III
Concentration(30), Spellcraft(30), Tumble[15(30 c/c)]
28.Sor-AR:Cha
Concentration(31), Spellcraft(31)
29.Sor
Concentration(32), Spellcraft(32),Tumble[16(32 c/c)]
30.Sor-------------Feat:Auto Quicken I--------------Bonus Feat:Auto Quicken II
Concentration(33), Spellcraft(33)
31.Sor
Concentration(34), Spellcraft(34),Tumble[17(34 c/c)]
32.Sor-AR:Cha
Concentration(35)
33.Sor------------Feat:Epic Skill Focus(discipline)-Bonus Feat:Auto Quicken III
Concentration(36), Tumble[18(36 c/c)]
34.Sor
Concentration(37)
35.Sor
Concentration(38), Tumble[19(38 c/c)]
36.Sor-AR-Cha---Feat:Spell Penetration-----------Bonus Feat:Epic Warding
Concentration(39)
37.Sor
Concentration(40), Tumble[20(40 c/c)]
38.Sor
Concentration(41)
39.Sor-------------Feat:Greater Spell Penetration-Bonus Feat:Epic Spell Penetration
Concentration(42), Tumble[21(42 c/c)]
40.PBg-AR-Cha
Concentration(43), Discipline(43)
Spell list at 40(set up for end-game damage and common counter spells that work great in PvP and PvM)
1st - Grease, Identify, Magic Missile, Negative Energy Ray, Shelgarn's Persistent Blade
2nd - Eagle's Splendor, Endurance, Melf's Acid Arrow, See Invisibility, Ultravision
3rd - Clarity, Dispell Magic, Haste, Negative Energy Burst
4th - Elemental Shield, Ice Storm, Improved Invisibility, Isaac's Lesser Missile Storm
5th - Bigby's Interposing Hand, Energy Buffer, Firebrand, Cloudkill
6th - Bigby's Forceful Hand, Greater Dispelling, Issac's Greater Missile Storm
7th - Bigby's Grasping Hand, Spell Mantle, Great Thunderclap
8th - Bigby's Clenched Fist, Horrid Wilting, Incendiary Cloud
9th - Bigby's Crushing Hand, Mordenkainen's Disjunction, Meteor Swarm
*While on the way to about 25, just make sure to take the highest Summon Creature spell available to tank for you. After 25 it won't be much help any more and can be dropped for final 9th circle spell. Until you have Epic Warding as a feat, be sure to take and replace with Stoneskin, Greater Stoneskin, Premonition, and finally Epic Warding.
Can craft up to level 9 arcane items
Schedule changes sometimes so can't say for certain if I can mentor but I put instructions per level
Only books to add end-game would be Constitution and Charisma(notches ac to 70 when Divine Shield is active *I'll give the first two players to verify doing this build with DM-Baccob the Charisma book after taking level 40!*)
This is a good build for people who aren't necessarily new to NwN, but certainly new to our server. It's a durable and useful utility mage that can lay down damage and/or counterspell for epic run parties. Written with gear to be expected end-game in mind.
|35 Sorcerer--{
|------------------\----5 Paladin[Lawful Good-Gold Dwarf(Ragnar's Kin)]
Meant to be played in full plate with tower shield-69 ac buffed end-game
Human(Chaotic Evil-Shadow Legion, Mystral Ascendency, or Ancient Ones)
Str 14
Dex 8
Con 16
Wis 12
Int 12
Cha 14 + 10(ability raises) = 24
Concentration(43), Discipline(43), Hide[5(10 c/c)], Open Lock[1(2c/c), Spellcraft(30), Tumble[20(40 c/c)]
Gold Dwarf(Lawful Good-Ragnar's Kin)
Str 14
Dex 10 - 2(racial penalty) = 8
Con 16
Wis 12
Int 14
Cha 12 + 2(racial bonus) + 10(ability raises) = 24
Concentration(43), Discipline(43), Open Lock[1(2c/c), Spellcraft(34), Tumble[20(40 c/c)]
Certain skills are to be taken at different times. If I haven't noted to take skill points, please don't. Any few remaining left at 40 can be spent how player wishes.
1.Sor---------------Feat:Power Attack--------------Racial Bonus Feat:Cleave*(Ignore if Ragnar's Kin Dwarven version)
Concentration(4), Spellcraft(4), Tumble[2(4 c/c)]
2.Sor
Concentration(5), Spellcraft(5)
3.Sor---------------Feat:Still Spell
Concentration(6), Spellcraft(6), Tumble[3(6 c/c)]
4.Sor-AR:Cha
Concentration(7), Spellcraft(7)
5.Sor
Concentration(8), Spellcraft(8), Tumble[4(8 c/c)]
6.Sor---------------Feat:Extend Spell
Concentration(9), Spellcraft(9)
7.Sor
Concentration(10), Spellcraft(10), Tumble[5(10 c/c)]
8.Sor-AR:Cha
Concentration(11), Spellcraft(11)
9.Sor---------------Feat:Blind Fight
Concentration(12), Spellcraft(12), Tumble[6(12 c/c)]
10.Sor
Concentration(13), Spellcraft(13)
11.Sor
Concentration(14), Spellcraft(14), Tumble[7(14 c/c)]
12.Sor-AR:Cha-----Feat:Maximize Spell
Concentration(15), {*If Blackguard version* Hide[5(10 c/c)]}, Spellcraft(15)
13.PBg
Concentration(16), Discipline(16)
14.PBg
Concentration(17), Discipline(17)
15.PBg---------------Feat:Divine Shield
Concentration(18), Discipline(18)
16.Sor-AR:Cha
Concentration(19), Spellcraft(19)
17.Sor
Concentration(20), Spellcraft(20)
18.Sor--------------Feat:Quicken Spell
Concentration(21), Spellcraft(21)
19.Sor
Concentration(22), Spellcraft(22)
20.PBg-AR:Cha
Concentration(23), Discipline(23)
21.Sor--------------Feat:Armor Skin
Concentration(24), Open Lock[1(2 c/c)], Spellcraft(24)
22.Sor
Concentration(25), Spellcraft(25)
23.Sor
Concentration(26), Spellcraft(26), Tumble[13(26 c/c)]
24.Sor-AR:Cha----Feat:Auto Still I
Concentration(27), Spellcraft(27)
25.Sor
Concentration(28), Spellcraft(28), Tumble[14(28 c/c)]
26.Sor
Concentration(29), Spellcraft(29)
27.Sor-------------Feat:Auto Still II------------------Bonus Feat:Auto Still III
Concentration(30), Spellcraft(30), Tumble[15(30 c/c)]
28.Sor-AR:Cha
Concentration(31), Spellcraft(31)
29.Sor
Concentration(32), Spellcraft(32),Tumble[16(32 c/c)]
30.Sor-------------Feat:Auto Quicken I--------------Bonus Feat:Auto Quicken II
Concentration(33), Spellcraft(33)
31.Sor
Concentration(34), Spellcraft(34),Tumble[17(34 c/c)]
32.Sor-AR:Cha
Concentration(35)
33.Sor------------Feat:Epic Skill Focus(discipline)-Bonus Feat:Auto Quicken III
Concentration(36), Tumble[18(36 c/c)]
34.Sor
Concentration(37)
35.Sor
Concentration(38), Tumble[19(38 c/c)]
36.Sor-AR-Cha---Feat:Spell Penetration-----------Bonus Feat:Epic Warding
Concentration(39)
37.Sor
Concentration(40), Tumble[20(40 c/c)]
38.Sor
Concentration(41)
39.Sor-------------Feat:Greater Spell Penetration-Bonus Feat:Epic Spell Penetration
Concentration(42), Tumble[21(42 c/c)]
40.PBg-AR-Cha
Concentration(43), Discipline(43)
Spell list at 40(set up for end-game damage and common counter spells that work great in PvP and PvM)
1st - Grease, Identify, Magic Missile, Negative Energy Ray, Shelgarn's Persistent Blade
2nd - Eagle's Splendor, Endurance, Melf's Acid Arrow, See Invisibility, Ultravision
3rd - Clarity, Dispell Magic, Haste, Negative Energy Burst
4th - Elemental Shield, Ice Storm, Improved Invisibility, Isaac's Lesser Missile Storm
5th - Bigby's Interposing Hand, Energy Buffer, Firebrand, Cloudkill
6th - Bigby's Forceful Hand, Greater Dispelling, Issac's Greater Missile Storm
7th - Bigby's Grasping Hand, Spell Mantle, Great Thunderclap
8th - Bigby's Clenched Fist, Horrid Wilting, Incendiary Cloud
9th - Bigby's Crushing Hand, Mordenkainen's Disjunction, Meteor Swarm
*While on the way to about 25, just make sure to take the highest Summon Creature spell available to tank for you. After 25 it won't be much help any more and can be dropped for final 9th circle spell. Until you have Epic Warding as a feat, be sure to take and replace with Stoneskin, Greater Stoneskin, Premonition, and finally Epic Warding.
Can craft up to level 9 arcane items
Schedule changes sometimes so can't say for certain if I can mentor but I put instructions per level
Only books to add end-game would be Constitution and Charisma(notches ac to 70 when Divine Shield is active *I'll give the first two players to verify doing this build with DM-Baccob the Charisma book after taking level 40!*)
This is a good build for people who aren't necessarily new to NwN, but certainly new to our server. It's a durable and useful utility mage that can lay down damage and/or counterspell for epic run parties. Written with gear to be expected end-game in mind.
Last edited by Frendel on Wed Apr 25, 2018 11:26 pm, edited 5 times in total.
Re: Back to School Tuesday - Term 1
35 cleric 5 monk
travel/trickery*or healing if in The Circle
*Wild Elf*
Str 10
Dex 10
Con 8 + 2(racial bonus) = 10
Int 16 - 2(racial penalty) = 14
Wis 18 + 2(racial bonus) + 10(ability raises) + 2(feats) = 32
Cha 8 - 2(racial penalty) = 6
*Rock Gnome*
Str 10
Dex 12
Con 10
Int 14
Wis 18 + 10(ability raises) + 2(feats) = 30
Cha 8
Concentration, Discipline, Spellcraft, Tumble
1.Monk---------Feat:Point Blank Shot
Concentration(4), Discipline(4), Tumble(4)
2.Clc
Concentration(5), Spellcraft(5)
3.Clc-----------Feat:Blind Fight
Concentration(6), Spellcraft(6)
4.Clc-AR:Wis
Concentration(7), Spellcraft(7)
5.Clc
Concentration(8), Spellcraft(8)
6.Clc-----------Feat:Zen Archery
Concentration(9), Spellcraft(9)
7.Clc
Concentration(10), Spellcraft(10)
8.Clc-AR:Wis
Concentration(11), Spellcraft(11)
9.Clc-----------Feat:Extend Spell
Concentration(12), Spellcraft(12)
10.Clc
Concentration(13), Spellcraft(13)
11.Clc
Concentration(14), Spellcraft(14)
12.Monk-AR:Wis-Feat:Great Fortitude
Concentration(15), Discipline(15), Tumble(15)
13.Clc
Concentration(16), Spellcraft(16)
14.Clc
Concentration(17), Spellcraft(17)
15.Clc-----------Feat:Weapon Focus(longbow/shortbow)
Concentration(18), Spellcraft(18)
16.Clc-AR:Wis
Concentration(19), Spellcraft(19)
17.Monk
Concentration(20), Discipline(20), Tumble(20)
18.Clc-----------Feat:Improved Critical(longbow/shortbow)
Concentration(21), Spellcraft(21)
19.Clc
Concentration(22), Spellcraft(22)
20.Monk-AR:Wis
Concentration(23), Discipline(23), Tumble(23)
21.Clc-----------Feat:Epic Weapon Focus(longbow/shortbow)
Concentration(24), Spellcraft(24)
22.Clc
Concentration(25), Spellcraft(25)
23.Clc
Concentration(26), Spellcraft(26)
24.Clc-AR:Wis---Feat:Quicken Spell
Concentration(27), Spellcraft(27)
25.Clc
Concentration(28), Spellcraft(28)
26.Clc
Concentration(29), Spellcraft(29)
27.Clc-----------Feat:Auto Quicken I-------------Bonus Feat:Auto Quicken II
Concentration(30), Spellcraft(30)
28.Clc-AR:Wis
Concentration(31), Spellcraft(31)
29.Clc
Concentration(32), Spellcraft(32)
30.Clc-----------Feat:Epic Fortitude--------------Bonus Feat:Auto Quicken III
Concentration(33), Spellcraft(33)
31.Clc
Concentration(34), Spellcraft(34)
32.Clc-AR:Wis
Concentration(35), Spellcraft(35)
33.Clc-----------Feat:Epic Skill Focus(discipline)-Bonus Feat:Armor Skin
Concentration(36), Spellcraft(36)
34.Clc
Concentration(37), Spellcraft(37)
35.Clc
Concentration(38), Spellcraft(38)
36.Clc-AR:Wis---Feat:Epic Will-------------------Bonus Feat:Great Wisdom I
Concentration(39), Spellcraft(39)
37.Clc
Concentration(40), Spellcraft(40)
38.Clc
Concentration(41), Spellcraft(41)
39.Clc-----------Feat:Iron Will--------------------Bonus Feat:Great Wisdom II
Concentration(42), Spellcraft(42)
40.Monk-AR:Wis
Concentration(43), Discipline(43), Tumble(40)
Constitution, Wisdom, and Dexterity books would add a little more one day.
Will make an alright support cleric, and fire from the back lines with decent ab.
Only crafting will be scrolls and potions that clerics make.
travel/trickery*or healing if in The Circle
*Wild Elf*
Str 10
Dex 10
Con 8 + 2(racial bonus) = 10
Int 16 - 2(racial penalty) = 14
Wis 18 + 2(racial bonus) + 10(ability raises) + 2(feats) = 32
Cha 8 - 2(racial penalty) = 6
*Rock Gnome*
Str 10
Dex 12
Con 10
Int 14
Wis 18 + 10(ability raises) + 2(feats) = 30
Cha 8
Concentration, Discipline, Spellcraft, Tumble
1.Monk---------Feat:Point Blank Shot
Concentration(4), Discipline(4), Tumble(4)
2.Clc
Concentration(5), Spellcraft(5)
3.Clc-----------Feat:Blind Fight
Concentration(6), Spellcraft(6)
4.Clc-AR:Wis
Concentration(7), Spellcraft(7)
5.Clc
Concentration(8), Spellcraft(8)
6.Clc-----------Feat:Zen Archery
Concentration(9), Spellcraft(9)
7.Clc
Concentration(10), Spellcraft(10)
8.Clc-AR:Wis
Concentration(11), Spellcraft(11)
9.Clc-----------Feat:Extend Spell
Concentration(12), Spellcraft(12)
10.Clc
Concentration(13), Spellcraft(13)
11.Clc
Concentration(14), Spellcraft(14)
12.Monk-AR:Wis-Feat:Great Fortitude
Concentration(15), Discipline(15), Tumble(15)
13.Clc
Concentration(16), Spellcraft(16)
14.Clc
Concentration(17), Spellcraft(17)
15.Clc-----------Feat:Weapon Focus(longbow/shortbow)
Concentration(18), Spellcraft(18)
16.Clc-AR:Wis
Concentration(19), Spellcraft(19)
17.Monk
Concentration(20), Discipline(20), Tumble(20)
18.Clc-----------Feat:Improved Critical(longbow/shortbow)
Concentration(21), Spellcraft(21)
19.Clc
Concentration(22), Spellcraft(22)
20.Monk-AR:Wis
Concentration(23), Discipline(23), Tumble(23)
21.Clc-----------Feat:Epic Weapon Focus(longbow/shortbow)
Concentration(24), Spellcraft(24)
22.Clc
Concentration(25), Spellcraft(25)
23.Clc
Concentration(26), Spellcraft(26)
24.Clc-AR:Wis---Feat:Quicken Spell
Concentration(27), Spellcraft(27)
25.Clc
Concentration(28), Spellcraft(28)
26.Clc
Concentration(29), Spellcraft(29)
27.Clc-----------Feat:Auto Quicken I-------------Bonus Feat:Auto Quicken II
Concentration(30), Spellcraft(30)
28.Clc-AR:Wis
Concentration(31), Spellcraft(31)
29.Clc
Concentration(32), Spellcraft(32)
30.Clc-----------Feat:Epic Fortitude--------------Bonus Feat:Auto Quicken III
Concentration(33), Spellcraft(33)
31.Clc
Concentration(34), Spellcraft(34)
32.Clc-AR:Wis
Concentration(35), Spellcraft(35)
33.Clc-----------Feat:Epic Skill Focus(discipline)-Bonus Feat:Armor Skin
Concentration(36), Spellcraft(36)
34.Clc
Concentration(37), Spellcraft(37)
35.Clc
Concentration(38), Spellcraft(38)
36.Clc-AR:Wis---Feat:Epic Will-------------------Bonus Feat:Great Wisdom I
Concentration(39), Spellcraft(39)
37.Clc
Concentration(40), Spellcraft(40)
38.Clc
Concentration(41), Spellcraft(41)
39.Clc-----------Feat:Iron Will--------------------Bonus Feat:Great Wisdom II
Concentration(42), Spellcraft(42)
40.Monk-AR:Wis
Concentration(43), Discipline(43), Tumble(40)
Constitution, Wisdom, and Dexterity books would add a little more one day.
Will make an alright support cleric, and fire from the back lines with decent ab.
Only crafting will be scrolls and potions that clerics make.
Last edited by Frendel on Mon Mar 26, 2018 10:09 pm, edited 5 times in total.
Re: Back to School Tuesday - Term 1
I can't schoolmaster because of times, but canonical bard:
Doable everywhere; RK go dwarf and sacrifice 1 AB/AC to fill your cha.
Bard(32), Cleric(2), Fighter(6), Human
STR: 14
DEX: 16 (30)
CON: 10
WIS: 8
INT: 10
CHA: 16
Human: (Quick to Master)
01: Bard(1): Artist, Strong Soul
02: Bard(2)
03: Bard(3): Toughness
04: Fighter(1): DEX+1, Weapon Focus: Shortsword, (DEX=17)
05: Fighter(2): Power Attack
06: Bard(4): Weapon Finesse
07: Fighter(3)
08: Bard(5): DEX+1, (DEX=18)
09: Bard(6): Curse Song
10: Bard(7)
11: Fighter(4): Blind Fight
12: Cleric(1): DEX+1, Divine Shield, Domain Healing, Domain Trickery, (DEX=19)
13: Bard(8)
14: Fighter(5)
15: Cleric(2): Divine Might
16: Bard(9): DEX+1, (DEX=20)
17: Bard(10)
18: Bard(11): Extend Spell
19: Fighter(6): Improved Critical: Shortsword
20: Bard(12): DEX+1, (DEX=21)
21: Bard(13): Armor Skin
22: Bard(14)
23: Bard(15)
24: Bard(16): DEX+1, Epic Weapon Focus: Shortsword, (DEX=22)
25: Bard(17)
26: Bard(18)
27: Bard(19): Epic Prowess
28: Bard(20): DEX+1, (DEX=23)
29: Bard(21)
30: Bard(22): Epic Fortitude
31: Bard(23): Lasting Inspiration
32: Bard(24): DEX+1, (DEX=24)
33: Bard(25): Great Fortitude
34: Bard(26): Epic Will
35: Bard(27)
36: Bard(28): DEX+1, Great Dexterity I, (DEX=26)
37: Bard(29): Great Dexterity II, (DEX=27)
38: Bard(30)
39: Bard(31): Great Dexterity III, (DEX=28)
40: Bard(32): DEX+1, Great Dexterity IV, (DEX=30)
Hitpoints: 308
Skillpoints: 199
Saving Throws (Fortitude/Will/Reflex): 29/27/30
Saving Throw bonuses: Spells: +5, Death: +1
BAB: 26
AB (max, naked): 32 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 30/33
Spell Casting: Bard(6)
Alignment Changes: 0
Concentration 43(43), Discipline 43(55), Perform 43(48), Spellcraft 27(27), Tumble 43(53)
01: Concentration(4), Discipline(4), Perform(4), Spellcraft(4), Tumble(4),
02: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
03: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
04: Concentration(1), Discipline(1), Save(2),
05: Concentration(1), Discipline(1), Save(3),
06: Concentration(1), Discipline(1), Perform(3), Tumble(3),
07: Concentration(1), Discipline(1), Save(1),
08: Concentration(1), Discipline(1), Perform(2), Tumble(2),
09: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
10: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(2),
11: Concentration(1), Discipline(1), Save(3),
12: Concentration(1), Save(5),
13: Concentration(1), Discipline(2), Perform(3), Tumble(3), Save(1),
14: Concentration(1), Discipline(1), Save(2),
15: Concentration(1), Save(4),
16: Concentration(1), Discipline(2), Perform(3), Tumble(3),
17: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
18: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(2),
19: Concentration(1), Discipline(1), Save(3),
20: Concentration(1), Discipline(1), Perform(2), Spellcraft(2), Tumble(2),
21: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
22: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
23: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
24: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
25: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
26: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
27: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
28: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
29: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
30: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
31: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
32: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
33: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
34: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
35: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
36: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
37: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
38: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
39: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
40: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
Dex, cha, con books all a nice touch after completion.
You sit in the low 60s AB, high 70s AC, which is a nice little toon for most situations. You have access to full bard casting, and your saves block is even ok - ~30 in each before equipment and song.
Damage is ok too, with divine might, warcry and song. Party support is naturally pretty awesome.
For AO, SL, RK, MA, this alternative is probably better:
Bard(32), Blackguard(6), Fighter(2), Human
STR: 14
DEX: 16 (30)
CON: 10
WIS: 8
INT: 10
CHA: 16
Human: (Quick to Master)
01: Bard(1): Artist, Power Attack
02: Bard(2)
03: Bard(3): Weapon Finesse
04: Fighter(1): DEX+1, Weapon Focus: Shortsword, (DEX=17)
05: Fighter(2): Cleave
06: Bard(4): Curse Song
07: Bard(5)
08: Bard(6): DEX+1, (DEX=18)
09: Bard(7): Extend Spell
10: Bard(8)
11: Bard(9)
12: Bard(10): DEX+1, Improved Critical: Shortsword, (DEX=19)
13: Blackguard(1)
14: Blackguard(2): {Smite Good}
15: Blackguard(3): Divine Might
16: Blackguard(4): DEX+1, (DEX=20)
17: Blackguard(5)
18: Blackguard(6): Divine Shield
19: Bard(11)
20: Bard(12): DEX+1, (DEX=21)
21: Bard(13): Armor Skin
22: Bard(14)
23: Bard(15)
24: Bard(16): DEX+1, Epic Weapon Focus: Shortsword, (DEX=22)
25: Bard(17)
26: Bard(18)
27: Bard(19): Epic Prowess
28: Bard(20): DEX+1, (DEX=23)
29: Bard(21)
30: Bard(22): Blind Fight
31: Bard(23): Lasting Inspiration
32: Bard(24): DEX+1, (DEX=24)
33: Bard(25): Toughness
34: Bard(26): Epic Will
35: Bard(27)
36: Bard(28): DEX+1, Great Dexterity I, (DEX=26)
37: Bard(29): Great Dexterity II, (DEX=27)
38: Bard(30)
39: Bard(31): Great Dexterity III, (DEX=28)
40: Bard(32): DEX+1, Great Dexterity IV, (DEX=30)
Hitpoints: 312
Skillpoints: 199
Saving Throws (Fortitude/Will/Reflex): 25/26/33
Saving Throw bonuses: Spells: +5
BAB: 27
AB (max, naked): 33 (melee), 38 (ranged)
AC (naked/mundane armor/shield only): 30/33
Spell Casting: Bard(6)
Alignment Changes: 0
Concentration 43(43), Discipline 43(55), Hide 5(15), Perform 43(48), Spellcraft 25(25), Tumble 40(50)
01: Concentration(4), Discipline(4), Perform(4), Spellcraft(4), Tumble(4),
02: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
03: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
04: Concentration(1), Discipline(1), Save(2),
05: Concentration(1), Discipline(1), Save(3),
06: Concentration(1), Discipline(1), Perform(3), Tumble(3),
07: Concentration(1), Discipline(1), Perform(1), Save(2),
08: Concentration(1), Discipline(1), Perform(1), Tumble(2), Save(2),
09: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(3),
10: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(4),
11: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(5),
12: Concentration(1), Hide(5), Perform(1), Tumble(1), Save(2),
13: Concentration(1), Discipline(2), Save(2),
14: Concentration(1), Discipline(1), Save(3),
15: Concentration(1), Save(5),
16: Concentration(1), Discipline(2), Save(5),
17: Concentration(1), Discipline(1), Save(6),
18: Concentration(1), Discipline(1), Save(7),
19: Concentration(1), Discipline(1), Perform(6), Tumble(1), Save(3),
20: Concentration(1), Discipline(1), Perform(2), Spellcraft(2), Tumble(2),
21: Concentration(1), Discipline(1), Perform(1), Tumble(2),
22: Concentration(1), Discipline(1), Perform(1), Tumble(2),
23: Concentration(1), Discipline(1), Perform(1), Tumble(2),
24: Concentration(1), Discipline(1), Perform(1), Tumble(2),
25: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
26: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
27: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
28: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
29: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
30: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
31: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
32: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
33: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
34: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
35: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
36: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
37: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
38: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
39: Concentration(1), Discipline(1), Perform(1), Spellcraft(2),
40: Concentration(1), Discipline(1), Perform(1), Spellcraft(2),
Geared up, saves are a little higher, and AB is one higher.
Doable everywhere; RK go dwarf and sacrifice 1 AB/AC to fill your cha.
Bard(32), Cleric(2), Fighter(6), Human
STR: 14
DEX: 16 (30)
CON: 10
WIS: 8
INT: 10
CHA: 16
Human: (Quick to Master)
01: Bard(1): Artist, Strong Soul
02: Bard(2)
03: Bard(3): Toughness
04: Fighter(1): DEX+1, Weapon Focus: Shortsword, (DEX=17)
05: Fighter(2): Power Attack
06: Bard(4): Weapon Finesse
07: Fighter(3)
08: Bard(5): DEX+1, (DEX=18)
09: Bard(6): Curse Song
10: Bard(7)
11: Fighter(4): Blind Fight
12: Cleric(1): DEX+1, Divine Shield, Domain Healing, Domain Trickery, (DEX=19)
13: Bard(8)
14: Fighter(5)
15: Cleric(2): Divine Might
16: Bard(9): DEX+1, (DEX=20)
17: Bard(10)
18: Bard(11): Extend Spell
19: Fighter(6): Improved Critical: Shortsword
20: Bard(12): DEX+1, (DEX=21)
21: Bard(13): Armor Skin
22: Bard(14)
23: Bard(15)
24: Bard(16): DEX+1, Epic Weapon Focus: Shortsword, (DEX=22)
25: Bard(17)
26: Bard(18)
27: Bard(19): Epic Prowess
28: Bard(20): DEX+1, (DEX=23)
29: Bard(21)
30: Bard(22): Epic Fortitude
31: Bard(23): Lasting Inspiration
32: Bard(24): DEX+1, (DEX=24)
33: Bard(25): Great Fortitude
34: Bard(26): Epic Will
35: Bard(27)
36: Bard(28): DEX+1, Great Dexterity I, (DEX=26)
37: Bard(29): Great Dexterity II, (DEX=27)
38: Bard(30)
39: Bard(31): Great Dexterity III, (DEX=28)
40: Bard(32): DEX+1, Great Dexterity IV, (DEX=30)
Hitpoints: 308
Skillpoints: 199
Saving Throws (Fortitude/Will/Reflex): 29/27/30
Saving Throw bonuses: Spells: +5, Death: +1
BAB: 26
AB (max, naked): 32 (melee), 37 (ranged)
AC (naked/mundane armor/shield only): 30/33
Spell Casting: Bard(6)
Alignment Changes: 0
Concentration 43(43), Discipline 43(55), Perform 43(48), Spellcraft 27(27), Tumble 43(53)
01: Concentration(4), Discipline(4), Perform(4), Spellcraft(4), Tumble(4),
02: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
03: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
04: Concentration(1), Discipline(1), Save(2),
05: Concentration(1), Discipline(1), Save(3),
06: Concentration(1), Discipline(1), Perform(3), Tumble(3),
07: Concentration(1), Discipline(1), Save(1),
08: Concentration(1), Discipline(1), Perform(2), Tumble(2),
09: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
10: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(2),
11: Concentration(1), Discipline(1), Save(3),
12: Concentration(1), Save(5),
13: Concentration(1), Discipline(2), Perform(3), Tumble(3), Save(1),
14: Concentration(1), Discipline(1), Save(2),
15: Concentration(1), Save(4),
16: Concentration(1), Discipline(2), Perform(3), Tumble(3),
17: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
18: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(2),
19: Concentration(1), Discipline(1), Save(3),
20: Concentration(1), Discipline(1), Perform(2), Spellcraft(2), Tumble(2),
21: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
22: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
23: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
24: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
25: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
26: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
27: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
28: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
29: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
30: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
31: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
32: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
33: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
34: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
35: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
36: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
37: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
38: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
39: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
40: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
Dex, cha, con books all a nice touch after completion.
You sit in the low 60s AB, high 70s AC, which is a nice little toon for most situations. You have access to full bard casting, and your saves block is even ok - ~30 in each before equipment and song.
Damage is ok too, with divine might, warcry and song. Party support is naturally pretty awesome.
For AO, SL, RK, MA, this alternative is probably better:
Bard(32), Blackguard(6), Fighter(2), Human
STR: 14
DEX: 16 (30)
CON: 10
WIS: 8
INT: 10
CHA: 16
Human: (Quick to Master)
01: Bard(1): Artist, Power Attack
02: Bard(2)
03: Bard(3): Weapon Finesse
04: Fighter(1): DEX+1, Weapon Focus: Shortsword, (DEX=17)
05: Fighter(2): Cleave
06: Bard(4): Curse Song
07: Bard(5)
08: Bard(6): DEX+1, (DEX=18)
09: Bard(7): Extend Spell
10: Bard(8)
11: Bard(9)
12: Bard(10): DEX+1, Improved Critical: Shortsword, (DEX=19)
13: Blackguard(1)
14: Blackguard(2): {Smite Good}
15: Blackguard(3): Divine Might
16: Blackguard(4): DEX+1, (DEX=20)
17: Blackguard(5)
18: Blackguard(6): Divine Shield
19: Bard(11)
20: Bard(12): DEX+1, (DEX=21)
21: Bard(13): Armor Skin
22: Bard(14)
23: Bard(15)
24: Bard(16): DEX+1, Epic Weapon Focus: Shortsword, (DEX=22)
25: Bard(17)
26: Bard(18)
27: Bard(19): Epic Prowess
28: Bard(20): DEX+1, (DEX=23)
29: Bard(21)
30: Bard(22): Blind Fight
31: Bard(23): Lasting Inspiration
32: Bard(24): DEX+1, (DEX=24)
33: Bard(25): Toughness
34: Bard(26): Epic Will
35: Bard(27)
36: Bard(28): DEX+1, Great Dexterity I, (DEX=26)
37: Bard(29): Great Dexterity II, (DEX=27)
38: Bard(30)
39: Bard(31): Great Dexterity III, (DEX=28)
40: Bard(32): DEX+1, Great Dexterity IV, (DEX=30)
Hitpoints: 312
Skillpoints: 199
Saving Throws (Fortitude/Will/Reflex): 25/26/33
Saving Throw bonuses: Spells: +5
BAB: 27
AB (max, naked): 33 (melee), 38 (ranged)
AC (naked/mundane armor/shield only): 30/33
Spell Casting: Bard(6)
Alignment Changes: 0
Concentration 43(43), Discipline 43(55), Hide 5(15), Perform 43(48), Spellcraft 25(25), Tumble 40(50)
01: Concentration(4), Discipline(4), Perform(4), Spellcraft(4), Tumble(4),
02: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
03: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(1),
04: Concentration(1), Discipline(1), Save(2),
05: Concentration(1), Discipline(1), Save(3),
06: Concentration(1), Discipline(1), Perform(3), Tumble(3),
07: Concentration(1), Discipline(1), Perform(1), Save(2),
08: Concentration(1), Discipline(1), Perform(1), Tumble(2), Save(2),
09: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(3),
10: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(4),
11: Concentration(1), Discipline(1), Perform(1), Tumble(1), Save(5),
12: Concentration(1), Hide(5), Perform(1), Tumble(1), Save(2),
13: Concentration(1), Discipline(2), Save(2),
14: Concentration(1), Discipline(1), Save(3),
15: Concentration(1), Save(5),
16: Concentration(1), Discipline(2), Save(5),
17: Concentration(1), Discipline(1), Save(6),
18: Concentration(1), Discipline(1), Save(7),
19: Concentration(1), Discipline(1), Perform(6), Tumble(1), Save(3),
20: Concentration(1), Discipline(1), Perform(2), Spellcraft(2), Tumble(2),
21: Concentration(1), Discipline(1), Perform(1), Tumble(2),
22: Concentration(1), Discipline(1), Perform(1), Tumble(2),
23: Concentration(1), Discipline(1), Perform(1), Tumble(2),
24: Concentration(1), Discipline(1), Perform(1), Tumble(2),
25: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
26: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
27: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
28: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
29: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
30: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
31: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
32: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
33: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
34: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
35: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
36: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
37: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
38: Concentration(1), Discipline(1), Perform(1), Spellcraft(1), Tumble(1),
39: Concentration(1), Discipline(1), Perform(1), Spellcraft(2),
40: Concentration(1), Discipline(1), Perform(1), Spellcraft(2),
Geared up, saves are a little higher, and AB is one higher.
Bargeld wrote:Overall, I think most would agree that a pure rogue is probably the worst build on the server.
Re: Back to School Tuesday - Term 1 (Tuesday April 4th)
Monk(39), Cleric(1), Human
STR: 16 (26)
DEX: 15
CON: 8
WIS: 14
INT: 8
CHA: 14
Human: (Quick to Master)
01: Monk(1): Power Attack, Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Ambidexterity
04: Monk(4): STR+1, (STR=17)
05: Monk(5)
06: Monk(6): Weapon Focus: Kama, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=18)
09: Monk(9): Blind Fight, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): STR+1, Improved Critical: Kama, (STR=19)
13: Monk(13)
14: Monk(14)
15: Cleric(1): Divine Shield, Domain Healing, Domain Animal
16: Monk(15): STR+1, (STR=20)
17: Monk(16)
18: Monk(17): Improved Two-Weapon Fighting
19: Monk(18)
20: Monk(19): STR+1, (STR=21)
21: Monk(20): Epic Weapon Focus: Kama
22: Monk(21)
23: Monk(22)
24: Monk(23): STR+1, Great Cleave, (STR=22)
25: Monk(24)
26: Monk(25): Armor Skin
27: Monk(26): Epic Skill Focus: Discipline
28: Monk(27): STR+1, (STR=23)
29: Monk(28)
30: Monk(29): Overwhelming Critical: Kama
31: Monk(30): Improved Spell Resistance I
32: Monk(31): STR+1, (STR=24)
33: Monk(32): Epic Fortitude
34: Monk(33)
35: Monk(34)
36: Monk(35): STR+1, Epic Prowess, Improved Spell Resistance II, (STR=25)
37: Monk(36)
38: Monk(37)
39: Monk(38): Devastating Critical: Kama
40: Monk(39): STR+1, (STR=26)
Hitpoints: 280
Skillpoints: 170
Saving Throws (Fortitude/Will/Reflex): 26/25/23
Saving Throw bonuses: Mind Effects: +2
BAB: 24
AB (max, naked): 36 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 31/32
Spell Casting: Cleric(1)
Alignment Changes: 0
Concentration 43(42), Discipline 43(61), Hide 42(44), Open Lock 1(3), Tumble 40(42)
STR: 16 (26)
DEX: 15
CON: 8
WIS: 14
INT: 8
CHA: 14
Human: (Quick to Master)
01: Monk(1): Power Attack, Two-Weapon Fighting, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Ambidexterity
04: Monk(4): STR+1, (STR=17)
05: Monk(5)
06: Monk(6): Weapon Focus: Kama, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=18)
09: Monk(9): Blind Fight, {Improved Evasion}
10: Monk(10)
11: Monk(11)
12: Monk(12): STR+1, Improved Critical: Kama, (STR=19)
13: Monk(13)
14: Monk(14)
15: Cleric(1): Divine Shield, Domain Healing, Domain Animal
16: Monk(15): STR+1, (STR=20)
17: Monk(16)
18: Monk(17): Improved Two-Weapon Fighting
19: Monk(18)
20: Monk(19): STR+1, (STR=21)
21: Monk(20): Epic Weapon Focus: Kama
22: Monk(21)
23: Monk(22)
24: Monk(23): STR+1, Great Cleave, (STR=22)
25: Monk(24)
26: Monk(25): Armor Skin
27: Monk(26): Epic Skill Focus: Discipline
28: Monk(27): STR+1, (STR=23)
29: Monk(28)
30: Monk(29): Overwhelming Critical: Kama
31: Monk(30): Improved Spell Resistance I
32: Monk(31): STR+1, (STR=24)
33: Monk(32): Epic Fortitude
34: Monk(33)
35: Monk(34)
36: Monk(35): STR+1, Epic Prowess, Improved Spell Resistance II, (STR=25)
37: Monk(36)
38: Monk(37)
39: Monk(38): Devastating Critical: Kama
40: Monk(39): STR+1, (STR=26)
Hitpoints: 280
Skillpoints: 170
Saving Throws (Fortitude/Will/Reflex): 26/25/23
Saving Throw bonuses: Mind Effects: +2
BAB: 24
AB (max, naked): 36 (melee), 27 (ranged)
AC (naked/mundane armor/shield only): 31/32
Spell Casting: Cleric(1)
Alignment Changes: 0
Concentration 43(42), Discipline 43(61), Hide 42(44), Open Lock 1(3), Tumble 40(42)
Bargeld wrote:It's been shown in past relic events even, if NC actually has a decent amount of players involved, they will win.
Re: School Term 1 (ECL 0 builds)
Wood Elf (any non lawful alignment that fits preferred faction)
Str 17 + 2(racial) + 6(ability raises) = 25
Dex 19 + 4(ability raises) + 3(feats) = 26
Con 8
Int 10 - 2(racial) = 8
Wis 8
Cha 8 - 2(racial) = 6
Discipline(43), Open Lock[1(2(c/c)], Tumble(40), UMD(26)
1.Ftr-------------------Feat:Luck of Heroes----------------------Bonus Feat:Point Blank Shot
2.Ftr-----------------------------------------------------------------Bonus Feat:Weapon Focus(longbow)
3.Ftr-------------------Feat:Power Attack
4.Ftr---AR-Str------------------------------------------------------Bonus Feat:Cleave
5.Ftr
6.Ftr-------------------Feat:Great Cleave------------------------Bonus Feat:Blind Fighting
7.Bard
8.AA----AR-Str
9.AA-------------------Feat:Improved Critical(longbow)
10.AA
11.AA
12.Bard-AR-Str--------Feat:Iron Will
13.AA
14.AA
15.AA------------------Feat:Great Fortitude
16.AA-----AR-Str
17.Bard
18.AA------------------Feat:Toughness
19.AA
20.Bard---AR-Dex
21.AA------------------Feat:Overwhelming Critical(longbow)
22.AA
23.AA
24.AA-----AR-Dex-----Feat:Great Dexterity I----------------Bonus Feat:Great Dexterity II
25.AA
26.AA
27.AA------------------Feat:Great Dexterity III
28.AA-----AR-Dex-----------------------------------------------Bonus Feat:Blinding Speed
29.AA
30.AA------------------Feat:Epic Skill Focus(discipline)
31.AA
32.AA-----AR-Str------------------------------------------------Bonus Feat:Epic Weapon Focus(longbow)
33.AA------------------Feat:Epic Will
34.AA
35.AA
36.AA------AR-Str-----Feat:Epic Fortitude--------------------Bonus Feat:Devastating Critical(longbow)
37.AA
38.AA
39.AA------------------Feat:Epic Prowess
40.Bard-----AR-Dex
Glass cannon AA can be built in any faction except Dwarves-RK. I recommend standing between the cleric and the bard catching their buffs and shooting anyone who gets near them away from the main fight up front. Can craft own Master Artisan arrows. I'm trying to participate in the classes so I can help mentor if in group that night.
Str 17 + 2(racial) + 6(ability raises) = 25
Dex 19 + 4(ability raises) + 3(feats) = 26
Con 8
Int 10 - 2(racial) = 8
Wis 8
Cha 8 - 2(racial) = 6
Discipline(43), Open Lock[1(2(c/c)], Tumble(40), UMD(26)
1.Ftr-------------------Feat:Luck of Heroes----------------------Bonus Feat:Point Blank Shot
2.Ftr-----------------------------------------------------------------Bonus Feat:Weapon Focus(longbow)
3.Ftr-------------------Feat:Power Attack
4.Ftr---AR-Str------------------------------------------------------Bonus Feat:Cleave
5.Ftr
6.Ftr-------------------Feat:Great Cleave------------------------Bonus Feat:Blind Fighting
7.Bard
8.AA----AR-Str
9.AA-------------------Feat:Improved Critical(longbow)
10.AA
11.AA
12.Bard-AR-Str--------Feat:Iron Will
13.AA
14.AA
15.AA------------------Feat:Great Fortitude
16.AA-----AR-Str
17.Bard
18.AA------------------Feat:Toughness
19.AA
20.Bard---AR-Dex
21.AA------------------Feat:Overwhelming Critical(longbow)
22.AA
23.AA
24.AA-----AR-Dex-----Feat:Great Dexterity I----------------Bonus Feat:Great Dexterity II
25.AA
26.AA
27.AA------------------Feat:Great Dexterity III
28.AA-----AR-Dex-----------------------------------------------Bonus Feat:Blinding Speed
29.AA
30.AA------------------Feat:Epic Skill Focus(discipline)
31.AA
32.AA-----AR-Str------------------------------------------------Bonus Feat:Epic Weapon Focus(longbow)
33.AA------------------Feat:Epic Will
34.AA
35.AA
36.AA------AR-Str-----Feat:Epic Fortitude--------------------Bonus Feat:Devastating Critical(longbow)
37.AA
38.AA
39.AA------------------Feat:Epic Prowess
40.Bard-----AR-Dex
Glass cannon AA can be built in any faction except Dwarves-RK. I recommend standing between the cleric and the bard catching their buffs and shooting anyone who gets near them away from the main fight up front. Can craft own Master Artisan arrows. I'm trying to participate in the classes so I can help mentor if in group that night.